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 | #pragma once
#include "ContentControl.hpp"
namespace cru::ui {
class Window final : public ContentControl {
  friend UiHost;
 public:
  static constexpr std::string_view control_type = "Window";
 public:
  static Window* CreateOverlapped();
 private:
  struct tag_overlapped_constructor {};
  explicit Window(tag_overlapped_constructor);
 public:
  Window(const Window& other) = delete;
  Window(Window&& other) = delete;
  Window& operator=(const Window& other) = delete;
  Window& operator=(Window&& other) = delete;
  ~Window() override;
 public:
  std::string_view GetControlType() const final;
  render::RenderObject* GetRenderObject() const override;
 protected:
  void OnChildChanged(Control* old_child, Control* new_child) override;
 private:
  std::unique_ptr<UiHost> managed_ui_host_;
  // UiHost is responsible to take care of lifetime of this.
  render::WindowRenderObject* render_object_;
};
}  // namespace cru::ui
 |