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author | crupest <crupest@outlook.com> | 2022-02-02 21:25:59 +0800 |
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committer | crupest <crupest@outlook.com> | 2022-02-02 21:25:59 +0800 |
commit | 35b72a2f3215cf9644508581f0af8bde2ed753a8 (patch) | |
tree | 0ce8073e4c8e86ef108b14983d12166dd708bf3b /src | |
parent | 41623c6ad6f42ca5d6e9a38061f809929641e5c6 (diff) | |
download | cru-35b72a2f3215cf9644508581f0af8bde2ed753a8.tar.gz cru-35b72a2f3215cf9644508581f0af8bde2ed753a8.tar.bz2 cru-35b72a2f3215cf9644508581f0af8bde2ed753a8.zip |
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Diffstat (limited to 'src')
-rw-r--r-- | src/win/graphics/direct/Factory.cpp | 4 | ||||
-rw-r--r-- | src/win/graphics/direct/Image.cpp | 31 | ||||
-rw-r--r-- | src/win/graphics/direct/ImageFactory.cpp | 5 | ||||
-rw-r--r-- | src/win/graphics/direct/Painter.cpp | 107 | ||||
-rw-r--r-- | src/win/graphics/direct/WindowPainter.cpp | 2 |
5 files changed, 86 insertions, 63 deletions
diff --git a/src/win/graphics/direct/Factory.cpp b/src/win/graphics/direct/Factory.cpp index 86ca01b9..cbdfe991 100644 --- a/src/win/graphics/direct/Factory.cpp +++ b/src/win/graphics/direct/Factory.cpp @@ -81,9 +81,9 @@ DirectGraphicsFactory::DirectGraphicsFactory() { DirectGraphicsFactory::~DirectGraphicsFactory() { UninitializeCom(); } -Microsoft::WRL::ComPtr<ID2D1DeviceContext> +Microsoft::WRL::ComPtr<ID2D1DeviceContext1> DirectGraphicsFactory::CreateD2D1DeviceContext() { - Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context; + Microsoft::WRL::ComPtr<ID2D1DeviceContext1> d2d1_device_context; ThrowIfFailed(d2d1_device_->CreateDeviceContext( D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context)); return d2d1_device_context; diff --git a/src/win/graphics/direct/Image.cpp b/src/win/graphics/direct/Image.cpp index 46b763be..d09a7016 100644 --- a/src/win/graphics/direct/Image.cpp +++ b/src/win/graphics/direct/Image.cpp @@ -1,15 +1,32 @@ #include "cru/win/graphics/direct/Image.hpp" +#include "cru/common/platform/win/Exception.hpp" +#include "cru/win/graphics/direct/ConvertUtil.hpp" +#include "cru/win/graphics/direct/Exception.hpp" +#include "cru/win/graphics/direct/Factory.hpp" namespace cru::platform::graphics::win::direct { Direct2DImage::Direct2DImage(DirectGraphicsFactory* graphics_factory, - ID2D1Image* d2d_image, bool auto_release) + Microsoft::WRL::ComPtr<ID2D1Bitmap1> d2d_bitmap) : DirectGraphicsResource(graphics_factory), - d2d_image_(d2d_image), - auto_release_(auto_release) {} + d2d_bitmap_(std::move(d2d_bitmap)) {} -Direct2DImage::~Direct2DImage() { - if (auto_release_) { - d2d_image_->Release(); - } +Direct2DImage::~Direct2DImage() {} + +float Direct2DImage::GetWidth() { return d2d_bitmap_->GetSize().width; } + +float Direct2DImage::GetHeight() { return d2d_bitmap_->GetSize().height; } + +std::unique_ptr<IImage> Direct2DImage::CreateWithRect(const Rect& rect) { + auto device_context = GetDirectFactory()->CreateD2D1DeviceContext(); + Microsoft::WRL::ComPtr<ID2D1Bitmap1> bitmap; + ThrowIfFailed(device_context->CreateBitmap( + D2D1::SizeU(rect.width, rect.height), nullptr, 0, + D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET), &bitmap)); + device_context->SetTarget(bitmap.Get()); + device_context->BeginDraw(); + device_context->DrawBitmap(d2d_bitmap_.Get(), Convert(rect)); + ThrowIfFailed(device_context->EndDraw()); + return std::make_unique<Direct2DImage>(GetDirectFactory(), std::move(bitmap)); } + } // namespace cru::platform::graphics::win::direct diff --git a/src/win/graphics/direct/ImageFactory.cpp b/src/win/graphics/direct/ImageFactory.cpp index dc43a9b9..ced590ec 100644 --- a/src/win/graphics/direct/ImageFactory.cpp +++ b/src/win/graphics/direct/ImageFactory.cpp @@ -43,10 +43,11 @@ std::unique_ptr<IImage> WinImageFactory::DecodeFromStream(io::Stream* stream) { auto d2d_context = graphics_factory_->GetDefaultD2D1DeviceContext(); - ID2D1Bitmap* d2d_image; + Microsoft::WRL::ComPtr<ID2D1Bitmap1> d2d_image; d2d_context->CreateBitmapFromWicBitmap(wic_bitmap_frame_decode.Get(), NULL, &d2d_image); - return std::make_unique<Direct2DImage>(graphics_factory_, d2d_image, true); + return