#include "cru/platform/GraphicsBase.h" #include "cru/platform/Matrix.h" #include using cru::platform::Matrix; using cru::platform::Point; TEST(Matrix, Rotation) { Point p(1, 1); Point p90 = Matrix::Rotation(90).TransformPoint(p); ASSERT_FLOAT_EQ(p90.x, -1); ASSERT_FLOAT_EQ(p90.y, 1); Point p180 = Matrix::Rotation(180).TransformPoint(p); ASSERT_FLOAT_EQ(p180.x, -1); ASSERT_FLOAT_EQ(p180.y, -1); Point p270 = Matrix::Rotation(270).TransformPoint(p); ASSERT_FLOAT_EQ(p270.x, 1); ASSERT_FLOAT_EQ(p270.y, -1); } TEST(Matrix, TranslationAndRotation) { Point p = (Matrix::Translation(1, 1) * Matrix::Rotation(90)).TransformPoint({1, 1}); ASSERT_FLOAT_EQ(p.x, -2); ASSERT_FLOAT_EQ(p.y, 2); } TEST(Matrix, RotationAndTranslation) { Point p = (Matrix::Rotation(90) * Matrix::Translation(1, 1)).TransformPoint({1, 1}); ASSERT_FLOAT_EQ(p.x, 0); ASSERT_FLOAT_EQ(p.y, 2); }