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authorYuqian Yang <crupest@crupest.life>2025-12-01 18:22:07 +0800
committerYuqian Yang <crupest@crupest.life>2025-12-01 18:22:07 +0800
commit2fb9c12f9277a2c601cc2820884f9c5c1fd4e5c5 (patch)
treec29492e1e27abffd060bbb5c895d5d7b49b004ea
parent385ce034dc775011e6fa78abc57415332c62f9e0 (diff)
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Init gl on sdl.
-rw-r--r--include/cru/platform/gui/sdl/Window.h14
-rw-r--r--include/cru/platform/gui/sdl/gl.h2991
-rw-r--r--include/cru/platform/gui/sdl/khrplatform.h311
-rw-r--r--src/platform/gui/sdl/CMakeLists.txt4
-rw-r--r--src/platform/gui/sdl/Window.cpp40
-rw-r--r--src/platform/gui/sdl/gl.c976
6 files changed, 4336 insertions, 0 deletions
diff --git a/include/cru/platform/gui/sdl/Window.h b/include/cru/platform/gui/sdl/Window.h
index aaa0c725..080575f3 100644
--- a/include/cru/platform/gui/sdl/Window.h
+++ b/include/cru/platform/gui/sdl/Window.h
@@ -7,6 +7,10 @@
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_video.h>
+#ifdef __unix
+#include "gl.h"
+#endif
+
namespace cru::platform::gui::sdl {
class SdlUiApplication;
class SdlInputMethodContext;
@@ -107,5 +111,15 @@ class SdlWindow : public SdlResource, public virtual INativeWindow {
std::shared_ptr<ICursor> cursor_;
std::unique_ptr<SdlInputMethodContext> input_context_;
+
+#ifdef __unix
+ private:
+ void UnixOnCreateWindow();
+ void UnixOnDestroyWindow();
+
+ private:
+ SDL_GLContext sdl_gl_context_;
+ std::unique_ptr<GladGLContext> glad_gl_context_;
+#endif
};
} // namespace cru::platform::gui::sdl
diff --git a/include/cru/platform/gui/sdl/gl.h b/include/cru/platform/gui/sdl/gl.h
new file mode 100644
index 00000000..c571b4de
--- /dev/null
+++ b/include/cru/platform/gui/sdl/gl.h
@@ -0,0 +1,2991 @@
+/**
+ * Loader generated by glad 2.0.8 on Mon Dec 1 09:58:54 2025
+ *
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 0
+ *
+ * APIs:
+ * - gl:compatibility=3.3
+ *
+ * Options:
+ * - ALIAS = False
+ * - DEBUG = False
+ * - HEADER_ONLY = False
+ * - LOADER = False
+ * - MX = True
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --api='gl:compatibility=3.3' --extensions='' c --mx
+ *
+ * Online:
+ * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=&generator=c&options=MX
+ *
+ */
+
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wreserved-id-macro"
+#endif
+#ifdef __gl_h_
+ #error OpenGL (gl.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+#ifdef __gl3_h_
+ #error OpenGL (gl3.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3_h_ 1
+#ifdef __glext_h_
+ #error OpenGL (glext.h) header already included (API: gl), remove previous include!
+#endif
+#define __glext_h_ 1
+#ifdef __gl3ext_h_
+ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3ext_h_ 1
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+#define GLAD_GL
+#define GLAD_OPTION_GL_MX
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#define GLAD_UNUSED(x) (void)(x)
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.8"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ADD 0x0104
+#define GL_ADD_SIGNED 0x8574
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLEAR 0x1500
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_SUM 0x8458
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT 0x8576
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_COORD_REPLACE 0x8862
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CW 0x0900
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_COORD 0x8451
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_GREEN_SCALE 0x0D18
+#define GL_HALF_FLOAT 0x140B
+#define GL_HINT_BIT 0x00008000
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INDEX 0x8222
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INTERPOLATE 0x8575
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_STENCIL 0x0D11
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MIN 0x8007
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_MAP 0x8511
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_OBJECT_TYPE 0x9112
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_SPRITE 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUAD_STRIP 0x0008
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_WAIT 0x8E13
+#define GL_R 0x2002
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R32F 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_WRITE 0x88BA
+#define GL_RED 0x1903
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_INTEGER 0x8D94
+#define GL_RED_SCALE 0x0D14
+#define GL_REFLECTION_MAP 0x8512
+#define GL_RENDER 0x1C00
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_RETURN 0x0102
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGBA_MODE 0x0C31
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGB_SCALE 0x8573
+#define GL_RG_INTEGER 0x8228
+#define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SET 0x150F
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SMOOTH 0x1D01
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SUBTRACT 0x84E7
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRUE 1
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_WAIT_FAILED 0x911D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_WRITE_ONLY 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+
+#include "khrplatform.h"
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_VERSION_1_4 1
+#define GL_VERSION_1_5 1
+#define GL_VERSION_2_0 1
+#define GL_VERSION_2_1 1
+#define GL_VERSION_3_0 1
+#define GL_VERSION_3_1 1
+#define GL_VERSION_3_2 1
+#define GL_VERSION_3_3 1
+
+
+typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
+typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
+typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
+typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
+typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
+
+typedef struct GladGLContext {
+ void* userptr;
+
+ int VERSION_1_0;
+ int VERSION_1_1;
+ int VERSION_1_2;
+ int VERSION_1_3;
+ int VERSION_1_4;
+ int VERSION_1_5;
+ int VERSION_2_0;
+ int VERSION_2_1;
+ int VERSION_3_0;
+ int VERSION_3_1;
+ int VERSION_3_2;
+ int VERSION_3_3;
+
+ PFNGLACCUMPROC Accum;
+ PFNGLACTIVETEXTUREPROC ActiveTexture;
+ PFNGLALPHAFUNCPROC AlphaFunc;
+ PFNGLARETEXTURESRESIDENTPROC AreTexturesResident;
+ PFNGLARRAYELEMENTPROC ArrayElement;
+ PFNGLATTACHSHADERPROC AttachShader;
+ PFNGLBEGINPROC Begin;
+ PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender;
+ PFNGLBEGINQUERYPROC BeginQuery;
+ PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback;
+ PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
+ PFNGLBINDBUFFERPROC BindBuffer;
+ PFNGLBINDBUFFERBASEPROC BindBufferBase;
+ PFNGLBINDBUFFERRANGEPROC BindBufferRange;
+ PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation;
+ PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed;
+ PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
+ PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
+ PFNGLBINDSAMPLERPROC BindSampler;
+ PFNGLBINDTEXTUREPROC BindTexture;
+ PFNGLBINDVERTEXARRAYPROC BindVertexArray;
+ PFNGLBITMAPPROC Bitmap;
+ PFNGLBLENDCOLORPROC BlendColor;
+ PFNGLBLENDEQUATIONPROC BlendEquation;
+ PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
+ PFNGLBLENDFUNCPROC BlendFunc;
+ PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
+ PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer;
+ PFNGLBUFFERDATAPROC BufferData;
+ PFNGLBUFFERSUBDATAPROC BufferSubData;
+ PFNGLCALLLISTPROC CallList;
+ PFNGLCALLLISTSPROC CallLists;
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
+ PFNGLCLAMPCOLORPROC ClampColor;
+ PFNGLCLEARPROC Clear;
+ PFNGLCLEARACCUMPROC ClearAccum;
+ PFNGLCLEARBUFFERFIPROC ClearBufferfi;
+ PFNGLCLEARBUFFERFVPROC ClearBufferfv;
+ PFNGLCLEARBUFFERIVPROC ClearBufferiv;
+ PFNGLCLEARBUFFERUIVPROC ClearBufferuiv;
+ PFNGLCLEARCOLORPROC ClearColor;
+ PFNGLCLEARDEPTHPROC ClearDepth;
+ PFNGLCLEARINDEXPROC ClearIndex;
+ PFNGLCLEARSTENCILPROC ClearStencil;
+ PFNGLCLIENTACTIVETEXTUREPROC ClientActiveTexture;
+ PFNGLCLIENTWAITSYNCPROC ClientWaitSync;
+ PFNGLCLIPPLANEPROC ClipPlane;
+ PFNGLCOLOR3BPROC Color3b;
+ PFNGLCOLOR3BVPROC Color3bv;
+ PFNGLCOLOR3DPROC Color3d;
+ PFNGLCOLOR3DVPROC Color3dv;
+ PFNGLCOLOR3FPROC Color3f;
+ PFNGLCOLOR3FVPROC Color3fv;
+ PFNGLCOLOR3IPROC Color3i;
+ PFNGLCOLOR3IVPROC Color3iv;
+ PFNGLCOLOR3SPROC Color3s;
+ PFNGLCOLOR3SVPROC Color3sv;
+ PFNGLCOLOR3UBPROC Color3ub;
+ PFNGLCOLOR3UBVPROC Color3ubv;
+ PFNGLCOLOR3UIPROC Color3ui;
+ PFNGLCOLOR3UIVPROC Color3uiv;
+ PFNGLCOLOR3USPROC Color3us;
+ PFNGLCOLOR3USVPROC Color3usv;
+ PFNGLCOLOR4BPROC Color4b;
+ PFNGLCOLOR4BVPROC Color4bv;
+ PFNGLCOLOR4DPROC Color4d;
+ PFNGLCOLOR4DVPROC Color4dv;
+ PFNGLCOLOR4FPROC Color4f;
+ PFNGLCOLOR4FVPROC Color4fv;
+ PFNGLCOLOR4IPROC Color4i;
+ PFNGLCOLOR4IVPROC Color4iv;
+ PFNGLCOLOR4SPROC Color4s;
+ PFNGLCOLOR4SVPROC Color4sv;
+ PFNGLCOLOR4UBPROC Color4ub;
+ PFNGLCOLOR4UBVPROC Color4ubv;
+ PFNGLCOLOR4UIPROC Color4ui;
+ PFNGLCOLOR4UIVPROC Color4uiv;
+ PFNGLCOLOR4USPROC Color4us;
+ PFNGLCOLOR4USVPROC Color4usv;
+ PFNGLCOLORMASKPROC ColorMask;
+ PFNGLCOLORMASKIPROC ColorMaski;
+ PFNGLCOLORMATERIALPROC ColorMaterial;
+ PFNGLCOLORP3UIPROC ColorP3ui;
+ PFNGLCOLORP3UIVPROC ColorP3uiv;
+ PFNGLCOLORP4UIPROC ColorP4ui;
+ PFNGLCOLORP4UIVPROC ColorP4uiv;
+ PFNGLCOLORPOINTERPROC ColorPointer;
+ PFNGLCOMPILESHADERPROC CompileShader;
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D;
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D;
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D;
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D;
+ PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData;
+ PFNGLCOPYPIXELSPROC CopyPixels;
+ PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D;
+ PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
+ PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D;
+ PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D;
+ PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D;
+ PFNGLCREATEPROGRAMPROC CreateProgram;
+ PFNGLCREATESHADERPROC CreateShader;
+ PFNGLCULLFACEPROC CullFace;
+ PFNGLDELETEBUFFERSPROC DeleteBuffers;
+ PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
+ PFNGLDELETELISTSPROC DeleteLists;
+ PFNGLDELETEPROGRAMPROC DeleteProgram;
+ PFNGLDELETEQUERIESPROC DeleteQueries;
+ PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
+ PFNGLDELETESAMPLERSPROC DeleteSamplers;
+ PFNGLDELETESHADERPROC DeleteShader;
+ PFNGLDELETESYNCPROC DeleteSync;
+ PFNGLDELETETEXTURESPROC DeleteTextures;
+ PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
+ PFNGLDEPTHFUNCPROC DepthFunc;
+ PFNGLDEPTHMASKPROC DepthMask;
+ PFNGLDEPTHRANGEPROC DepthRange;
+ PFNGLDETACHSHADERPROC DetachShader;
+ PFNGLDISABLEPROC Disable;
+ PFNGLDISABLECLIENTSTATEPROC DisableClientState;
+ PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
+ PFNGLDISABLEIPROC Disablei;
+ PFNGLDRAWARRAYSPROC DrawArrays;
+ PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced;
+ PFNGLDRAWBUFFERPROC DrawBuffer;
+ PFNGLDRAWBUFFERSPROC DrawBuffers;
+ PFNGLDRAWELEMENTSPROC DrawElements;
+ PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
+ PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced;
+ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex;
+ PFNGLDRAWPIXELSPROC DrawPixels;
+ PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements;
+ PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex;
+ PFNGLEDGEFLAGPROC EdgeFlag;
+ PFNGLEDGEFLAGPOINTERPROC EdgeFlagPointer;
+ PFNGLEDGEFLAGVPROC EdgeFlagv;
+ PFNGLENABLEPROC Enable;
+ PFNGLENABLECLIENTSTATEPROC EnableClientState;
+ PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
+ PFNGLENABLEIPROC Enablei;
+ PFNGLENDPROC End;
+ PFNGLENDCONDITIONALRENDERPROC EndConditionalRender;
+ PFNGLENDLISTPROC EndList;
+ PFNGLENDQUERYPROC EndQuery;
+ PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback;
+ PFNGLEVALCOORD1DPROC EvalCoord1d;
+ PFNGLEVALCOORD1DVPROC EvalCoord1dv;
+ PFNGLEVALCOORD1FPROC EvalCoord1f;
+ PFNGLEVALCOORD1FVPROC EvalCoord1fv;
+ PFNGLEVALCOORD2DPROC EvalCoord2d;
+ PFNGLEVALCOORD2DVPROC EvalCoord2dv;
+ PFNGLEVALCOORD2FPROC EvalCoord2f;
+ PFNGLEVALCOORD2FVPROC EvalCoord2fv;
+ PFNGLEVALMESH1PROC EvalMesh1;
+ PFNGLEVALMESH2PROC EvalMesh2;
+ PFNGLEVALPOINT1PROC EvalPoint1;
+ PFNGLEVALPOINT2PROC EvalPoint2;
+ PFNGLFEEDBACKBUFFERPROC FeedbackBuffer;
+ PFNGLFENCESYNCPROC FenceSync;
+ PFNGLFINISHPROC Finish;
+ PFNGLFLUSHPROC Flush;
+ PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
+ PFNGLFOGCOORDPOINTERPROC FogCoordPointer;
+ PFNGLFOGCOORDDPROC FogCoordd;
+ PFNGLFOGCOORDDVPROC FogCoorddv;
+ PFNGLFOGCOORDFPROC FogCoordf;
+ PFNGLFOGCOORDFVPROC FogCoordfv;
+ PFNGLFOGFPROC Fogf;
+ PFNGLFOGFVPROC Fogfv;
+ PFNGLFOGIPROC Fogi;
+ PFNGLFOGIVPROC Fogiv;
+ PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
+ PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture;
+ PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D;
+ PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
+ PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D;
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer;
+ PFNGLFRONTFACEPROC FrontFace;
+ PFNGLFRUSTUMPROC Frustum;
+ PFNGLGENBUFFERSPROC GenBuffers;
+ PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
+ PFNGLGENLISTSPROC GenLists;
+ PFNGLGENQUERIESPROC GenQueries;
+ PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
+ PFNGLGENSAMPLERSPROC GenSamplers;
+ PFNGLGENTEXTURESPROC GenTextures;
+ PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
+ PFNGLGENERATEMIPMAPPROC GenerateMipmap;
+ PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
+ PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
+ PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName;
+ PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv;
+ PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName;
+ PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv;
+ PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
+ PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
+ PFNGLGETBOOLEANI_VPROC GetBooleani_v;
+ PFNGLGETBOOLEANVPROC GetBooleanv;
+ PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v;
+ PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
+ PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv;
+ PFNGLGETBUFFERSUBDATAPROC GetBufferSubData;
+ PFNGLGETCLIPPLANEPROC GetClipPlane;
+ PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage;
+ PFNGLGETDOUBLEVPROC GetDoublev;
+ PFNGLGETERRORPROC GetError;
+ PFNGLGETFLOATVPROC GetFloatv;
+ PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex;
+ PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation;
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
+ PFNGLGETINTEGER64I_VPROC GetInteger64i_v;
+ PFNGLGETINTEGER64VPROC GetInteger64v;
+ PFNGLGETINTEGERI_VPROC GetIntegeri_v;
+ PFNGLGETINTEGERVPROC GetIntegerv;
+ PFNGLGETLIGHTFVPROC GetLightfv;
+ PFNGLGETLIGHTIVPROC GetLightiv;
+ PFNGLGETMAPDVPROC GetMapdv;
+ PFNGLGETMAPFVPROC GetMapfv;
+ PFNGLGETMAPIVPROC GetMapiv;
+ PFNGLGETMATERIALFVPROC GetMaterialfv;
+ PFNGLGETMATERIALIVPROC GetMaterialiv;
+ PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv;
+ PFNGLGETPIXELMAPFVPROC GetPixelMapfv;
+ PFNGLGETPIXELMAPUIVPROC GetPixelMapuiv;
+ PFNGLGETPIXELMAPUSVPROC GetPixelMapusv;
+ PFNGLGETPOINTERVPROC GetPointerv;
+ PFNGLGETPOLYGONSTIPPLEPROC GetPolygonStipple;
+ PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
+ PFNGLGETPROGRAMIVPROC GetProgramiv;
+ PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v;
+ PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv;
+ PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v;
+ PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv;
+ PFNGLGETQUERYIVPROC GetQueryiv;
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
+ PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv;
+ PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv;
+ PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv;
+ PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv;
+ PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
+ PFNGLGETSHADERSOURCEPROC GetShaderSource;
+ PFNGLGETSHADERIVPROC GetShaderiv;
+ PFNGLGETSTRINGPROC GetString;
+ PFNGLGETSTRINGIPROC GetStringi;
+ PFNGLGETSYNCIVPROC GetSynciv;
+ PFNGLGETTEXENVFVPROC GetTexEnvfv;
+ PFNGLGETTEXENVIVPROC GetTexEnviv;
+ PFNGLGETTEXGENDVPROC GetTexGendv;
+ PFNGLGETTEXGENFVPROC GetTexGenfv;
+ PFNGLGETTEXGENIVPROC GetTexGeniv;
+ PFNGLGETTEXIMAGEPROC GetTexImage;
+ PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv;
+ PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv;
+ PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv;
+ PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv;
+ PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
+ PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
+ PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying;
+ PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex;
+ PFNGLGETUNIFORMINDICESPROC GetUniformIndices;
+ PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
+ PFNGLGETUNIFORMFVPROC GetUniformfv;
+ PFNGLGETUNIFORMIVPROC GetUniformiv;
+ PFNGLGETUNIFORMUIVPROC GetUniformuiv;
+ PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv;
+ PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv;
+ PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
+ PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv;
+ PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
+ PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
+ PFNGLHINTPROC Hint;
+ PFNGLINDEXMASKPROC IndexMask;
+ PFNGLINDEXPOINTERPROC IndexPointer;
+ PFNGLINDEXDPROC Indexd;
+ PFNGLINDEXDVPROC Indexdv;
+ PFNGLINDEXFPROC Indexf;
+ PFNGLINDEXFVPROC Indexfv;
+ PFNGLINDEXIPROC Indexi;
+ PFNGLINDEXIVPROC Indexiv;
+ PFNGLINDEXSPROC Indexs;
+ PFNGLINDEXSVPROC Indexsv;
+ PFNGLINDEXUBPROC Indexub;
+ PFNGLINDEXUBVPROC Indexubv;
+ PFNGLINITNAMESPROC InitNames;
+ PFNGLINTERLEAVEDARRAYSPROC InterleavedArrays;
+ PFNGLISBUFFERPROC IsBuffer;
+ PFNGLISENABLEDPROC IsEnabled;
+ PFNGLISENABLEDIPROC IsEnabledi;
+ PFNGLISFRAMEBUFFERPROC IsFramebuffer;
+ PFNGLISLISTPROC IsList;
+ PFNGLISPROGRAMPROC IsProgram;
+ PFNGLISQUERYPROC IsQuery;
+ PFNGLISRENDERBUFFERPROC IsRenderbuffer;
+ PFNGLISSAMPLERPROC IsSampler;
+ PFNGLISSHADERPROC IsShader;
+ PFNGLISSYNCPROC IsSync;
+ PFNGLISTEXTUREPROC IsTexture;
+ PFNGLISVERTEXARRAYPROC IsVertexArray;
+ PFNGLLIGHTMODELFPROC LightModelf;
+ PFNGLLIGHTMODELFVPROC LightModelfv;
+ PFNGLLIGHTMODELIPROC LightModeli;
+ PFNGLLIGHTMODELIVPROC LightModeliv;
+ PFNGLLIGHTFPROC Lightf;
+ PFNGLLIGHTFVPROC Lightfv;
+ PFNGLLIGHTIPROC Lighti;
+ PFNGLLIGHTIVPROC Lightiv;
+ PFNGLLINESTIPPLEPROC LineStipple;
+ PFNGLLINEWIDTHPROC LineWidth;
+ PFNGLLINKPROGRAMPROC LinkProgram;
+ PFNGLLISTBASEPROC ListBase;
+ PFNGLLOADIDENTITYPROC LoadIdentity;
+ PFNGLLOADMATRIXDPROC LoadMatrixd;
+ PFNGLLOADMATRIXFPROC LoadMatrixf;
+ PFNGLLOADNAMEPROC LoadName;
+ PFNGLLOADTRANSPOSEMATRIXDPROC LoadTransposeMatrixd;
+ PFNGLLOADTRANSPOSEMATRIXFPROC LoadTransposeMatrixf;
+ PFNGLLOGICOPPROC LogicOp;
+ PFNGLMAP1DPROC Map1d;
+ PFNGLMAP1FPROC Map1f;
+ PFNGLMAP2DPROC Map2d;
+ PFNGLMAP2FPROC Map2f;
+ PFNGLMAPBUFFERPROC MapBuffer;
+ PFNGLMAPBUFFERRANGEPROC MapBufferRange;
+ PFNGLMAPGRID1DPROC MapGrid1d;
+ PFNGLMAPGRID1FPROC MapGrid1f;
+ PFNGLMAPGRID2DPROC MapGrid2d;
+ PFNGLMAPGRID2FPROC MapGrid2f;
+ PFNGLMATERIALFPROC Materialf;
+ PFNGLMATERIALFVPROC Materialfv;
+ PFNGLMATERIALIPROC Materiali;
+ PFNGLMATERIALIVPROC Materialiv;
+ PFNGLMATRIXMODEPROC MatrixMode;
+ PFNGLMULTMATRIXDPROC MultMatrixd;
+ PFNGLMULTMATRIXFPROC MultMatrixf;
+ PFNGLMULTTRANSPOSEMATRIXDPROC MultTransposeMatrixd;
+ PFNGLMULTTRANSPOSEMATRIXFPROC MultTransposeMatrixf;
+ PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays;
+ PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements;
+ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex;
+ PFNGLMULTITEXCOORD1DPROC MultiTexCoord1d;
+ PFNGLMULTITEXCOORD1DVPROC MultiTexCoord1dv;
+ PFNGLMULTITEXCOORD1FPROC MultiTexCoord1f;
+ PFNGLMULTITEXCOORD1FVPROC MultiTexCoord1fv;
+ PFNGLMULTITEXCOORD1IPROC MultiTexCoord1i;
+ PFNGLMULTITEXCOORD1IVPROC MultiTexCoord1iv;
+ PFNGLMULTITEXCOORD1SPROC MultiTexCoord1s;
+ PFNGLMULTITEXCOORD1SVPROC MultiTexCoord1sv;
+ PFNGLMULTITEXCOORD2DPROC MultiTexCoord2d;
+ PFNGLMULTITEXCOORD2DVPROC MultiTexCoord2dv;
+ PFNGLMULTITEXCOORD2FPROC MultiTexCoord2f;
+ PFNGLMULTITEXCOORD2FVPROC MultiTexCoord2fv;
+ PFNGLMULTITEXCOORD2IPROC MultiTexCoord2i;
+ PFNGLMULTITEXCOORD2IVPROC MultiTexCoord2iv;
+ PFNGLMULTITEXCOORD2SPROC MultiTexCoord2s;
+ PFNGLMULTITEXCOORD2SVPROC MultiTexCoord2sv;
+ PFNGLMULTITEXCOORD3DPROC MultiTexCoord3d;
+ PFNGLMULTITEXCOORD3DVPROC MultiTexCoord3dv;
+ PFNGLMULTITEXCOORD3FPROC MultiTexCoord3f;
+ PFNGLMULTITEXCOORD3FVPROC MultiTexCoord3fv;
+ PFNGLMULTITEXCOORD3IPROC MultiTexCoord3i;
+ PFNGLMULTITEXCOORD3IVPROC MultiTexCoord3iv;
+ PFNGLMULTITEXCOORD3SPROC MultiTexCoord3s;
+ PFNGLMULTITEXCOORD3SVPROC MultiTexCoord3sv;
+ PFNGLMULTITEXCOORD4DPROC MultiTexCoord4d;
+ PFNGLMULTITEXCOORD4DVPROC MultiTexCoord4dv;
+ PFNGLMULTITEXCOORD4FPROC MultiTexCoord4f;
+ PFNGLMULTITEXCOORD4FVPROC MultiTexCoord4fv;
+ PFNGLMULTITEXCOORD4IPROC MultiTexCoord4i;
+ PFNGLMULTITEXCOORD4IVPROC MultiTexCoord4iv;
+ PFNGLMULTITEXCOORD4SPROC MultiTexCoord4s;
+ PFNGLMULTITEXCOORD4SVPROC MultiTexCoord4sv;
+ PFNGLMULTITEXCOORDP1UIPROC MultiTexCoordP1ui;
+ PFNGLMULTITEXCOORDP1UIVPROC MultiTexCoordP1uiv;
+ PFNGLMULTITEXCOORDP2UIPROC MultiTexCoordP2ui;
+ PFNGLMULTITEXCOORDP2UIVPROC MultiTexCoordP2uiv;
+ PFNGLMULTITEXCOORDP3UIPROC MultiTexCoordP3ui;
+ PFNGLMULTITEXCOORDP3UIVPROC MultiTexCoordP3uiv;
+ PFNGLMULTITEXCOORDP4UIPROC MultiTexCoordP4ui;
+ PFNGLMULTITEXCOORDP4UIVPROC MultiTexCoordP4uiv;
+ PFNGLNEWLISTPROC NewList;
+ PFNGLNORMAL3BPROC Normal3b;
+ PFNGLNORMAL3BVPROC Normal3bv;
+ PFNGLNORMAL3DPROC Normal3d;
+ PFNGLNORMAL3DVPROC Normal3dv;
+ PFNGLNORMAL3FPROC Normal3f;
+ PFNGLNORMAL3FVPROC Normal3fv;
+ PFNGLNORMAL3IPROC Normal3i;
+ PFNGLNORMAL3IVPROC Normal3iv;
+ PFNGLNORMAL3SPROC Normal3s;
+ PFNGLNORMAL3SVPROC Normal3sv;
+ PFNGLNORMALP3UIPROC NormalP3ui;
+ PFNGLNORMALP3UIVPROC NormalP3uiv;
+ PFNGLNORMALPOINTERPROC NormalPointer;
+ PFNGLORTHOPROC Ortho;
+ PFNGLPASSTHROUGHPROC PassThrough;
+ PFNGLPIXELMAPFVPROC PixelMapfv;
+ PFNGLPIXELMAPUIVPROC PixelMapuiv;
+ PFNGLPIXELMAPUSVPROC PixelMapusv;
+ PFNGLPIXELSTOREFPROC PixelStoref;
+ PFNGLPIXELSTOREIPROC PixelStorei;
+ PFNGLPIXELTRANSFERFPROC PixelTransferf;
+ PFNGLPIXELTRANSFERIPROC PixelTransferi;
+ PFNGLPIXELZOOMPROC PixelZoom;
+ PFNGLPOINTPARAMETERFPROC PointParameterf;
+ PFNGLPOINTPARAMETERFVPROC PointParameterfv;
+ PFNGLPOINTPARAMETERIPROC PointParameteri;
+ PFNGLPOINTPARAMETERIVPROC PointParameteriv;
+ PFNGLPOINTSIZEPROC PointSize;
