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#pragma once
#include "system_headers.hpp"
#include <memory>
#include "base.hpp"
namespace cru::ui
{
class Cursor : public Object
{
public:
using Ptr = std::shared_ptr<Cursor>;
Cursor(HCURSOR handle, bool auto_release);
Cursor(const Cursor& other) = delete;
Cursor(Cursor&& other) = delete;
Cursor& operator=(const Cursor& other) = delete;
Cursor& operator=(Cursor&& other) = delete;
~Cursor() override;
HCURSOR GetHandle() const
{
return handle_;
}
private:
HCURSOR handle_;
bool auto_release_;
};
namespace cursors
{
extern Cursor::Ptr arrow;
extern Cursor::Ptr hand;
extern Cursor::Ptr i_beam;
}
}
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