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| author | Yuqian Yang <crupest@crupest.life> | 2025-12-05 20:49:10 +0800 |
|---|---|---|
| committer | Yuqian Yang <crupest@crupest.life> | 2025-12-05 20:49:10 +0800 |
| commit | f5c801de04f423269d9cefa3d725b52b87c7a0b9 (patch) | |
| tree | 51bbda6cf58cdd0a6d9128d073ad00c9337680aa /src/platform/gui/sdl | |
| parent | 5edaa008efabb1b97446bed2f6b542cf01eb3c70 (diff) | |
| download | cru-f5c801de04f423269d9cefa3d725b52b87c7a0b9.tar.gz cru-f5c801de04f423269d9cefa3d725b52b87c7a0b9.tar.bz2 cru-f5c801de04f423269d9cefa3d725b52b87c7a0b9.zip | |
Refactor CRU_LOG_TAG_*.
Diffstat (limited to 'src/platform/gui/sdl')
| -rw-r--r-- | src/platform/gui/sdl/OpenGLRenderer.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/platform/gui/sdl/OpenGLRenderer.cpp b/src/platform/gui/sdl/OpenGLRenderer.cpp index 7e8fdf33..07b58147 100644 --- a/src/platform/gui/sdl/OpenGLRenderer.cpp +++ b/src/platform/gui/sdl/OpenGLRenderer.cpp @@ -60,8 +60,9 @@ SdlOpenGLRenderer::SdlOpenGLRenderer(SdlWindow* window, int width, int height) { auto _ = MakeContextCurrent(); auto version = gladLoadGLContext(&glad_gl_context_, SDL_GL_GetProcAddress); - CRU_LOG_TAG_DEBUG("SDL window id {}, openGL version: {}.{}.", sdl_window_id_, - GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version)); + CruLogDebug(kLogTag, "SDL window id {}, openGL version: {}.{}.", + sdl_window_id_, GLAD_VERSION_MAJOR(version), + GLAD_VERSION_MINOR(version)); glad_gl_context_.Enable(GL_BLEND); glad_gl_context_.BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); @@ -114,7 +115,7 @@ SdlOpenGLRenderer::~SdlOpenGLRenderer() { } void SdlOpenGLRenderer::Resize(int width, int height) { - CRU_LOG_TAG_DEBUG("Resize to {} x {}", width, height); + CruLogDebug(kLogTag, "Resize to {} x {}", width, height); width_ = width; height_ = height; @@ -198,8 +199,8 @@ GLuint SdlOpenGLRenderer::CreateGLProgram() { glad_gl_context_.GetShaderiv(shader, GL_COMPILE_STATUS, &success); if (!success) { glad_gl_context_.GetShaderInfoLog(shader, 512, nullptr, infoLog); - CRU_LOG_TAG_ERROR("Failed to compile OpenGL {} shader: {}", name, - infoLog); + CruLogError(kLogTag, "Failed to compile OpenGL {} shader: {}", name, + infoLog); } }; @@ -209,7 +210,8 @@ GLuint SdlOpenGLRenderer::CreateGLProgram() { glad_gl_context_.GetProgramiv(program, GL_COMPILE_STATUS, &success); if (!success) { glad_gl_context_.GetProgramInfoLog(program, 512, nullptr, infoLog); - CRU_LOG_TAG_ERROR("Failed to link OpenGL {} program: {}", name, infoLog); + CruLogError(kLogTag, "Failed to link OpenGL {} program: {}", name, + infoLog); } }; |