+ PFNGLPOLYGONMODEPROC PolygonMode;
+ PFNGLPOLYGONOFFSETPROC PolygonOffset;
+ PFNGLPOLYGONSTIPPLEPROC PolygonStipple;
+ PFNGLPOPATTRIBPROC PopAttrib;
+ PFNGLPOPCLIENTATTRIBPROC PopClientAttrib;
+ PFNGLPOPMATRIXPROC PopMatrix;
+ PFNGLPOPNAMEPROC PopName;
+ PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex;
+ PFNGLPRIORITIZETEXTURESPROC PrioritizeTextures;
+ PFNGLPROVOKINGVERTEXPROC ProvokingVertex;
+ PFNGLPUSHATTRIBPROC PushAttrib;
+ PFNGLPUSHCLIENTATTRIBPROC PushClientAttrib;
+ PFNGLPUSHMATRIXPROC PushMatrix;
+ PFNGLPUSHNAMEPROC PushName;
+ PFNGLQUERYCOUNTERPROC QueryCounter;
+ PFNGLRASTERPOS2DPROC RasterPos2d;
+ PFNGLRASTERPOS2DVPROC RasterPos2dv;
+ PFNGLRASTERPOS2FPROC RasterPos2f;
+ PFNGLRASTERPOS2FVPROC RasterPos2fv;
+ PFNGLRASTERPOS2IPROC RasterPos2i;
+ PFNGLRASTERPOS2IVPROC RasterPos2iv;
+ PFNGLRASTERPOS2SPROC RasterPos2s;
+ PFNGLRASTERPOS2SVPROC RasterPos2sv;
+ PFNGLRASTERPOS3DPROC RasterPos3d;
+ PFNGLRASTERPOS3DVPROC RasterPos3dv;
+ PFNGLRASTERPOS3FPROC RasterPos3f;
+ PFNGLRASTERPOS3FVPROC RasterPos3fv;
+ PFNGLRASTERPOS3IPROC RasterPos3i;
+ PFNGLRASTERPOS3IVPROC RasterPos3iv;
+ PFNGLRASTERPOS3SPROC RasterPos3s;
+ PFNGLRASTERPOS3SVPROC RasterPos3sv;
+ PFNGLRASTERPOS4DPROC RasterPos4d;
+ PFNGLRASTERPOS4DVPROC RasterPos4dv;
+ PFNGLRASTERPOS4FPROC RasterPos4f;
+ PFNGLRASTERPOS4FVPROC RasterPos4fv;
+ PFNGLRASTERPOS4IPROC RasterPos4i;
+ PFNGLRASTERPOS4IVPROC RasterPos4iv;
+ PFNGLRASTERPOS4SPROC RasterPos4s;
+ PFNGLRASTERPOS4SVPROC RasterPos4sv;
+ PFNGLREADBUFFERPROC ReadBuffer;
+ PFNGLREADPIXELSPROC ReadPixels;
+ PFNGLRECTDPROC Rectd;
+ PFNGLRECTDVPROC Rectdv;
+ PFNGLRECTFPROC Rectf;
+ PFNGLRECTFVPROC Rectfv;
+ PFNGLRECTIPROC Recti;
+ PFNGLRECTIVPROC Rectiv;
+ PFNGLRECTSPROC Rects;
+ PFNGLRECTSVPROC Rectsv;
+ PFNGLRENDERMODEPROC RenderMode;
+ PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample;
+ PFNGLROTATEDPROC Rotated;
+ PFNGLROTATEFPROC Rotatef;
+ PFNGLSAMPLECOVERAGEPROC SampleCoverage;
+ PFNGLSAMPLEMASKIPROC SampleMaski;
+ PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv;
+ PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv;
+ PFNGLSAMPLERPARAMETERFPROC SamplerParameterf;
+ PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv;
+ PFNGLSAMPLERPARAMETERIPROC SamplerParameteri;
+ PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv;
+ PFNGLSCALEDPROC Scaled;
+ PFNGLSCALEFPROC Scalef;
+ PFNGLSCISSORPROC Scissor;
+ PFNGLSECONDARYCOLOR3BPROC SecondaryColor3b;
+ PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv;
+ PFNGLSECONDARYCOLOR3DPROC SecondaryColor3d;
+ PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv;
+ PFNGLSECONDARYCOLOR3FPROC SecondaryColor3f;
+ PFNGLSECONDARYCOLOR3FVPROC SecondaryColor3fv;
+ PFNGLSECONDARYCOLOR3IPROC SecondaryColor3i;
+ PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv;
+ PFNGLSECONDARYCOLOR3SPROC SecondaryColor3s;
+ PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv;
+ PFNGLSECONDARYCOLOR3UBPROC SecondaryColor3ub;
+ PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv;
+ PFNGLSECONDARYCOLOR3UIPROC SecondaryColor3ui;
+ PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv;
+ PFNGLSECONDARYCOLOR3USPROC SecondaryColor3us;
+ PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv;
+ PFNGLSECONDARYCOLORP3UIPROC SecondaryColorP3ui;
+ PFNGLSECONDARYCOLORP3UIVPROC SecondaryColorP3uiv;
+ PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointer;
+ PFNGLSELECTBUFFERPROC SelectBuffer;
+ PFNGLSHADEMODELPROC ShadeModel;
+ PFNGLSHADERSOURCEPROC ShaderSource;
+ PFNGLSTENCILFUNCPROC StencilFunc;
+ PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
+ PFNGLSTENCILMASKPROC StencilMask;
+ PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
+ PFNGLSTENCILOPPROC StencilOp;
+ PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
+ PFNGLTEXBUFFERPROC TexBuffer;
+ PFNGLTEXCOORD1DPROC TexCoord1d;
+ PFNGLTEXCOORD1DVPROC TexCoord1dv;
+ PFNGLTEXCOORD1FPROC TexCoord1f;
+ PFNGLTEXCOORD1FVPROC TexCoord1fv;
+ PFNGLTEXCOORD1IPROC TexCoord1i;
+ PFNGLTEXCOORD1IVPROC TexCoord1iv;
+ PFNGLTEXCOORD1SPROC TexCoord1s;
+ PFNGLTEXCOORD1SVPROC TexCoord1sv;
+ PFNGLTEXCOORD2DPROC TexCoord2d;
+ PFNGLTEXCOORD2DVPROC TexCoord2dv;
+ PFNGLTEXCOORD2FPROC TexCoord2f;
+ PFNGLTEXCOORD2FVPROC TexCoord2fv;
+ PFNGLTEXCOORD2IPROC TexCoord2i;
+ PFNGLTEXCOORD2IVPROC TexCoord2iv;
+ PFNGLTEXCOORD2SPROC TexCoord2s;
+ PFNGLTEXCOORD2SVPROC TexCoord2sv;
+ PFNGLTEXCOORD3DPROC TexCoord3d;
+ PFNGLTEXCOORD3DVPROC TexCoord3dv;
+ PFNGLTEXCOORD3FPROC TexCoord3f;
+ PFNGLTEXCOORD3FVPROC TexCoord3fv;
+ PFNGLTEXCOORD3IPROC TexCoord3i;
+ PFNGLTEXCOORD3IVPROC TexCoord3iv;
+ PFNGLTEXCOORD3SPROC TexCoord3s;
+ PFNGLTEXCOORD3SVPROC TexCoord3sv;
+ PFNGLTEXCOORD4DPROC TexCoord4d;
+ PFNGLTEXCOORD4DVPROC TexCoord4dv;
+ PFNGLTEXCOORD4FPROC TexCoord4f;
+ PFNGLTEXCOORD4FVPROC TexCoord4fv;
+ PFNGLTEXCOORD4IPROC TexCoord4i;
+ PFNGLTEXCOORD4IVPROC TexCoord4iv;
+ PFNGLTEXCOORD4SPROC TexCoord4s;
+ PFNGLTEXCOORD4SVPROC TexCoord4sv;
+ PFNGLTEXCOORDP1UIPROC TexCoordP1ui;
+ PFNGLTEXCOORDP1UIVPROC TexCoordP1uiv;
+ PFNGLTEXCOORDP2UIPROC TexCoordP2ui;
+ PFNGLTEXCOORDP2UIVPROC TexCoordP2uiv;
+ PFNGLTEXCOORDP3UIPROC TexCoordP3ui;
+ PFNGLTEXCOORDP3UIVPROC TexCoordP3uiv;
+ PFNGLTEXCOORDP4UIPROC TexCoordP4ui;
+ PFNGLTEXCOORDP4UIVPROC TexCoordP4uiv;
+ PFNGLTEXCOORDPOINTERPROC TexCoordPointer;
+ PFNGLTEXENVFPROC TexEnvf;
+ PFNGLTEXENVFVPROC TexEnvfv;
+ PFNGLTEXENVIPROC TexEnvi;
+ PFNGLTEXENVIVPROC TexEnviv;
+ PFNGLTEXGENDPROC TexGend;
+ PFNGLTEXGENDVPROC TexGendv;
+ PFNGLTEXGENFPROC TexGenf;
+ PFNGLTEXGENFVPROC TexGenfv;
+ PFNGLTEXGENIPROC TexGeni;
+ PFNGLTEXGENIVPROC TexGeniv;
+ PFNGLTEXIMAGE1DPROC TexImage1D;
+ PFNGLTEXIMAGE2DPROC TexImage2D;
+ PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample;
+ PFNGLTEXIMAGE3DPROC TexImage3D;
+ PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample;
+ PFNGLTEXPARAMETERIIVPROC TexParameterIiv;
+ PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv;
+ PFNGLTEXPARAMETERFPROC TexParameterf;
+ PFNGLTEXPARAMETERFVPROC TexParameterfv;
+ PFNGLTEXPARAMETERIPROC TexParameteri;
+ PFNGLTEXPARAMETERIVPROC TexParameteriv;
+ PFNGLTEXSUBIMAGE1DPROC TexSubImage1D;
+ PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
+ PFNGLTEXSUBIMAGE3DPROC TexSubImage3D;
+ PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings;
+ PFNGLTRANSLATEDPROC Translated;
+ PFNGLTRANSLATEFPROC Translatef;
+ PFNGLUNIFORM1FPROC Uniform1f;
+ PFNGLUNIFORM1FVPROC Uniform1fv;
+ PFNGLUNIFORM1IPROC Uniform1i;
+ PFNGLUNIFORM1IVPROC Uniform1iv;
+ PFNGLUNIFORM1UIPROC Uniform1ui;
+ PFNGLUNIFORM1UIVPROC Uniform1uiv;
+ PFNGLUNIFORM2FPROC Uniform2f;
+ PFNGLUNIFORM2FVPROC Uniform2fv;
+ PFNGLUNIFORM2IPROC Uniform2i;
+ PFNGLUNIFORM2IVPROC Uniform2iv;
+ PFNGLUNIFORM2UIPROC Uniform2ui;
+ PFNGLUNIFORM2UIVPROC Uniform2uiv;
+ PFNGLUNIFORM3FPROC Uniform3f;
+ PFNGLUNIFORM3FVPROC Uniform3fv;
+ PFNGLUNIFORM3IPROC Uniform3i;
+ PFNGLUNIFORM3IVPROC Uniform3iv;
+ PFNGLUNIFORM3UIPROC Uniform3ui;
+ PFNGLUNIFORM3UIVPROC Uniform3uiv;
+ PFNGLUNIFORM4FPROC Uniform4f;
+ PFNGLUNIFORM4FVPROC Uniform4fv;
+ PFNGLUNIFORM4IPROC Uniform4i;
+ PFNGLUNIFORM4IVPROC Uniform4iv;
+ PFNGLUNIFORM4UIPROC Uniform4ui;
+ PFNGLUNIFORM4UIVPROC Uniform4uiv;
+ PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding;
+ PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
+ PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv;
+ PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv;
+ PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
+ PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv;
+ PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv;
+ PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
+ PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv;
+ PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv;
+ PFNGLUNMAPBUFFERPROC UnmapBuffer;
+ PFNGLUSEPROGRAMPROC UseProgram;
+ PFNGLVALIDATEPROGRAMPROC ValidateProgram;
+ PFNGLVERTEX2DPROC Vertex2d;
+ PFNGLVERTEX2DVPROC Vertex2dv;
+ PFNGLVERTEX2FPROC Vertex2f;
+ PFNGLVERTEX2FVPROC Vertex2fv;
+ PFNGLVERTEX2IPROC Vertex2i;
+ PFNGLVERTEX2IVPROC Vertex2iv;
+ PFNGLVERTEX2SPROC Vertex2s;
+ PFNGLVERTEX2SVPROC Vertex2sv;
+ PFNGLVERTEX3DPROC Vertex3d;
+ PFNGLVERTEX3DVPROC Vertex3dv;
+ PFNGLVERTEX3FPROC Vertex3f;
+ PFNGLVERTEX3FVPROC Vertex3fv;
+ PFNGLVERTEX3IPROC Vertex3i;
+ PFNGLVERTEX3IVPROC Vertex3iv;
+ PFNGLVERTEX3SPROC Vertex3s;
+ PFNGLVERTEX3SVPROC Vertex3sv;
+ PFNGLVERTEX4DPROC Vertex4d;
+ PFNGLVERTEX4DVPROC Vertex4dv;
+ PFNGLVERTEX4FPROC Vertex4f;
+ PFNGLVERTEX4FVPROC Vertex4fv;
+ PFNGLVERTEX4IPROC Vertex4i;
+ PFNGLVERTEX4IVPROC Vertex4iv;
+ PFNGLVERTEX4SPROC Vertex4s;
+ PFNGLVERTEX4SVPROC Vertex4sv;
+ PFNGLVERTEXATTRIB1DPROC VertexAttrib1d;
+ PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv;
+ PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
+ PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
+ PFNGLVERTEXATTRIB1SPROC VertexAttrib1s;
+ PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv;
+ PFNGLVERTEXATTRIB2DPROC VertexAttrib2d;
+ PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv;
+ PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
+ PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
+ PFNGLVERTEXATTRIB2SPROC VertexAttrib2s;
+ PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv;
+ PFNGLVERTEXATTRIB3DPROC VertexAttrib3d;
+ PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv;
+ PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
+ PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
+ PFNGLVERTEXATTRIB3SPROC VertexAttrib3s;
+ PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv;
+ PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv;
+ PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv;
+ PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv;
+ PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub;
+ PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv;
+ PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv;
+ PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv;
+ PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv;
+ PFNGLVERTEXATTRIB4DPROC VertexAttrib4d;
+ PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv;
+ PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
+ PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
+ PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv;
+ PFNGLVERTEXATTRIB4SPROC VertexAttrib4s;
+ PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv;
+ PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv;
+ PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv;
+ PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv;
+ PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor;
+ PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i;
+ PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv;
+ PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui;
+ PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv;
+ PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i;
+ PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv;
+ PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui;
+ PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv;
+ PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i;
+ PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv;
+ PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui;
+ PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv;
+ PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv;
+ PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i;
+ PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv;
+ PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv;
+ PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv;
+ PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui;
+ PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv;
+ PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv;
+ PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer;
+ PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui;
+ PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv;
+ PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui;
+ PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv;
+ PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui;
+ PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv;
+ PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui;
+ PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv;
+ PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
+ PFNGLVERTEXP2UIPROC VertexP2ui;
+ PFNGLVERTEXP2UIVPROC VertexP2uiv;
+ PFNGLVERTEXP3UIPROC VertexP3ui;
+ PFNGLVERTEXP3UIVPROC VertexP3uiv;
+ PFNGLVERTEXP4UIPROC VertexP4ui;
+ PFNGLVERTEXP4UIVPROC VertexP4uiv;
+ PFNGLVERTEXPOINTERPROC VertexPointer;
+ PFNGLVIEWPORTPROC Viewport;
+ PFNGLWAITSYNCPROC WaitSync;
+ PFNGLWINDOWPOS2DPROC WindowPos2d;
+ PFNGLWINDOWPOS2DVPROC WindowPos2dv;
+ PFNGLWINDOWPOS2FPROC WindowPos2f;
+ PFNGLWINDOWPOS2FVPROC WindowPos2fv;
+ PFNGLWINDOWPOS2IPROC WindowPos2i;
+ PFNGLWINDOWPOS2IVPROC WindowPos2iv;
+ PFNGLWINDOWPOS2SPROC WindowPos2s;
+ PFNGLWINDOWPOS2SVPROC WindowPos2sv;
+ PFNGLWINDOWPOS3DPROC WindowPos3d;
+ PFNGLWINDOWPOS3DVPROC WindowPos3dv;
+ PFNGLWINDOWPOS3FPROC WindowPos3f;
+ PFNGLWINDOWPOS3FVPROC WindowPos3fv;
+ PFNGLWINDOWPOS3IPROC WindowPos3i;
+ PFNGLWINDOWPOS3IVPROC WindowPos3iv;
+ PFNGLWINDOWPOS3SPROC WindowPos3s;
+ PFNGLWINDOWPOS3SVPROC WindowPos3sv;
+
+} GladGLContext;
+
+
+
+
+
+
+GLAD_API_CALL int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGLContext(GladGLContext *context, GLADloadfunc load);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/include/cru/platform/gui/sdl/khrplatform.h b/include/cru/platform/gui/sdl/khrplatform.h
new file mode 100644
index 00000000..01646449
--- /dev/null
+++ b/include/cru/platform/gui/sdl/khrplatform.h
@@ -0,0 +1,311 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+/*
+ * To support platform where unsigned long cannot be used interchangeably with
+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
+ * unsigned long long or similar (this results in different C++ name mangling).
+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
+ * platforms where the size of a pointer is larger than the size of long.
+ */
+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
+#define KHRONOS_USE_INTPTR_T
+#endif
+#endif
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef KHRONOS_USE_INTPTR_T
+typedef intptr_t khronos_intptr_t;
+typedef uintptr_t khronos_uintptr_t;
+#elif defined(_WIN64)
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+#endif
+
+#if defined(_WIN64)
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/src/platform/gui/sdl/CMakeLists.txt b/src/platform/gui/sdl/CMakeLists.txt
index eadc3bac..bd8e2e70 100644
--- a/src/platform/gui/sdl/CMakeLists.txt
+++ b/src/platform/gui/sdl/CMakeLists.txt
@@ -11,3 +11,7 @@ target_link_libraries(CruPlatformGuiSdl PUBLIC
CruPlatformGui CruPlatformGraphicsCairo
SDL3::SDL3
)
+
+if(UNIX AND NOT APPLE)
+ target_sources(CruPlatformGuiSdl PRIVATE gl.c)
+endif()
diff --git a/src/platform/gui/sdl/Window.cpp b/src/platform/gui/sdl/Window.cpp
index f106b1e4..9bb94398 100644
--- a/src/platform/gui/sdl/Window.cpp
+++ b/src/platform/gui/sdl/Window.cpp
@@ -1,5 +1,6 @@
#include "cru/platform/gui/sdl/Window.h"
#include "cru/base/Base.h"
+#include "cru/base/log/Logger.h"
#include "cru/platform/Base.h"
#include "cru/platform/GraphicsBase.h"
#include "cru/platform/graphics/NullPainter.h"
@@ -220,6 +221,11 @@ Thickness SdlWindow::GetBorderThickness() {
void SdlWindow::DoCreateWindow() {
assert(!sdl_window_);
SDL_WindowFlags flags = SDL_WINDOW_HIDDEN;
+
+#ifdef __unix
+ flags |= SDL_WINDOW_OPENGL;
+#endif
+
if (style_.Has(WindowStyleFlags::NoCaptionAndBorder)) {
flags |= SDL_WINDOW_BORDERLESS;
}
@@ -243,6 +249,10 @@ void SdlWindow::DoCreateWindow() {
DoUpdateParent();
DoUpdateCursor();
+
+#ifdef __unix
+ UnixOnCreateWindow();
+#endif
}
void SdlWindow::DoUpdateClientRect() {
@@ -367,6 +377,9 @@ bool SdlWindow::HandleEvent(const SDL_Event* event) {
case SDL_EVENT_WINDOW_DESTROYED: {
VisibilityChangeEvent_.Raise(WindowVisibilityType::Hide);
DestroyEvent_.Raise(nullptr);
+#ifdef __unix
+ UnixOnDestroyWindow();
+#endif
sdl_window_ = nullptr;
sdl_window_id_ = 0;
return true;
@@ -403,4 +416,31 @@ bool SdlWindow::HandleEvent(const SDL_Event* event) {
return false;
}
+#ifdef __unix
+void SdlWindow::UnixOnCreateWindow() {
+ assert(sdl_window_);
+ sdl_gl_context_ = SDL_GL_CreateContext(sdl_window_);
+
+ if (!sdl_gl_context_) {
+ throw SdlException("Failed to create sdl gl context.");
+ }
+
+ CheckSdlReturn(SDL_GL_MakeCurrent(sdl_window_, sdl_gl_context_));
+
+ glad_gl_context_ = std::make_unique<GladGLContext>();
+ auto version =
+ gladLoadGLContext(glad_gl_context_.get(), SDL_GL_GetProcAddress);
+ CRU_LOG_TAG_DEBUG("SDL window id {}, openGL version: {}.", sdl_window_id_,
+ version);
+}
+
+void SdlWindow::UnixOnDestroyWindow() {
+ assert(sdl_window_);
+ assert(sdl_gl_context_);
+ assert(glad_gl_context_);
+ CheckSdlReturn(SDL_GL_DestroyContext(sdl_gl_context_));
+ glad_gl_context_ = nullptr;
+}
+#endif
+
} // namespace cru::platform::gui::sdl
diff --git a/src/platform/gui/sdl/gl.c b/src/platform/gui/sdl/gl.c
new file mode 100644
index 00000000..390630f2
--- /dev/null
+++ b/src/platform/gui/sdl/gl.c
@@ -0,0 +1,976 @@
+/**
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "cru/platform/gui/sdl/gl.h"
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+
+
+
+
+
+static void glad_gl_load_GL_VERSION_1_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_1_0) return;
+ context->Accum = (PFNGLACCUMPROC) load(userptr, "glAccum");
+ context->AlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
+ context->Begin = (PFNGLBEGINPROC) load(userptr, "glBegin");
+ context->Bitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
+ context->BlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ context->CallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
+ context->CallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
+ context->Clear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ context->ClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
+ context->ClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ context->ClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+ context->ClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
+ context->ClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ context->ClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
+ context->Color3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
+ context->Color3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
+ context->Color3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
+ context->Color3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
+ context->Color3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
+ context->Color3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
+ context->Color3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
+ context->Color3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
+ context->Color3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
+ context->Color3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
+ context->Color3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
+ context->Color3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
+ context->Color3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
+ context->Color3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
+ context->Color3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
+ context->Color3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
+ context->Color4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
+ context->Color4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
+ context->Color4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
+ context->Color4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
+ context->Color4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
+ context->Color4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
+ context->Color4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
+ context->Color4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
+ context->Color4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
+ context->Color4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
+ context->Color4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
+ context->Color4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
+ context->Color4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
+ context->Color4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
+ context->Color4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
+ context->Color4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
+ context->ColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ context->ColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
+ context->CopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
+ context->CullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ context->DeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
+ context->DepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ context->DepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ context->DepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
+ context->Disable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ context->DrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+ context->DrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
+ context->EdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
+ context->EdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
+ context->Enable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ context->End = (PFNGLENDPROC) load(userptr, "glEnd");
+ context->EndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
+ context->EvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
+ context->EvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
+ context->EvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
+ context->EvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
+ context->EvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
+ context->EvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
+ context->EvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
+ context->EvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
+ context->EvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
+ context->EvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
+ context->EvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
+ context->EvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
+ context->FeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
