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 | #pragma once
#include "../Resource.hpp"
#include "Base.hpp"
#include <chrono>
#include <functional>
#include <memory>
#include <vector>
namespace cru::platform::native {
// The entry point of a ui application.
struct IUiApplication : public virtual INativeResource {
 public:
  static IUiApplication* GetInstance() { return instance; }
 private:
  static IUiApplication* instance;
 protected:
  IUiApplication();
 public:
  ~IUiApplication() override;
  // Block current thread and run the message loop. Return the exit code when
  // message loop gets a quit message (possibly posted by method RequestQuit).
  virtual int Run() = 0;
  // Post a quit message with given quit code.
  virtual void RequestQuit(int quit_code) = 0;
  virtual void AddOnQuitHandler(std::function<void()> handler) = 0;
  // Timer id should always be positive (not 0) and never the same. So it's ok
  // to use negative value (or 0) to represent no timer.
  virtual long long SetImmediate(std::function<void()> action) = 0;
  virtual long long SetTimeout(std::chrono::milliseconds milliseconds,
                               std::function<void()> action) = 0;
  virtual long long SetInterval(std::chrono::milliseconds milliseconds,
                                std::function<void()> action) = 0;
  // Implementation should guarantee calls on timer id already canceled have no
  // effects and do not crash. Also canceling negative id or 0 should always
  // result in no-op.
  virtual void CancelTimer(long long id) = 0;
  virtual std::vector<INativeWindow*> GetAllWindow() = 0;
  virtual std::shared_ptr<INativeWindowResolver> CreateWindow(
      INativeWindow* parent) = 0;
  virtual cru::platform::graph::IGraphFactory* GetGraphFactory() = 0;
  virtual ICursorManager* GetCursorManager() = 0;
  virtual IInputMethodManager* GetInputMethodManager() = 0;
};
// Bootstrap from this.
std::unique_ptr<IUiApplication> CreateUiApplication();
}  // namespace cru::platform::native
 |