blob: 60b1243f33d7ee049b7deddba1c35c9d0464c0bf (
plain)
| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
 | #pragma once
#include "../content_control.hpp"
#include "../click_detector.hpp"
#include "../render/border_render_object.hpp"
#include "cru/platform/native/basic_types.hpp"
#include <memory>
namespace cru::ui::controls {
using render::CornerRadius;
struct ButtonStateStyle {
  std::shared_ptr<platform::graph::IBrush> border_brush;
  Thickness border_thickness;
  CornerRadius border_radius;
  std::shared_ptr<platform::graph::IBrush> foreground_brush;
  std::shared_ptr<platform::graph::IBrush> background_brush;
};
struct ButtonStyle {
  // corresponds to ButtonState::Normal
  ButtonStateStyle normal;
  // corresponds to ButtonState::Hover
  ButtonStateStyle hover;
  // corresponds to ButtonState::Press
  ButtonStateStyle press;
  // corresponds to ButtonState::PressCancel
  ButtonStateStyle press_cancel;
};
enum class ButtonState {
  // mouse is not in it
  Normal,
  // mouse is in it and not pressed
  Hover,
  // mouse is pressed in it
  Press,
  // mouse is pressed outside button
  PressCancel,
};
class Button : public ContentControl {
 public:
  static constexpr std::string_view control_type = "Button";
  static Button* Create() { return new Button(); }
 protected:
  Button();
 public:
  Button(const Button& other) = delete;
  Button(Button&& other) = delete;
  Button& operator=(const Button& other) = delete;
  Button& operator=(Button&& other) = delete;
  ~Button() override = default;
  std::string_view GetControlType() const final {
    return control_type;
  }
  render::RenderObject* GetRenderObject() const override;
 public:
  const ButtonStyle& GetStyle() const { return style_; }
  void SetStyle(ButtonStyle style);
  ButtonState GetState() const { return state_; }
  // Get the trigger mouse button(s). Return value might be a union of Left,
  // Middle and Right.
  MouseButton GetTriggerButton() const { return trigger_button_; }
  // Set the trigger mouse button(s). You can set multiple buttons by passing a
  // union of Left, Middle and Right. If you disable a button when user is
  // pressing the same one, click will be stopped.
  // Default is only Left.
  void SetTriggerButton(MouseButton newTrigger);
 protected:
  void OnChildChanged(Control* old_child, Control* new_child) override;
  virtual void OnStateChange(ButtonState oldState, ButtonState newState);
 private:
  void SetState(ButtonState newState) {
    if (state_ == newState) return;
    const auto oldState = state_;
    state_ = newState;
    OnStateChange(oldState, newState);
  }
 private:
  std::unique_ptr<render::BorderRenderObject> render_object_{};
  ButtonState state_ = ButtonState::Normal;
  MouseButton trigger_button_ = MouseButton::Left;
  ButtonStyle style_;
  ClickDetector click_detector_;
};
}  // namespace cru::ui::controls
 |