+ context->Finish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ context->Flush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ context->Fogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
+ context->Fogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
+ context->Fogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
+ context->Fogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
+ context->FrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ context->Frustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
+ context->GenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
+ context->GetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ context->GetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
+ context->GetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
+ context->GetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ context->GetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ context->GetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ context->GetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
+ context->GetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
+ context->GetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
+ context->GetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
+ context->GetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
+ context->GetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
+ context->GetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
+ context->GetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
+ context->GetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
+ context->GetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
+ context->GetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
+ context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ context->GetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
+ context->GetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
+ context->GetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
+ context->GetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
+ context->GetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
+ context->GetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
+ context->GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
+ context->GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
+ context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ context->Hint = (PFNGLHINTPROC) load(userptr, "glHint");
+ context->IndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
+ context->Indexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
+ context->Indexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
+ context->Indexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
+ context->Indexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
+ context->Indexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
+ context->Indexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
+ context->Indexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
+ context->Indexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
+ context->InitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
+ context->IsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ context->IsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
+ context->LightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
+ context->LightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
+ context->LightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
+ context->LightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
+ context->Lightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
+ context->Lightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
+ context->Lighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
+ context->Lightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
+ context->LineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
+ context->LineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ context->ListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
+ context->LoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
+ context->LoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
+ context->LoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
+ context->LoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
+ context->LogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ context->Map1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
+ context->Map1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
+ context->Map2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
+ context->Map2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
+ context->MapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
+ context->MapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
+ context->MapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
+ context->MapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
+ context->Materialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
+ context->Materialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
+ context->Materiali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
+ context->Materialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
+ context->MatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
+ context->MultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
+ context->MultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
+ context->NewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
+ context->Normal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
+ context->Normal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
+ context->Normal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
+ context->Normal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
+ context->Normal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
+ context->Normal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
+ context->Normal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
+ context->Normal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
+ context->Normal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
+ context->Normal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
+ context->Ortho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
+ context->PassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
+ context->PixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
+ context->PixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
+ context->PixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
+ context->PixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
+ context->PixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ context->PixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
+ context->PixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
+ context->PixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
+ context->PointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+ context->PolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+ context->PolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
+ context->PopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
+ context->PopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
+ context->PopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
+ context->PushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
+ context->PushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
+ context->PushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
+ context->RasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
+ context->RasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
+ context->RasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
+ context->RasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
+ context->RasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
+ context->RasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
+ context->RasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
+ context->RasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
+ context->RasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
+ context->RasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
+ context->RasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
+ context->RasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
+ context->RasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
+ context->RasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
+ context->RasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
+ context->RasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
+ context->RasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
+ context->RasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
+ context->RasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
+ context->RasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
+ context->RasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
+ context->RasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
+ context->RasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
+ context->RasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
+ context->ReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
+ context->ReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ context->Rectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
+ context->Rectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
+ context->Rectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
+ context->Rectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
+ context->Recti = (PFNGLRECTIPROC) load(userptr, "glRecti");
+ context->Rectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
+ context->Rects = (PFNGLRECTSPROC) load(userptr, "glRects");
+ context->Rectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
+ context->RenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
+ context->Rotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
+ context->Rotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
+ context->Scaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
+ context->Scalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
+ context->Scissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ context->SelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
+ context->ShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
+ context->StencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ context->StencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ context->StencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ context->TexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
+ context->TexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
+ context->TexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
+ context->TexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
+ context->TexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
+ context->TexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
+ context->TexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
+ context->TexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
+ context->TexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
+ context->TexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
+ context->TexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
+ context->TexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
+ context->TexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
