#include "cru/win/graphics/direct/Painter.hpp" #include "cru/platform/Check.hpp" #include "cru/win/graphics/direct/Brush.hpp" #include "cru/win/graphics/direct/ConvertUtil.hpp" #include "cru/win/graphics/direct/Exception.hpp" #include "cru/win/graphics/direct/Geometry.hpp" #include "cru/win/graphics/direct/TextLayout.hpp" #include namespace cru::platform::graphics::win::direct { D2DPainter::D2DPainter(ID2D1RenderTarget* render_target) { Expects(render_target); render_target_ = render_target; } platform::Matrix D2DPainter::GetTransform() { CheckValidation(); D2D1_MATRIX_3X2_F m; render_target_->GetTransform(&m); return Convert(m); } void D2DPainter::SetTransform(const platform::Matrix& matrix) { CheckValidation(); render_target_->SetTransform(Convert(matrix)); } void D2DPainter::Clear(const Color& color) { CheckValidation(); render_target_->Clear(Convert(color)); } void D2DPainter::DrawLine(const Point& start, const Point& end, IBrush* brush, float width) { CheckValidation(); const auto b = CheckPlatform(brush, GetPlatformId()); render_target_->DrawLine(Convert(start), Convert(end), b->GetD2DBrushInterface(), width); } void D2DPainter::StrokeRectangle(const Rect& rectangle, IBrush* brush, float width) { CheckValidation(); const auto b = CheckPlatform(brush, GetPlatformId()); render_target_->DrawRectangle(Convert(rectangle), b->GetD2DBrushInterface(), width); } void D2DPainter::FillRectangle(const Rect& rectangle, IBrush* brush) { CheckValidation(); const auto b = CheckPlatform(brush, GetPlatformId()); render_target_->FillRectangle(Convert(rectangle), b->GetD2DBrushInterface()); } void D2DPainter::StrokeGeometry(IGeometry* geometry, IBrush* brush, float width) { CheckValidation(); const auto g = CheckPlatform(geometry, GetPlatformId()); const auto b = CheckPlatform(brush, GetPlatformId()); render_target_->DrawGeometry(g->GetComInterface(), b->GetD2DBrushInterface(), width); } void D2DPainter::FillGeometry(IGeometry* geometry, IBrush* brush) { CheckValidation(); const auto g = CheckPlatform(geometry, GetPlatformId()); const auto b = CheckPlatform(brush, GetPlatformId()); render_target_->FillGeometry(g->GetComInterface(), b->GetD2DBrushInterface()); } void D2DPainter::DrawText(const Point& offset, ITextLayout* text_layout, IBrush* brush) { CheckValidation(); const auto t = CheckPlatform(text_layout, GetPlatformId()); const auto b = CheckPlatform(brush, GetPlatformId()); render_target_->DrawTextLayout(Convert(offset), t->GetComInterface(), b->GetD2DBrushInterface()); } void D2DPainter::PushLayer(const Rect& bounds) { CheckValidation(); Microsoft::WRL::ComPtr layer; ThrowIfFailed(render_target_->CreateLayer(&layer)); render_target_->PushLayer(D2D1::LayerParameters(Convert(bounds)), layer.Get()); layers_.push_back(std::move(layer)); } void D2DPainter::PopLayer() { render_target_->PopLayer(); layers_.pop_back(); } void D2DPainter::EndDraw() { if (is_drawing_) { is_drawing_ = false; DoEndDraw(); } } void D2DPainter::CheckValidation() { if (!is_drawing_) { throw cru::platform::ReuseException( L"Can't do that on painter after end drawing."); } } } // namespace cru::platform::graphics::win::direct