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#pragma once
#include "../controls/Button.h"
#include "../controls/Control.h"
#include "../controls/FlexLayout.h"
#include "../controls/TextBlock.h"
#include "../controls/Window.h"
#include "Component.h"
#include <functional>
#include <vector>
namespace cru::ui::components {
class CRU_UI_API MenuItem : public Component {
public:
MenuItem();
explicit MenuItem(std::string text);
public:
controls::Control* GetRootControl() override { return &container_; }
void SetText(std::string text);
void SetOnClick(std::function<void()> on_click) {
on_click_ = std::move(on_click);
}
private:
controls::Button container_;
controls::TextBlock text_;
std::function<void()> on_click_;
};
class CRU_UI_API Menu : public Component {
public:
Menu();
~Menu();
public:
controls::Control* GetRootControl() override { return &container_; }
Index GetItemCount() { return static_cast<Index>(items_.size()); }
void AddItem(Component* component) { AddItemAt(component, GetItemCount()); }
void AddItemAt(Component* component, Index index);
Component* RemoveItemAt(Index index);
void ClearItems();
void AddTextItem(std::string text, std::function<void()> on_click) {
AddTextItemAt(std::move(text), GetItemCount(), std::move(on_click));
}
void AddTextItemAt(std::string text, Index index,
std::function<void()> on_click);
void SetOnItemClick(std::function<void(Index)> on_item_click) {
on_item_click_ = std::move(on_item_click);
}
private:
controls::FlexLayout container_;
std::vector<Component*> items_;
std::function<void(Index)> on_item_click_;
};
class CRU_UI_API PopupMenu : public Component {
public:
explicit PopupMenu(controls::Control* attached_control = nullptr);
~PopupMenu();
public:
controls::Control* GetRootControl() override;
controls::Window* GetPopup() { return popup_.get(); }
Menu* GetMenu() { return &menu_; }
// position relative to screen left top.
void SetPosition(const Point& position);
void Show();
// position relative to screen left top.
void Show(const Point& position) {
SetPosition(position);
Show();
}
void Close();
private:
controls::Control* attached_control_;
std::unique_ptr<controls::Window> popup_;
Menu menu_;
};
} // namespace cru::ui::components
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