+ context->TexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
+ context->TexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
+ context->TexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
+ context->TexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
+ context->TexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
+ context->TexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
+ context->TexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
+ context->TexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
+ context->TexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
+ context->TexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
+ context->TexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
+ context->TexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
+ context->TexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
+ context->TexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
+ context->TexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
+ context->TexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
+ context->TexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
+ context->TexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
+ context->TexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
+ context->TexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
+ context->TexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
+ context->TexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
+ context->TexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
+ context->TexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
+ context->TexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
+ context->TexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
+ context->TexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
+ context->TexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
+ context->TexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
+ context->TexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
+ context->TexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ context->TexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ context->TexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ context->Translated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
+ context->Translatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
+ context->Vertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
+ context->Vertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
+ context->Vertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
+ context->Vertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
+ context->Vertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
+ context->Vertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
+ context->Vertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
+ context->Vertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
+ context->Vertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
+ context->Vertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
+ context->Vertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
+ context->Vertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
+ context->Vertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
+ context->Vertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
+ context->Vertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
+ context->Vertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
+ context->Vertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
+ context->Vertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
+ context->Vertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
+ context->Vertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
+ context->Vertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
+ context->Vertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
+ context->Vertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
+ context->Vertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
+ context->Viewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_VERSION_1_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_1_1) return;
+ context->AreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
+ context->ArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
+ context->BindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ context->ColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
+ context->CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
+ context->CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ context->CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
+ context->CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ context->DeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ context->DisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
+ context->DrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ context->DrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ context->EdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
+ context->EnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
+ context->GenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ context->IndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
+ context->Indexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
+ context->Indexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
+ context->InterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
+ context->IsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ context->NormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
+ context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ context->PopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
+ context->PrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
+ context->PushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
+ context->TexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
+ context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
+ context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ context->VertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
+}
+static void glad_gl_load_GL_VERSION_1_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_1_2) return;
+ context->CopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
+ context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
+ context->TexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
+ context->TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
+}
+static void glad_gl_load_GL_VERSION_1_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_1_3) return;
+ context->ActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ context->ClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
+ context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
+ context->CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ context->CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
+ context->CompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
+ context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ context->CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
+ context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
+ context->LoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
+ context->LoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
+ context->MultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
+ context->MultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
+ context->MultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
+ context->MultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
+ context->MultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
+ context->MultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
+ context->MultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
+ context->MultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
+ context->MultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
+ context->MultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
+ context->MultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
+ context->MultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
+ context->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
+ context->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
+ context->MultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
+ context->MultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
+ context->MultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
+ context->MultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
+ context->MultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
+ context->MultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
+ context->MultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
+ context->MultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
+ context->MultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
+ context->MultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
+ context->MultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
+ context->MultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
+ context->MultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
+ context->MultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
+ context->MultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
+ context->MultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
+ context->MultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
+ context->MultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
+ context->MultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
+ context->MultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
+ context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+}
+static void glad_gl_load_GL_VERSION_1_4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_1_4) return;
+ context->BlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ context->BlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ context->FogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
+ context->FogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
+ context->FogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
+ context->FogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
+ context->FogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
+ context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
+ context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
+ context->PointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
+ context->PointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
+ context->PointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
+ context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
+ context->SecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
+ context->SecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
+ context->SecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
+ context->SecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
+ context->SecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
+ context->SecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
+ context->SecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
+ context->SecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
+ context->SecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
