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authorYuqian Yang <crupest@crupest.life>2025-11-28 15:30:58 +0800
committerYuqian Yang <crupest@crupest.life>2025-11-28 15:30:58 +0800
commit268b396afe2f09abfa8813c5f1edc1641a7c0a9f (patch)
treecc1b1887c68287c74df7239b94c24335ad3ca9e1 /src/platform/gui/sdl/Window.cpp
parentb7c4620007274844669337df703aba206ea6c4d3 (diff)
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Add event handling of sdl native window.
Diffstat (limited to 'src/platform/gui/sdl/Window.cpp')
-rw-r--r--src/platform/gui/sdl/Window.cpp97
1 files changed, 93 insertions, 4 deletions
diff --git a/src/platform/gui/sdl/Window.cpp b/src/platform/gui/sdl/Window.cpp
index 659c5246..93c89cbd 100644
--- a/src/platform/gui/sdl/Window.cpp
+++ b/src/platform/gui/sdl/Window.cpp
@@ -5,8 +5,10 @@
#include "cru/platform/graphics/Painter.h"
#include "cru/platform/gui/Window.h"
#include "cru/platform/gui/sdl/Base.h"
+#include "cru/platform/gui/sdl/Input.h"
#include "cru/platform/gui/sdl/UiApplication.h"
+#include <SDL3/SDL_events.h>
#include <SDL3/SDL_video.h>
#include <cassert>
#include <memory>
@@ -129,19 +131,25 @@ void SdlWindow::SetWindowRect(const Rect& rect) {
bool SdlWindow::RequestFocus() {
if (!sdl_window_) return false;
- NotImplemented();
+ auto result = SDL_RaiseWindow(sdl_window_);
+ CheckSdlReturn(SDL_SyncWindow(sdl_window_));
+ return result;
}
Point SdlWindow::GetMousePosition() { NotImplemented(); }
bool SdlWindow::CaptureMouse() {
if (!sdl_window_) return false;
- NotImplemented();
+ // SDL_SetWindowMouseGrab confines mouse in the window, should we really call
+ // it?
+ return true;
}
bool SdlWindow::ReleaseMouse() {
if (!sdl_window_) return false;
- NotImplemented();
+ // SDL_SetWindowMouseGrab confines mouse in the window, should we really call
+ // it?
+ return true;
}
void SdlWindow::SetCursor(std::shared_ptr<ICursor> cursor) {
@@ -151,7 +159,8 @@ void SdlWindow::SetCursor(std::shared_ptr<ICursor> cursor) {
void SdlWindow::SetToForeground() {
SetVisibility(WindowVisibilityType::Show);
- NotImplemented();
+ CheckSdlReturn(SDL_RaiseWindow(sdl_window_));
+ CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
void SdlWindow::RequestRepaint() {
@@ -205,6 +214,8 @@ void SdlWindow::DoCreateWindow() {
throw SdlException("Failed to create window.");
}
+ CreateEvent_.Raise(nullptr);
+
CheckSdlReturn(
SDL_SetWindowPosition(sdl_window_, client_rect_.left, client_rect_.top));
CheckSdlReturn(SDL_SetWindowParent(
@@ -241,4 +252,82 @@ void SdlWindow::DoUpdateTitle() {
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
+namespace {
+NativeMouseButtonEventArgs ConvertMouseButtonEvent(
+ const SDL_MouseButtonEvent& event) {
+ return {
+ ConvertMouseButton(event.button), {event.x, event.y}, GetKeyModifier()};
+}
+} // namespace
+
+bool SdlWindow::HandleEvent(const SDL_Event* event) {
+ switch (event->type) {
+ case SDL_EVENT_WINDOW_MOVED: {
+ client_rect_.left = event->window.data1;
+ client_rect_.top = event->window.data2;
+ return true;
+ }
+ case SDL_EVENT_WINDOW_RESIZED: {
+ client_rect_.width = event->window.data1;
+ client_rect_.height = event->window.data2;
+ ResizeEvent_.Raise(client_rect_.GetSize());
+ return true;
+ }
+ case SDL_EVENT_WINDOW_SHOWN: {
+ VisibilityChangeEvent_.Raise(WindowVisibilityType::Show);
+ return true;
+ }
+ case SDL_EVENT_WINDOW_HIDDEN: {
+ VisibilityChangeEvent_.Raise(WindowVisibilityType::Hide);
+ return true;
+ }
+ case SDL_EVENT_WINDOW_MINIMIZED: {
+ VisibilityChangeEvent_.Raise(WindowVisibilityType::Minimize);
+ return true;
+ }
+ case SDL_EVENT_WINDOW_FOCUS_GAINED: {
+ FocusEvent_.Raise(FocusChangeType::Gain);
+ return true;
+ }
+ case SDL_EVENT_WINDOW_FOCUS_LOST: {
+ FocusEvent_.Raise(FocusChangeType::Lose);
+ return true;
+ }
+ case SDL_EVENT_WINDOW_MOUSE_ENTER: {
+ MouseEnterLeaveEvent_.Raise(MouseEnterLeaveType::Enter);
+ return true;
+ }
+ case SDL_EVENT_WINDOW_MOUSE_LEAVE: {
+ MouseEnterLeaveEvent_.Raise(MouseEnterLeaveType::Leave);
+ return true;
+ }
+ case SDL_EVENT_WINDOW_DESTROYED: {
+ VisibilityChangeEvent_.Raise(WindowVisibilityType::Hide);
+ DestroyEvent_.Raise(nullptr);
+ sdl_window_ = nullptr;
+ return true;
+ }
+ case SDL_EVENT_MOUSE_BUTTON_DOWN: {
+ MouseDownEvent_.Raise(ConvertMouseButtonEvent(event->button));
+ return true;
+ }
+ case SDL_EVENT_MOUSE_BUTTON_UP: {
+ MouseUpEvent_.Raise(ConvertMouseButtonEvent(event->button));
+ return true;
+ }
+ case SDL_EVENT_MOUSE_WHEEL: {
+ const auto& we = event->wheel;
+ if (we.x != 0) {
+ MouseWheelEvent_.Raise({we.x, {we.mouse_x, we.mouse_y}, GetKeyModifier(), true});
+ }
+ if (we.y != 0) {
+ MouseWheelEvent_.Raise({we.y, {we.mouse_x, we.mouse_y}, GetKeyModifier(), false});
+ }
+ return true;
+ }
+ // TODO: Keyboard event.
+ }
+ return false;
+}
+
} // namespace cru::platform::gui::sdl