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 | #pragma once
#include "Resource.hpp"
#include "cru/platform/gui/Cursor.hpp"
#include <memory>
namespace cru::platform::gui::win {
class WinCursor : public WinNativeResource, public virtual ICursor {
  CRU_DEFINE_CLASS_LOG_TAG(u"cru::platform::gui::win::WinCursor")
 public:
  WinCursor(HCURSOR handle, bool auto_destroy);
  CRU_DELETE_COPY(WinCursor)
  CRU_DELETE_MOVE(WinCursor)
  ~WinCursor() override;
 public:
  HCURSOR GetHandle() const { return handle_; }
 private:
  HCURSOR handle_;
  bool auto_destroy_;
};
class WinCursorManager : public WinNativeResource,
                         public virtual ICursorManager {
 public:
  WinCursorManager();
  CRU_DELETE_COPY(WinCursorManager)
  CRU_DELETE_MOVE(WinCursorManager)
  ~WinCursorManager() override = default;
 public:
  std::shared_ptr<WinCursor> GetSystemWinCursor(SystemCursorType type);
  std::shared_ptr<ICursor> GetSystemCursor(SystemCursorType type) override {
    return std::static_pointer_cast<ICursor>(GetSystemWinCursor(type));
  }
 private:
  std::shared_ptr<WinCursor> sys_arrow_;
  std::shared_ptr<WinCursor> sys_hand_;
};
}  // namespace cru::platform::gui::win
 |