+ context->SecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
+ context->SecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
+ context->SecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
+ context->SecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
+ context->SecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
+ context->SecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
+ context->SecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
+ context->SecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
+ context->WindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
+ context->WindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
+ context->WindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
+ context->WindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
+ context->WindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
+ context->WindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
+ context->WindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
+ context->WindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
+ context->WindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
+ context->WindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
+ context->WindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
+ context->WindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
+ context->WindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
+ context->WindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
+ context->WindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
+ context->WindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
+}
+static void glad_gl_load_GL_VERSION_1_5(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_1_5) return;
+ context->BeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
+ context->BindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ context->BufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ context->BufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ context->DeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ context->DeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
+ context->EndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
+ context->GenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ context->GenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
+ context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ context->GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
+ context->GetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
+ context->GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
+ context->GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
+ context->GetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
+ context->IsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ context->IsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
+ context->MapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
+ context->UnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
+}
+static void glad_gl_load_GL_VERSION_2_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_2_0) return;
+ context->AttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+ context->BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+ context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+ context->CompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+ context->CreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+ context->CreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+ context->DeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
+ context->DeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
+ context->DetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+ context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ context->DrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
+ context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ context->GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+ context->GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+ context->GetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
+ context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+ context->GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
+ context->GetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
+ context->GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
+ context->GetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+ context->GetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
+ context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+ context->GetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+ context->GetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+ context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+ context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ context->IsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
+ context->IsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
+ context->LinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+ context->ShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+ context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
+ context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
+ context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
+ context->Uniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+ context->Uniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+ context->Uniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+ context->Uniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+ context->Uniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+ context->Uniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+ context->Uniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+ context->Uniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+ context->Uniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+ context->Uniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+ context->Uniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+ context->Uniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+ context->Uniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+ context->Uniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+ context->Uniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+ context->Uniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+ context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+ context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+ context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+ context->UseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+ context->ValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+ context->VertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+ context->VertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+ context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ context->VertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+ context->VertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+ context->VertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+ context->VertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+ context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ context->VertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+ context->VertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+ context->VertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+ context->VertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+ context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ context->VertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+ context->VertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+ context->VertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
+ context->VertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
+ context->VertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
+ context->VertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+ context->VertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+ context->VertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
+ context->VertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
+ context->VertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
+ context->VertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+ context->VertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+ context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ context->VertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
+ context->VertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+ context->VertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+ context->VertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
+ context->VertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
+ context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
+ context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+}
+static void glad_gl_load_GL_VERSION_2_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_2_1) return;
+ context->UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
+ context->UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
+ context->UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
+ context->UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
+ context->UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
+ context->UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
+}
+static void glad_gl_load_GL_VERSION_3_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_3_0) return;
+ context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
+ context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
+ context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
+ context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ context->BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ context->ClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
+ context->ClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
+ context->ClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
+ context->ClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
+ context->ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
+ context->ColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
+ context->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ context->Disablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
+ context->Enablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
+ context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
+ context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
+ context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
+ context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
+ context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ context->GetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
+ context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
+ context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
+ context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
+ context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
+ context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
+ context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
+ context->IsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
