/* * Copyright 2020 The libgav1 Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LIBGAV1_SRC_FRAME_SCRATCH_BUFFER_H_ #define LIBGAV1_SRC_FRAME_SCRATCH_BUFFER_H_ #include // NOLINT (unapproved c++11 header) #include #include #include // NOLINT (unapproved c++11 header) #include "src/loop_restoration_info.h" #include "src/residual_buffer_pool.h" #include "src/symbol_decoder_context.h" #include "src/threading_strategy.h" #include "src/tile_scratch_buffer.h" #include "src/utils/array_2d.h" #include "src/utils/block_parameters_holder.h" #include "src/utils/compiler_attributes.h" #include "src/utils/constants.h" #include "src/utils/dynamic_buffer.h" #include "src/utils/memory.h" #include "src/utils/stack.h" #include "src/utils/types.h" #include "src/yuv_buffer.h" namespace libgav1 { // Buffer used to store the unfiltered pixels that are necessary for decoding // the next superblock row (for the intra prediction process). using IntraPredictionBuffer = std::array, kMaxPlanes>; // Buffer to facilitate decoding a frame. This struct is used only within // DecoderImpl::DecodeTiles(). struct FrameScratchBuffer { LoopRestorationInfo loop_restoration_info; Array2D cdef_index; Array2D inter_transform_sizes; BlockParametersHolder block_parameters_holder; TemporalMotionField motion_field; SymbolDecoderContext symbol_decoder_context; std::unique_ptr residual_buffer_pool; // Buffer used to store the cdef borders. This buffer will store 4 rows for // every 64x64 block (4 rows for every 32x32 for chroma with subsampling). The // indices of the rows that are stored are specified in |kCdefBorderRows|. YuvBuffer cdef_border; AlignedDynamicBuffer superres_coefficients[kNumPlaneTypes]; // Buffer used to temporarily store the input row for applying SuperRes. YuvBuffer superres_line_buffer; // Buffer used to store the loop restoration borders. This buffer will store 4 // rows for every 64x64 block (4 rows for every 32x32 for chroma with // subsampling). The indices of the rows that are stored are specified in // |kLoopRestorationBorderRows|. YuvBuffer loop_restoration_border; // The size of this dynamic buffer is |tile_rows|. DynamicBuffer intra_prediction_buffers; TileScratchBufferPool tile_scratch_buffer_pool; ThreadingStrategy threading_strategy; std::mutex superblock_row_mutex; // The size of this buffer is the number of superblock rows. // |superblock_row_progress[i]| is incremented whenever a tile finishes // decoding superblock row at index i. If the count reaches tile_columns, then // |superblock_row_progress_condvar[i]| is notified. DynamicBuffer superblock_row_progress LIBGAV1_GUARDED_BY(superblock_row_mutex); // The size of this buffer is the number of superblock rows. Used to wait for // |superblock_row_progress[i]| to reach tile_columns. DynamicBuffer superblock_row_progress_condvar; // Used to signal tile decoding failure in the combined multithreading mode. bool tile_decoding_failed LIBGAV1_GUARDED_BY(superblock_row_mutex); }; class FrameScratchBufferPool { public: std::unique_ptr Get() { std::unique_lock lock(mutex_); if (!buffers_.Empty()) { return buffers_.Pop(); } lock.unlock(); std::unique_ptr scratch_buffer(new (std::nothrow) FrameScratchBuffer); return scratch_buffer; } void Release(std::unique_ptr scratch_buffer) { std::lock_guard lock(mutex_); buffers_.Push(std::move(scratch_buffer)); } private: std::mutex mutex_; Stack, kMaxThreads> buffers_ LIBGAV1_GUARDED_BY(mutex_); }; } // namespace libgav1 #endif // LIBGAV1_SRC_FRAME_SCRATCH_BUFFER_H_