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authorcrupest <crupest@outlook.com>2021-12-13 20:58:42 +0800
committercrupest <crupest@outlook.com>2021-12-13 20:58:42 +0800
commit21fccf43ec049569f690674840ca1a10420a40da (patch)
tree33341a51f41bc9d783221ad363e33ffeb177886b /include/cru/ui/controls/Control.hpp
parentc850d817cc0d8c2c80728f373f89dce91650023a (diff)
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Diffstat (limited to 'include/cru/ui/controls/Control.hpp')
-rw-r--r--include/cru/ui/controls/Control.hpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/include/cru/ui/controls/Control.hpp b/include/cru/ui/controls/Control.hpp
index c6101370..29d48f21 100644
--- a/include/cru/ui/controls/Control.hpp
+++ b/include/cru/ui/controls/Control.hpp
@@ -1,7 +1,7 @@
#pragma once
#include "Base.hpp"
-#include "../events/UiEvent.hpp"
+#include "../events/UiEvents.hpp"
#include "../render/Base.hpp"
#include "cru/common/Event.hpp"
@@ -75,57 +75,57 @@ class Control : public Object {
// the mouse, this event is raised as regular. But if mouse is captured by
// another control, the control will not receive any mouse enter event. You
// can use `IsMouseCaptured` to get more info.
- event::RoutedEvent<event::MouseEventArgs>* MouseEnterEvent() {
+ events::RoutedEvent<events::MouseEventArgs>* MouseEnterEvent() {
return &mouse_enter_event_;
}
// Raised when mouse is leave the control. Even when the control itself
// captures the mouse, this event is raised as regular. But if mouse is
// captured by another control, the control will not receive any mouse leave
// event. You can use `IsMouseCaptured` to get more info.
- event::RoutedEvent<event::MouseEventArgs>* MouseLeaveEvent() {
+ events::RoutedEvent<events::MouseEventArgs>* MouseLeaveEvent() {
return &mouse_leave_event_;
}
// Raised when mouse is move in the control.
- event::RoutedEvent<event::MouseEventArgs>* MouseMoveEvent() {
+ events::RoutedEvent<events::MouseEventArgs>* MouseMoveEvent() {
return &mouse_move_event_;
}
// Raised when a mouse button is pressed in the control.
- event::RoutedEvent<event::MouseButtonEventArgs>* MouseDownEvent() {
+ events::RoutedEvent<events::MouseButtonEventArgs>* MouseDownEvent() {
return &mouse_down_event_;
}
// Raised when a mouse button is released in the control.
- event::RoutedEvent<event::MouseButtonEventArgs>* MouseUpEvent() {
+ events::RoutedEvent<events::MouseButtonEventArgs>* MouseUpEvent() {
return &mouse_up_event_;
}
- event::RoutedEvent<event::MouseWheelEventArgs>* MouseWheelEvent() {
+ events::RoutedEvent<events::MouseWheelEventArgs>* MouseWheelEvent() {
return &mouse_wheel_event_;
}
- event::RoutedEvent<event::KeyEventArgs>* KeyDownEvent() {
+ events::RoutedEvent<events::KeyEventArgs>* KeyDownEvent() {
return &key_down_event_;
}
- event::RoutedEvent<event::KeyEventArgs>* KeyUpEvent() {
+ events::RoutedEvent<events::KeyEventArgs>* KeyUpEvent() {
return &key_up_event_;
}
- event::RoutedEvent<event::FocusChangeEventArgs>* GainFocusEvent() {
+ events::RoutedEvent<events::FocusChangeEventArgs>* GainFocusEvent() {
return &gain_focus_event_;
}
- event::RoutedEvent<event::FocusChangeEventArgs>* LoseFocusEvent() {
+ events::RoutedEvent<events::FocusChangeEventArgs>* LoseFocusEvent() {
return &lose_focus_event_;
}
private:
- event::RoutedEvent<event::MouseEventArgs> mouse_enter_event_;
- event::RoutedEvent<event::MouseEventArgs> mouse_leave_event_;
- event::RoutedEvent<event::MouseEventArgs> mouse_move_event_;
- event::RoutedEvent<event::MouseButtonEventArgs> mouse_down_event_;
- event::RoutedEvent<event::MouseButtonEventArgs> mouse_up_event_;
- event::RoutedEvent<event::MouseWheelEventArgs> mouse_wheel_event_;
-
- event::RoutedEvent<event::KeyEventArgs> key_down_event_;
- event::RoutedEvent<event::KeyEventArgs> key_up_event_;
-
- event::RoutedEvent<event::FocusChangeEventArgs> gain_focus_event_;
- event::RoutedEvent<event::FocusChangeEventArgs> lose_focus_event_;
+ events::RoutedEvent<events::MouseEventArgs> mouse_enter_event_;
+ events::RoutedEvent<events::MouseEventArgs> mouse_leave_event_;
+ events::RoutedEvent<events::MouseEventArgs> mouse_move_event_;
+ events::RoutedEvent<events::MouseButtonEventArgs> mouse_down_event_;
+ events::RoutedEvent<events::MouseButtonEventArgs> mouse_up_event_;
+ events::RoutedEvent<events::MouseWheelEventArgs> mouse_wheel_event_;
+
+ events::RoutedEvent<events::KeyEventArgs> key_down_event_;
+ events::RoutedEvent<events::KeyEventArgs> key_up_event_;
+
+ events::RoutedEvent<events::FocusChangeEventArgs> gain_focus_event_;
+ events::RoutedEvent<events::FocusChangeEventArgs> lose_focus_event_;
//*************** region: tree ***************
protected: