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#pragma once
#include "Base.h"
#include "SelfResolvable.h"
#include <algorithm>
#include <cassert>
#include <functional>
#include <memory>
#include <utility>
#include <vector>
namespace cru {
class EventHandlerRevoker;
class EventBase : public Object, public SelfResolvable<EventBase> {
friend EventHandlerRevoker;
protected:
using EventHandlerToken = int;
/**
* Remove the handler with the given token. If the token corresponds to no
* handler (which might have be revoked before), then nothing will be done.
*/
virtual void RemoveHandler(EventHandlerToken token) = 0;
inline EventHandlerRevoker CreateRevoker(EventHandlerToken token);
};
class EventHandlerRevoker {
friend EventBase;
private:
EventHandlerRevoker(ObjectResolver<EventBase>&& resolver,
EventBase::EventHandlerToken token)
: resolver_(std::move(resolver)), token_(token) {}
public:
/**
* Revoke the registered handler. If the event has already been destroyed or
* the handler is already revoked, nothing will be done.
*/
void operator()() const {
if (const auto event = resolver_.Resolve()) {
event->RemoveHandler(token_);
}
}
private:
ObjectResolver<EventBase> resolver_;
EventBase::EventHandlerToken token_;
};
inline EventHandlerRevoker EventBase::CreateRevoker(EventHandlerToken token) {
return EventHandlerRevoker(CreateResolver(), token);
}
struct IBaseEvent : public virtual Interface {
using SpyOnlyHandler = std::function<void()>;
virtual EventHandlerRevoker AddSpyOnlyHandler(SpyOnlyHandler handler) = 0;
};
// Provides an interface of event.
// IEvent only allow to add handler but not to raise the event. You may
// want to create an Event object and expose IEvent only so users won't
// be able to emit the event.
template <typename TEventArgs>
struct IEvent : virtual IBaseEvent {
using Args = TEventArgs;
using Handler = std::function<void(Args)>;
virtual EventHandlerRevoker AddHandler(Handler handler) = 0;
};
// A non-copyable non-movable Event class.
// It stores a list of event handlers.
template <typename TEventArgs>
class Event : public EventBase, public IEvent<TEventArgs> {
using typename IEvent<TEventArgs>::Args;
using typename IBaseEvent::SpyOnlyHandler;
using typename IEvent<TEventArgs>::Handler;
private:
struct HandlerData {
HandlerData(EventHandlerToken token, Handler handler)
: token(token), handler(std::move(handler)) {}
EventHandlerToken token;
Handler handler;
};
public:
EventHandlerRevoker AddSpyOnlyHandler(SpyOnlyHandler handler) override {
return AddHandler([handler = std::move(handler)](Args) { handler(); });
}
EventHandlerRevoker AddHandler(Handler handler) override {
const auto token = current_token_++;
this->handler_data_list_.emplace_back(token, std::move(handler));
return CreateRevoker(token);
}
// This method will make a copy of all handlers. Because user might delete a
// handler in a handler, which may lead to seg fault as the handler is
// deleted while being executed. Thanks to this behavior, all handlers will
// be taken a snapshot when Raise is called, so even if you delete a handler
// during this period, all handlers in the snapshot will be executed.
void Raise(Args args) {
std::vector<Handler> handlers;
handlers.reserve(this->handler_data_list_.size());
for (const auto& data : this->handler_data_list_) {
handlers.push_back(data.handler);
}
for (const auto& handler : handlers) {
handler(args);
}
}
protected:
void RemoveHandler(EventHandlerToken token) override {
const auto find_result = std::find_if(
this->handler_data_list_.cbegin(), this->handler_data_list_.cend(),
[token](const HandlerData& data) { return data.token == token; });
if (find_result != this->handler_data_list_.cend()) {
this->handler_data_list_.erase(find_result);
}
}
private:
std::vector<HandlerData> handler_data_list_;
EventHandlerToken current_token_ = 0;
};
namespace details {
struct EventHandlerRevokerDestroyer {
void operator()(EventHandlerRevoker* p) {
(*p)();
delete p;
}
};
} // namespace details
// A guard class for event revoker. Automatically revoke it when destroyed.
class EventHandlerRevokerGuard {
public:
EventHandlerRevokerGuard() = default;
explicit EventHandlerRevokerGuard(EventHandlerRevoker&& revoker)
: revoker_(new EventHandlerRevoker(std::move(revoker))) {}
EventHandlerRevoker Get() {
// revoker is only null when this is moved
// you shouldn't use a moved instance
assert(revoker_);
return *revoker_;
}
EventHandlerRevoker Release() { return std::move(*revoker_.release()); }
void Reset() { revoker_.reset(); }
void Reset(EventHandlerRevoker&& revoker) {
revoker_.reset(new EventHandlerRevoker(std::move(revoker)));
}
private:
std::unique_ptr<EventHandlerRevoker, details::EventHandlerRevokerDestroyer> revoker_;
};
class EventHandlerRevokerListGuard {
public:
void Add(EventHandlerRevoker&& revoker) {
event_revoker_guard_list_.push_back(EventHandlerRevokerGuard(std::move(revoker)));
}
EventHandlerRevokerListGuard& operator+=(EventHandlerRevoker&& revoker) {
this->Add(std::move(revoker));
return *this;
}
void Clear() { event_revoker_guard_list_.clear(); }
bool IsEmpty() const { return event_revoker_guard_list_.empty(); }
private:
std::vector<EventHandlerRevokerGuard> event_revoker_guard_list_;
};
} // namespace cru
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