+ context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ context->IsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+ context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+ context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+ context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
+ context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
+ context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
+ context->Uniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
+ context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
+ context->Uniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
+ context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
+ context->Uniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
+ context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
+ context->Uniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
+ context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
+ context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
+ context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
+ context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
+ context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
+ context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
+ context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
+ context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
+ context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
+ context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
+ context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
+ context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
+ context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
+ context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
+ context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
+ context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
+ context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
+ context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
+ context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
+ context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
+ context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
+ context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
+}
+static void glad_gl_load_GL_VERSION_3_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_3_1) return;
+ context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+ context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
+ context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
+ context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+ context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ context->PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
+ context->TexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
+ context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void glad_gl_load_GL_VERSION_3_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_3_2) return;
+ context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ context->DeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ context->FenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+ context->GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
+ context->GetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
+ context->GetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ context->GetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ context->IsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+ context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+ context->SampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+ context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+ context->WaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void glad_gl_load_GL_VERSION_3_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+ if(!context->VERSION_3_3) return;
+ context->BindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ context->BindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ context->ColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
+ context->ColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv");
+ context->ColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui");
+ context->ColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv");
+ context->DeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ context->GenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ context->GetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+ context->GetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ context->GetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ context->GetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ context->GetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ context->GetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ context->GetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ context->IsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ context->MultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui");
+ context->MultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv");
+ context->MultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui");
+ context->MultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv");
+ context->MultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui");
+ context->MultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv");
+ context->MultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui");
+ context->MultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv");
+ context->NormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui");
+ context->NormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv");
+ context->QueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+ context->SamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ context->SamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ context->SamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ context->SamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ context->SamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ context->SamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+ context->SecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui");
+ context->SecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv");
+ context->TexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui");
+ context->TexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv");
+ context->TexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui");
+ context->TexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv");
+ context->TexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui");
+ context->TexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv");
+ context->TexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui");
+ context->TexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv");
+ context->VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
+ context->VertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ context->VertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ context->VertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ context->VertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ context->VertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ context->VertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ context->VertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ context->VertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+ context->VertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui");
+ context->VertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv");
+ context->VertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui");
+ context->VertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv");
+ context->VertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
+ context->VertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
+}
+
+
+
+static void glad_gl_free_extensions(char **exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; exts_i[index]; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int glad_gl_get_extensions(GladGLContext *context, const char **out_exts, char ***out_exts_i) {
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+ if (context->GetStringi != NULL && context->GetIntegerv != NULL) {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ context->GetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) context->GetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str == NULL) {
+ exts_i[index] = NULL;
+ glad_gl_free_extensions(exts_i);
+ return 0;
+ }
+
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ exts_i[index] = local_str;
+ }
+ exts_i[index] = NULL;
+
+ *out_exts_i = exts_i;
+
+ return 1;
+ }
+#else
+ GLAD_UNUSED(out_exts_i);
+#endif
+ if (context->GetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)context->GetString(GL_EXTENSIONS);
+ return 1;
+}
+static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
+ if(exts_i) {
+ unsigned int index;
+ for(index = 0; exts_i[index]; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ } else {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gl(GladGLContext *context) {
+ const char *exts = NULL;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(context, &exts, &exts_i)) return 0;
+
+ GLAD_UNUSED(&glad_gl_has_extension);
+
+ glad_gl_free_extensions(exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gl(GladGLContext *context) {
+ int i;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ "OpenGL SC ",
+ NULL
+ };
+ int major = 0;
+ int minor = 0;
+ version = (const char*) context->GetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ context->VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ context->VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ context->VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ context->VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ context->VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ context->VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ context->VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ context->VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ context->VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ context->VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ context->VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ context->VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(context->GetString == NULL) return 0;
+ version = glad_gl_find_core_gl(context);
+
+ glad_gl_load_GL_VERSION_1_0(context, load, userptr);
+ glad_gl_load_GL_VERSION_1_1(context, load, userptr);
+ glad_gl_load_GL_VERSION_1_2(context, load, userptr);
+ glad_gl_load_GL_VERSION_1_3(context, load, userptr);
+ glad_gl_load_GL_VERSION_1_4(context, load, userptr);
+ glad_gl_load_GL_VERSION_1_5(context, load, userptr);
+ glad_gl_load_GL_VERSION_2_0(context, load, userptr);
+ glad_gl_load_GL_VERSION_2_1(context, load, userptr);
+ glad_gl_load_GL_VERSION_3_0(context, load, userptr);
+ glad_gl_load_GL_VERSION_3_1(context, load, userptr);
+ glad_gl_load_GL_VERSION_3_2(context, load, userptr);
+ glad_gl_load_GL_VERSION_3_3(context, load, userptr);
+
+ if (!glad_gl_find_extensions_gl(context)) return 0;
+
+
+
+ return version;
+}
+
+
+int gladLoadGLContext(GladGLContext *context, GLADloadfunc load) {
+ return gladLoadGLContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif