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author | crupest <crupest@outlook.com> | 2019-03-20 17:08:57 +0800 |
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committer | crupest <crupest@outlook.com> | 2019-03-20 17:08:57 +0800 |
commit | 1e3cad155a234d2e3e9b6aca650d4d1c4c9e8d4e (patch) | |
tree | 3fc01db4d6d36ed9f6e7795d2b87da96b4412f5f /src/graph/graph.cpp | |
parent | 5dc738a57930271194bd86673eb86f149096a7b2 (diff) | |
download | cru-1e3cad155a234d2e3e9b6aca650d4d1c4c9e8d4e.tar.gz cru-1e3cad155a234d2e3e9b6aca650d4d1c4c9e8d4e.tar.bz2 cru-1e3cad155a234d2e3e9b6aca650d4d1c4c9e8d4e.zip |
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Diffstat (limited to 'src/graph/graph.cpp')
-rw-r--r-- | src/graph/graph.cpp | 367 |
1 files changed, 151 insertions, 216 deletions
diff --git a/src/graph/graph.cpp b/src/graph/graph.cpp index eef95c8c..ed3fe5d5 100644 --- a/src/graph/graph.cpp +++ b/src/graph/graph.cpp @@ -3,224 +3,159 @@ #include "application.hpp" #include "exception.hpp" -namespace cru::graph -{ - using Microsoft::WRL::ComPtr; - - WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd) - { - this->graph_manager_ = graph_manager; - - const auto d3d11_device = graph_manager->GetD3D11Device(); - const auto dxgi_factory = graph_manager->GetDxgiFactory(); - - // Allocate a descriptor. - DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = { 0 }; - swap_chain_desc.Width = 0; // use automatic sizing - swap_chain_desc.Height = 0; - swap_chain_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format - swap_chain_desc.Stereo = false; - swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling - swap_chain_desc.SampleDesc.Quality = 0; - swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - swap_chain_desc.BufferCount = 2; // use double buffering to enable flip - swap_chain_desc.Scaling = DXGI_SCALING_NONE; - swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect - swap_chain_desc.Flags = 0; - - - - // Get the final swap chain for this window from the DXGI factory. - ThrowIfFailed( - dxgi_factory->CreateSwapChainForHwnd( - d3d11_device.Get(), - hwnd, - &swap_chain_desc, - nullptr, - nullptr, - &dxgi_swap_chain_ - ) - ); - - CreateTargetBitmap(); - } - - WindowRenderTarget::~WindowRenderTarget() - { - - } - - void WindowRenderTarget::ResizeBuffer(const int width, const int height) - { - const auto graph_manager = graph_manager_; - const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext(); - - ComPtr<ID2D1Image> old_target; - d2d1_device_context->GetTarget(&old_target); - const auto target_this = old_target == this->target_bitmap_; - if (target_this) - d2d1_device_context->SetTarget(nullptr); - - old_target = nullptr; - target_bitmap_ = nullptr; - - ThrowIfFailed( - dxgi_swap_chain_->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, 0) - ); - - CreateTargetBitmap(); - - if (target_this) - d2d1_device_context->SetTarget(target_bitmap_.Get()); - } - - void WindowRenderTarget::SetAsTarget() - { - GetD2DDeviceContext()->SetTarget(target_bitmap_.Get()); - } - - void WindowRenderTarget::Present() - { - ThrowIfFailed( - dxgi_swap_chain_->Present(1, 0) - ); - } - - void WindowRenderTarget::CreateTargetBitmap() - { - // Direct2D needs the dxgi version of the backbuffer surface pointer. - ComPtr<IDXGISurface> dxgiBackBuffer; - ThrowIfFailed( - dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer)) - ); - - const auto dpi = graph_manager_->GetDpi(); - - auto bitmap_properties = - D2D1::BitmapProperties1( - D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, - D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE), - dpi.x, - dpi.y - ); - - // Get a D2D surface from the DXGI back buffer to use as the D2D render target. - ThrowIfFailed( - graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface( - dxgiBackBuffer.Get(), - &bitmap_properties, - &target_bitmap_ - ) - ); - } - - GraphManager* GraphManager::GetInstance() - { - return Application::GetInstance()->ResolveSingleton<GraphManager>([](auto) - { - return new GraphManager{}; - }); - } - - GraphManager::GraphManager() - { - UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; +namespace cru::graph { +using Microsoft::WRL::ComPtr; + +WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd) { + this->graph_manager_ = graph_manager; + + const auto d3d11_device = graph_manager->GetD3D11Device(); + const auto dxgi_factory = graph_manager->GetDxgiFactory(); + + // Allocate a descriptor. + DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {0}; + swap_chain_desc.Width = 0; // use automatic sizing + swap_chain_desc.Height = 0; + swap_chain_desc.Format = + DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format + swap_chain_desc.Stereo = false; + swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling + swap_chain_desc.SampleDesc.Quality = 0; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swap_chain_desc.BufferCount = 2; // use double buffering to enable flip + swap_chain_desc.Scaling = DXGI_SCALING_NONE; + swap_chain_desc.SwapEffect = + DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect + swap_chain_desc.Flags = 0; + + // Get the final swap chain for this window from the DXGI factory. + ThrowIfFailed(dxgi_factory->CreateSwapChainForHwnd( + d3d11_device.Get(), hwnd, &swap_chain_desc, nullptr, nullptr, + &dxgi_swap_chain_)); + + CreateTargetBitmap(); +} + +WindowRenderTarget::~WindowRenderTarget() {} + +void WindowRenderTarget::ResizeBuffer(const int width, const int height) { + const auto graph_manager = graph_manager_; + const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext(); + + ComPtr<ID2D1Image> old_target; + d2d1_device_context->GetTarget(&old_target); + const auto target_this = old_target == this->target_bitmap_; + if (target_this) d2d1_device_context->SetTarget(nullptr); + + old_target = nullptr; + target_bitmap_ = nullptr; + + ThrowIfFailed(dxgi_swap_chain_->ResizeBuffers(0, width, height, + DXGI_FORMAT_UNKNOWN, 0)); + + CreateTargetBitmap(); + + if (target_this) d2d1_device_context->SetTarget(target_bitmap_.Get()); +} + +void WindowRenderTarget::SetAsTarget() { + GetD2DDeviceContext()->SetTarget(target_bitmap_.Get()); +} + +void WindowRenderTarget::Present() { + ThrowIfFailed(dxgi_swap_chain_->Present(1, 0)); +} + +void WindowRenderTarget::CreateTargetBitmap() { + // Direct2D needs the dxgi version of the backbuffer surface pointer. + ComPtr<IDXGISurface> dxgiBackBuffer; + ThrowIfFailed(dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer))); + + const auto dpi = graph_manager_->GetDpi(); + + auto bitmap_properties = D2D1::BitmapProperties1( + D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, + D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE), + dpi.x, dpi.y); + + // Get a D2D surface from the DXGI back buffer to use as the D2D render + // target. + ThrowIfFailed( + graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface( + dxgiBackBuffer.Get(), &bitmap_properties, &target_bitmap_)); +} + +GraphManager* GraphManager::GetInstance() { + return Application::GetInstance()->ResolveSingleton<GraphManager>( + [](auto) { return new GraphManager{}; }); +} + +GraphManager::GraphManager() { + UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #ifdef CRU_DEBUG - creation_flags |= D3D11_CREATE_DEVICE_DEBUG; + creation_flags |= D3D11_CREATE_DEVICE_DEBUG; #endif - const D3D_FEATURE_LEVEL feature_levels[] = - { - D3D_FEATURE_LEVEL_11_1, - D3D_FEATURE_LEVEL_11_0, - D3D_FEATURE_LEVEL_10_1, - D3D_FEATURE_LEVEL_10_0, - D3D_FEATURE_LEVEL_9_3, - D3D_FEATURE_LEVEL_9_2, - D3D_FEATURE_LEVEL_9_1 - }; - - - ThrowIfFailed(D3D11CreateDevice( - nullptr, - D3D_DRIVER_TYPE_HARDWARE, - nullptr, - creation_flags, - feature_levels, - ARRAYSIZE(feature_levels), - D3D11_SDK_VERSION, - &d3d11_device_, - nullptr, - &d3d11_device_context_ - )); - - Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device; - - ThrowIfFailed(d3d11_device_.As(&dxgi_device)); - - ThrowIfFailed(D2D1CreateFactory( - D2D1_FACTORY_TYPE_SINGLE_THREADED, - __uuidof(ID2D1Factory1), - &d2d1_factory_ - )); - - ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_)); - - ThrowIfFailed(d2d1_device_->CreateDeviceContext( - D2D1_DEVICE_CONTEXT_OPTIONS_NONE, - &d2d1_device_context_ - )); - - // Identify the physical adapter (GPU or card) this device is runs on. - ComPtr<IDXGIAdapter> dxgi_adapter; - ThrowIfFailed( - dxgi_device->GetAdapter(&dxgi_adapter) - ); - - // Get the factory object that created the DXGI device. - ThrowIfFailed( - dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_)) - ); - - - ThrowIfFailed(DWriteCreateFactory( - DWRITE_FACTORY_TYPE_SHARED, - __uuidof(IDWriteFactory), - reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf()) - )); - - dwrite_factory_->GetSystemFontCollection(&dwrite_system_font_collection_); - } - - GraphManager::~GraphManager() - { - - } - - std::shared_ptr<WindowRenderTarget> GraphManager::CreateWindowRenderTarget(HWND hwnd) - { - return std::make_shared<WindowRenderTarget>(this, hwnd); - } - - Dpi GraphManager::GetDpi() const - { - Dpi dpi; - d2d1_factory_->GetDesktopDpi(&dpi.x, &dpi.y); - return dpi; - } - - void GraphManager::ReloadSystemMetrics() - { - ThrowIfFailed( - d2d1_factory_->ReloadSystemMetrics() - ); - } - - Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidColorBrush(const D2D1_COLOR_F& color) - { - Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> brush; - ThrowIfFailed(GraphManager::GetInstance()->GetD2D1DeviceContext()->CreateSolidColorBrush(color, &brush)); - return brush; - } + const D3D_FEATURE_LEVEL feature_levels[] = { + D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1}; + + ThrowIfFailed(D3D11CreateDevice( + nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags, + feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION, + &d3d11_device_, nullptr, &d3d11_device_context_)); + + Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device; + + ThrowIfFailed(d3d11_device_.As(&dxgi_device)); + + ThrowIfFailed(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, + __uuidof(ID2D1Factory1), &d2d1_factory_)); + + ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_)); + + ThrowIfFailed(d2d1_device_->CreateDeviceContext( + D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context_)); + + // Identify the physical adapter (GPU or card) this device is runs on. + ComPtr<IDXGIAdapter> dxgi_adapter; + ThrowIfFailed(dxgi_device->GetAdapter(&dxgi_adapter)); + + // Get the factory object that created the DXGI device. + ThrowIfFailed(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_))); + + ThrowIfFailed(DWriteCreateFactory( + DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), + reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf()))); + + dwrite_factory_->GetSystemFontCollection(&dwrite_system_font_collection_); +} + +GraphManager::~GraphManager() {} + +std::shared_ptr<WindowRenderTarget> GraphManager::CreateWindowRenderTarget( + HWND hwnd) { + return std::make_shared<WindowRenderTarget>(this, hwnd); +} + +Dpi GraphManager::GetDpi() const { + Dpi dpi; + d2d1_factory_->GetDesktopDpi(&dpi.x, &dpi.y); + return dpi; +} + +void GraphManager::ReloadSystemMetrics() { + ThrowIfFailed(d2d1_factory_->ReloadSystemMetrics()); +} + +Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidColorBrush( + const D2D1_COLOR_F& color) { + Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> brush; + ThrowIfFailed(GraphManager::GetInstance() + ->GetD2D1DeviceContext() + ->CreateSolidColorBrush(color, &brush)); + return brush; } +} // namespace cru::graph |