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#pragma once
#include "ComResource.h"
#include "Resource.h"
#include "cru/platform/graphics/Geometry.h"
namespace cru::platform::graphics::win::direct {
class CRU_WIN_GRAPHICS_DIRECT_API D2DGeometryBuilder
: public DirectGraphicsResource,
public virtual IGeometryBuilder {
public:
explicit D2DGeometryBuilder(DirectGraphicsFactory* factory);
CRU_DELETE_COPY(D2DGeometryBuilder)
CRU_DELETE_MOVE(D2DGeometryBuilder)
~D2DGeometryBuilder() override = default;
public:
Point GetCurrentPosition() override;
void MoveTo(const Point& point) override;
void LineTo(const Point& point) override;
void CubicBezierTo(const Point& start_control_point,
const Point& end_control_point,
const Point& end_point) override;
void QuadraticBezierTo(const Point& control_point,
const Point& end_point) override;
void ArcTo(const Point& radius, float angle, bool is_large_arc,
bool is_clockwise, const Point& end_point) override;
void CloseFigure(bool close) override;
std::unique_ptr<IGeometry> Build() override;
private:
bool IsValid() { return geometry_ != nullptr; }
void CheckValidation();
private:
Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry_;
Microsoft::WRL::ComPtr<ID2D1GeometrySink> geometry_sink_;
Point start_point_;
Point current_position_;
};
class CRU_WIN_GRAPHICS_DIRECT_API D2DGeometry
: public DirectGraphicsResource,
public virtual IGeometry,
public IComResource<ID2D1Geometry> {
public:
D2DGeometry(DirectGraphicsFactory* factory,
Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry);
CRU_DELETE_COPY(D2DGeometry)
CRU_DELETE_MOVE(D2DGeometry)
~D2DGeometry() override = default;
public:
ID2D1Geometry* GetComInterface() const override { return geometry_.Get(); }
public:
bool FillContains(const Point& point) override;
private:
Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry_;
};
} // namespace cru::platform::graphics::win::direct
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