std::make_unique<Direct2DImage>(graphics_factory_, + std::move(d2d_image)); } } // namespace cru::platform::graphics::win::direct diff --git a/src/win/graphics/direct/Painter.cpp b/src/win/graphics/direct/Painter.cpp index 26a4bb14..395b1d90 100644 --- a/src/win/graphics/direct/Painter.cpp +++ b/src/win/graphics/direct/Painter.cpp @@ -11,150 +11,155 @@ #include <type_traits> namespace cru::platform::graphics::win::direct { -D2DPainter::D2DPainter(ID2D1RenderTarget* render_target) { - Expects(render_target); - render_target_ = render_target; +D2DDeviceContextPainter::D2DDeviceContextPainter( + ID2D1DeviceContext1* device_context) { + Expects(device_context); + device_context_ = device_context; } -platform::Matrix D2DPainter::GetTransform() { +platform::Matrix D2DDeviceContextPainter::GetTransform() { CheckValidation(); D2D1_MATRIX_3X2_F m; - render_target_->GetTransform(&m); + device_context_->GetTransform(&m); return Convert(m); } -void D2DPainter::SetTransform(const platform::Matrix& matrix) { +void D2DDeviceContextPainter::SetTransform(const platform::Matrix& matrix) { CheckValidation(); - render_target_->SetTransform(Convert(matrix)); + device_context_->SetTransform(Convert(matrix)); } -void D2DPainter::ConcatTransform(const Matrix& matrix) { +void D2DDeviceContextPainter::ConcatTransform(const Matrix& matrix) { SetTransform(GetTransform() * matrix); } -void D2DPainter::Clear(const Color& color) { +void D2DDeviceContextPainter::Clear(const Color& color) { CheckValidation(); - render_target_->Clear(Convert(color)); + device_context_->Clear(Convert(color)); } -void D2DPainter::DrawLine(const Point& start, const Point& end, IBrush* brush, - float width) { +void D2DDeviceContextPainter::DrawLine(const Point& start, const Point& end, + IBrush* brush, float width) { CheckValidation(); const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId()); - render_target_->DrawLine(Convert(start), Convert(end), - b->GetD2DBrushInterface(), width); + device_context_->DrawLine(Convert(start), Convert(end), + b->GetD2DBrushInterface(), width); } -void D2DPainter::StrokeRectangle(const Rect& rectangle, IBrush* brush, - float width) { +void D2DDeviceContextPainter::StrokeRectangle(const Rect& rectangle, + IBrush* brush, float width) { CheckValidation(); const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId()); - render_target_->DrawRectangle(Convert(rectangle), b->GetD2DBrushInterface(), - width); + device_context_->DrawRectangle(Convert(rectangle), b->GetD2DBrushInterface(), + width); } -void D2DPainter::FillRectangle(const Rect& rectangle, IBrush* brush) { +void D2DDeviceContextPainter::FillRectangle(const Rect& rectangle, + IBrush* brush) { CheckValidation(); const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId()); - render_target_->FillRectangle(Convert(rectangle), b->GetD2DBrushInterface()); + device_context_->FillRectangle(Convert(rectangle), b->GetD2DBrushInterface()); } -void D2DPainter::StrokeEllipse(const Rect& outline_rect, IBrush* brush, - float width) { +void D2DDeviceContextPainter::StrokeEllipse(const Rect& outline_rect, + IBrush* brush, float width) { CheckValidation(); const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId()); - render_target_->DrawEllipse( + device_context_->DrawEllipse( D2D1::Ellipse(Convert(outline_rect.GetCenter()), outline_rect.width / 2.0f, outline_rect.height / 2.0f), b->GetD2DBrushInterface(), width); } -void D2DPainter::FillEllipse(const Rect& outline_rect, IBrush* brush) { +void D2DDeviceContextPainter::FillEllipse(const Rect& outline_rect, + IBrush* brush) { CheckValidation(); const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId()); - render_target_->FillEllipse( + device_context_->FillEllipse( D2D1::Ellipse(Convert(outline_rect.GetCenter()), outline_rect.width / 2.0f, outline_rect.height / 2.0f), b->GetD2DBrushInterface()); } -void D2DPainter::StrokeGeometry(IGeometry* geometry, IBrush* brush, - float width) { +void D2DDeviceContextPainter::StrokeGeometry(IGeometry* geometry, IBrush* brush, + float width) { CheckValidation(); const auto g = CheckPlatform<D2DGeometry>(geometry, GetPlatformId()); const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId()); - render_target_->DrawGeometry(g->GetComInterface(), b->GetD2DBrushInterface(), - width); + device_context_->DrawGeometry(g->GetComInterface(), b->GetD2DBrushInterface(), + width); } -void D2DPainter::FillGeometry(IGeometry* geometry, IBrush* brush) { +void D2DDeviceContextPainter::FillGeometry(IGeometry* geometry, IBrush* brush) { CheckValidation(); const auto g = CheckPlatform<D2DGeometry>(geometry, GetPlatformId()); const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId()); - render_target_->FillGeometry(g->GetComInterface(), b->GetD2DBrushInterface()); + device_context_->FillGeometry(g->GetComInterface(), + b->GetD2DBrushInterface()); } -void D2DPainter::DrawText(const Point& offset, ITextLayout* text_layout, - IBrush* brush) { +void D2DDeviceContextPainter::DrawText(const Point& offset, + ITextLayout* text_layout, + IBrush* brush) { CheckValidation(); const auto t = CheckPlatform<DWriteTextLayout>(text_layout, GetPlatformId()); const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId()); - render_target_->DrawTextLayout(Convert(offset), t->GetComInterface(), - b->GetD2DBrushInterface()); + device_context_->DrawTextLayout(Convert(offset), t->GetComInterface(), + b->GetD2DBrushInterface()); } -void D2DPainter::DrawImage(const Point& offset, IImage* image) { +void D2DDeviceContextPainter::DrawImage(const Point& offset, IImage* image) { CheckValidation(); const auto i = CheckPlatform<Direct2DImage>(image, GetPlatformId()); Microsoft::WRL::ComPtr<ID2D1DeviceContext> device_context; - render_target_->QueryInterface(device_context.GetAddressOf()); - device_context->DrawImage(i->GetD2DImage(), Convert(offset)); + device_context_->QueryInterface(device_context.GetAddressOf()); + device_context->DrawImage(i->GetD2DBitmap().Get(), Convert(offset)); } -void D2DPainter::PushLayer(const Rect& bounds) { +void D2DDeviceContextPainter::PushLayer(const Rect& bounds) { CheckValidation(); Microsoft::WRL::ComPtr<ID2D1Layer> layer; - ThrowIfFailed(render_target_->CreateLayer(&layer)); + ThrowIfFailed(device_context_->CreateLayer(&layer)); - render_target_->PushLayer(D2D1::LayerParameters(Convert(bounds)), - layer.Get()); + device_context_->PushLayer(D2D1::LayerParameters(Convert(bounds)), + layer.Get()); layers_.push_back(std::move(layer)); } -void D2DPainter::PopLayer() { - render_target_->PopLayer(); +void D2DDeviceContextPainter::PopLayer() { + device_context_->PopLayer(); layers_.pop_back(); } -void D2DPainter::PushState() { +void D2DDeviceContextPainter::PushState() { Microsoft::WRL::ComPtr<ID2D1Factory> factory = nullptr; - render_target_->GetFactory(&factory); + device_context_->GetFactory(&factory); Microsoft::WRL::ComPtr<ID2D1DrawingStateBlock> state_block; factory->CreateDrawingStateBlock(&state_block); - render_target_->SaveDrawingState(state_block.Get()); + device_context_->SaveDrawingState(state_block.Get()); drawing_state_stack_.push_back(std::move(state_block)); } -void D2DPainter::PopState() { +void D2DDeviceContextPainter::PopState() { Expects(!drawing_state_stack_.empty()); auto drawing_state = drawing_state_stack_.back(); drawing_state_stack_.pop_back(); - render_target_->RestoreDrawingState(drawing_state.Get()); + device_context_->RestoreDrawingState(drawing_state.Get()); } -void D2DPainter::EndDraw() { +void D2DDeviceContextPainter::EndDraw() { if (is_drawing_) { is_drawing_ = false; DoEndDraw(); } } -void D2DPainter::CheckValidation() { +void D2DDeviceContextPainter::CheckValidation() { if (!is_drawing_) { throw cru::platform::ReuseException( u"Can't do that on painter after end drawing."); diff --git a/src/win/graphics/direct/WindowPainter.cpp b/src/win/graphics/direct/WindowPainter.cpp index c88667b6..d29ec3ba 100644 --- a/src/win/graphics/direct/WindowPainter.cpp +++ b/src/win/graphics/direct/WindowPainter.cpp @@ -6,7 +6,7 @@ namespace cru::platform::graphics::win::direct { D2DWindowPainter::D2DWindowPainter(D2DWindowRenderTarget* render_target) - : D2DPainter(render_target->GetD2D1DeviceContext()), + : D2DDeviceContextPainter(render_target->GetD2D1DeviceContext()), render_target_(render_target) { render_target_->GetD2D1DeviceContext()->BeginDraw(); } |