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#pragma once
#include "Resource.hpp"
#include "cru/platform/graphics/Geometry.hpp"
#include <memory>
#include <CoreGraphics/CoreGraphics.h>
namespace cru::platform::graphics::osx::quartz {
class QuartzGeometry : public OsxQuartzResource, public virtual IGeometry {
public:
QuartzGeometry(IGraphFactory *graphics_factory, CGContextRef cg_context,
CGPathRef cg_path);
CRU_DELETE_COPY(QuartzGeometry)
CRU_DELETE_MOVE(QuartzGeometry)
~QuartzGeometry() override;
CGPathRef GetCGPath() const { return cg_path_; }
bool FillContains(const Point &point) override;
private:
CGContextRef cg_context_;
CGPathRef cg_path_;
};
namespace details {
struct GeometryBeginFigureAction : Object {
explicit GeometryBeginFigureAction(Point point) : point(point) {}
Point point;
};
struct GeometryCloseFigureAction : Object {
explicit GeometryCloseFigureAction(bool close) : close(close) {}
bool close;
};
struct GeometryLineToAction : Object {
explicit GeometryLineToAction(Point point) : point(point) {}
Point point;
};
struct GeometryQuadraticBezierToAction : Object {
GeometryQuadraticBezierToAction(Point control_point, Point end_point)
: control_point(control_point), end_point(end_point) {}
Point control_point;
Point end_point;
};
} // namespace details
class QuartzGeometryBuilder : public OsxQuartzResource,
public virtual IGeometryBuilder {
public:
explicit QuartzGeometryBuilder(IGraphFactory *graphics_factory,
CGContextRef cg_context);
CRU_DELETE_COPY(QuartzGeometryBuilder)
CRU_DELETE_MOVE(QuartzGeometryBuilder)
~QuartzGeometryBuilder() override = default;
void BeginFigure(const Point &point) override {
actions_.push_back(
std::make_unique<details::GeometryBeginFigureAction>(point));
}
void CloseFigure(bool close) override {
actions_.push_back(
std::make_unique<details::GeometryCloseFigureAction>(close));
}
void LineTo(const Point &point) override {
actions_.push_back(std::make_unique<details::GeometryLineToAction>(point));
}
void QuadraticBezierTo(const Point &control_point,
const Point &end_point) override {
actions_.push_back(
std::make_unique<details::GeometryQuadraticBezierToAction>(
control_point, end_point));
}
std::unique_ptr<IGeometry> Build() override;
private:
CGContextRef cg_context_;
std::vector<std::unique_ptr<Object>> actions_;
};
} // namespace cru::platform::graphics::osx::quartz
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