#include "cru/win/graphics/direct/Image.h" #include "cru/common/platform/win/Exception.h" #include "cru/win/graphics/direct/ConvertUtil.h" #include "cru/win/graphics/direct/Exception.h" #include "cru/win/graphics/direct/Factory.h" namespace cru::platform::graphics::win::direct { Direct2DImage::Direct2DImage(DirectGraphicsFactory* graphics_factory, Microsoft::WRL::ComPtr d2d_bitmap) : DirectGraphicsResource(graphics_factory), d2d_bitmap_(std::move(d2d_bitmap)) {} Direct2DImage::~Direct2DImage() {} float Direct2DImage::GetWidth() { return d2d_bitmap_->GetSize().width; } float Direct2DImage::GetHeight() { return d2d_bitmap_->GetSize().height; } std::unique_ptr Direct2DImage::CreateWithRect(const Rect& rect) { auto device_context = GetDirectFactory()->CreateD2D1DeviceContext(); Microsoft::WRL::ComPtr bitmap; ThrowIfFailed(device_context->CreateBitmap( D2D1::SizeU(rect.width, rect.height), nullptr, 0, D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET), &bitmap)); device_context->SetTarget(bitmap.Get()); device_context->BeginDraw(); device_context->DrawBitmap(d2d_bitmap_.Get(), Convert(rect)); ThrowIfFailed(device_context->EndDraw()); return std::make_unique(GetDirectFactory(), std::move(bitmap)); } } // namespace cru::platform::graphics::win::direct