#include "cru/win/graphics/direct/Resource.h" #include "cru/win/graphics/direct/Factory.h" namespace cru::platform::graphics::win::direct { String DirectResource::kPlatformId = u"Windows Direct"; DirectGraphicsResource::DirectGraphicsResource(DirectGraphicsFactory* factory) : factory_(factory) { Expects(factory); } IGraphicsFactory* DirectGraphicsResource::GetGraphicsFactory() { return factory_; } } // namespace cru::platform::graphics::win::direct