#include #include DWORD WINAPI Thread1(_In_ LPVOID lpParameter) { int i; while (true) { i++; } return 0; } DWORD WINAPI Thread2(_In_ LPVOID lpParameter) { while (true) { for (long long i = 0; i < 5000000000; i++) ; Sleep(10000); } return 0; } DWORD WINAPI Thread3(_In_ LPVOID lpParameter) { while (true) { for (int i = 0; i < 4000000; i++) ; Sleep(10); } return 0; } DWORD WINAPI Thread4(_In_ LPVOID lpParameter) { LARGE_INTEGER frequency; QueryPerformanceFrequency(&frequency); LARGE_INTEGER count; QueryPerformanceCounter(&count); double current_y = 0; while (true) { for (int i = 0; i < 3000000.0 * (1.0 + current_y); i++) ; Sleep(10 * (1 - current_y)); LARGE_INTEGER new_count; QueryPerformanceCounter(&new_count); auto s = (new_count.QuadPart - count.QuadPart) / frequency.QuadPart; current_y = std::sin(s / 30.0 * 2 * 3.1415926535) * 0.6; } return 0; } int main() { HANDLE thread1 = CreateThread(NULL, 0, Thread1, NULL, 0, NULL); HANDLE thread2 = CreateThread(NULL, 0, Thread2, NULL, 0, NULL); HANDLE thread3 = CreateThread(NULL, 0, Thread3, NULL, 0, NULL); HANDLE thread4 = CreateThread(NULL, 0, Thread4, NULL, 0, NULL); SetThreadAffinityMask(thread1, 1); SetThreadAffinityMask(thread2, 1 << 1); SetThreadAffinityMask(thread3, 1 << 2); SetThreadAffinityMask(thread4, 1 << 3); WaitForSingleObject(thread1, INFINITE); WaitForSingleObject(thread2, INFINITE); WaitForSingleObject(thread3, INFINITE); WaitForSingleObject(thread4, INFINITE); return 0; }