#pragma once #include "cru/platform/native/base.hpp" // The dpi awareness needs to be implemented in the future. Currently we use 96 // as default. namespace cru::platform::native::win { inline platform::native::Dpi GetDpi() { return platform::native::Dpi{96.0f, 96.0f}; } inline int DipToPixelInternal(const float dip, const float dpi) { return static_cast(dip * dpi / 96.0f); } inline int DipToPixelX(const float dip_x) { return DipToPixelInternal(dip_x, GetDpi().x); } inline int DipToPixelY(const float dip_y) { return DipToPixelInternal(dip_y, GetDpi().y); } inline float DipToPixelInternal(const int pixel, const float dpi) { return static_cast(pixel) * 96.0f / dpi; } inline float PixelToDipX(const int pixel_x) { return DipToPixelInternal(pixel_x, GetDpi().x); } inline float PixelToDipY(const int pixel_y) { return DipToPixelInternal(pixel_y, GetDpi().y); } inline Point PiToDip(const POINT& pi_point) { return Point(PixelToDipX(pi_point.x), PixelToDipY(pi_point.y)); } inline POINT DipToPi(const Point& dip_point) { POINT result; result.x = DipToPixelX(dip_point.x); result.y = DipToPixelY(dip_point.y); return result; } } // namespace cru::platform::native::win