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 | #include "cru/platform/Matrix.hpp"
#include "cru/win/graphics/direct/ConvertUtil.hpp"
#include <gtest/gtest.h>
using cru::platform::Matrix;
using cru::platform::graphics::win::direct::Convert;
TEST(MatrixConvert, Rotation) {
  auto matrix = Convert(Matrix::Rotation(90));
  auto m = *D2D1::Matrix3x2F::ReinterpretBaseType(&matrix);
  auto p = m.TransformPoint({1, 1});
  ASSERT_FLOAT_EQ(p.x, -1);
  ASSERT_FLOAT_EQ(p.y, 1);
}
TEST(MatrixConvert, RotationAndTranslation) {
  auto matrix = Convert(Matrix::Rotation(90) * Matrix::Translation(1, 1));
  auto m = *D2D1::Matrix3x2F::ReinterpretBaseType(&matrix);
  auto p = m.TransformPoint({1, 1});
  ASSERT_FLOAT_EQ(p.x, 0);
  ASSERT_FLOAT_EQ(p.y, 2);
}
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