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author | crupest <crupest@outlook.com> | 2021-03-13 17:40:18 +0800 |
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committer | crupest <crupest@outlook.com> | 2021-03-13 17:40:18 +0800 |
commit | 7703063a5816b089483e78ccd74bb9902ccfbea8 (patch) | |
tree | b4b0fd45eb6a89831921d6b78c322e6aa882c239 /test/platform | |
parent | 49dfb2bc9f965b398aa12e711148696d28443eaf (diff) | |
download | cru-7703063a5816b089483e78ccd74bb9902ccfbea8.tar.gz cru-7703063a5816b089483e78ccd74bb9902ccfbea8.tar.bz2 cru-7703063a5816b089483e78ccd74bb9902ccfbea8.zip |
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Diffstat (limited to 'test/platform')
-rw-r--r-- | test/platform/CMakeLists.txt | 6 | ||||
-rw-r--r-- | test/platform/MatrixTest.cpp | 37 |
2 files changed, 43 insertions, 0 deletions
diff --git a/test/platform/CMakeLists.txt b/test/platform/CMakeLists.txt new file mode 100644 index 00000000..9ad8fb51 --- /dev/null +++ b/test/platform/CMakeLists.txt @@ -0,0 +1,6 @@ +add_executable(cru_platform_base_test + MatrixTest.cpp +) +target_link_libraries(cru_platform_base_test PRIVATE cru_platform_base cru_test_base) + +gtest_discover_tests(cru_platform_base_test) diff --git a/test/platform/MatrixTest.cpp b/test/platform/MatrixTest.cpp new file mode 100644 index 00000000..3b8aab27 --- /dev/null +++ b/test/platform/MatrixTest.cpp @@ -0,0 +1,37 @@ +#include "cru/platform/GraphBase.hpp" +#include "cru/platform/Matrix.hpp" + +#include <gtest/gtest.h> + +using cru::platform::Matrix; +using cru::platform::Point; + +TEST(Matrix, Rotation) { + Point p(1, 1); + + Point p90 = Matrix::Rotation(90).TransformPoint(p); + ASSERT_FLOAT_EQ(p90.x, -1); + ASSERT_FLOAT_EQ(p90.y, 1); + + Point p180 = Matrix::Rotation(180).TransformPoint(p); + ASSERT_FLOAT_EQ(p180.x, -1); + ASSERT_FLOAT_EQ(p180.y, -1); + + Point p270 = Matrix::Rotation(270).TransformPoint(p); + ASSERT_FLOAT_EQ(p270.x, 1); + ASSERT_FLOAT_EQ(p270.y, -1); +} + +TEST(Matrix, TranslationAndRotation) { + Point p = + (Matrix::Translation(1, 1) * Matrix::Rotation(90)).TransformPoint({1, 1}); + ASSERT_FLOAT_EQ(p.x, -2); + ASSERT_FLOAT_EQ(p.y, 2); +} + +TEST(Matrix, RotationAndTranslation) { + Point p = + (Matrix::Rotation(90) * Matrix::Translation(1, 1)).TransformPoint({1, 1}); + ASSERT_FLOAT_EQ(p.x, 0); + ASSERT_FLOAT_EQ(p.y, 2); +} |