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 | #pragma once
#include "Control.hpp"
namespace cru::ui {
class ContentControl : public Control {
 protected:
  ContentControl();
 public:
  ContentControl(const ContentControl& other) = delete;
  ContentControl(ContentControl&& other) = delete;
  ContentControl& operator=(const ContentControl& other) = delete;
  ContentControl& operator=(ContentControl&& other) = delete;
  ~ContentControl() override;
  const std::vector<Control*>& GetChildren() const override final {
    return child_vector_;
  }
  Control* GetChild() const { return child_; }
  void SetChild(Control* child);
 protected:
  virtual void OnChildChanged(Control* old_child, Control* new_child);
 private:
  std::vector<Control*> child_vector_;
  Control*& child_;
};
}  // namespace cru::ui
 |