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-rw-r--r--CruUI/graph/graph.h126
1 files changed, 126 insertions, 0 deletions
diff --git a/CruUI/graph/graph.h b/CruUI/graph/graph.h
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+++ b/CruUI/graph/graph.h
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+#pragma once
+
+#include "system_headers.h"
+#include <memory>
+
+#include "base.h"
+
+
+namespace cru
+{
+ namespace graph
+ {
+ class GraphManager;
+
+ //Represents a window render target.
+ class WindowRenderTarget : public Object
+ {
+ public:
+ WindowRenderTarget(GraphManager* graph_manager, HWND hwnd);
+ WindowRenderTarget(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget(WindowRenderTarget&& other) = delete;
+ WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete;
+ ~WindowRenderTarget() override;
+
+ public:
+ //Get the graph manager that created the render target.
+ GraphManager* GetGraphManager() const
+ {
+ return graph_manager_;
+ }
+
+ //Get the d2d device context.
+ inline Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2DDeviceContext() const;
+
+ //Get the target bitmap which can be set as the ID2D1DeviceContext's target.
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> GetTargetBitmap() const
+ {
+ return target_bitmap_;
+ }
+
+ //Resize the underlying buffer.
+ void ResizeBuffer(int width, int height);
+
+ //Set this render target as the d2d device context's target.
+ void SetAsTarget();
+
+ //Present the data of the underlying buffer to the window.
+ void Present();
+
+ private:
+ void CreateTargetBitmap();
+
+ private:
+ GraphManager* graph_manager_;
+ Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
+ };
+
+ struct Dpi
+ {
+ float x;
+ float y;
+ };
+
+ class GraphManager : public Object
+ {
+ public:
+ GraphManager();
+ GraphManager(const GraphManager& other) = delete;
+ GraphManager(GraphManager&& other) = delete;
+ GraphManager& operator=(const GraphManager& other) = delete;
+ GraphManager& operator=(GraphManager&& other) = delete;
+ ~GraphManager() override;
+
+ public:
+ Microsoft::WRL::ComPtr<ID2D1Factory1> GetD2D1Factory() const
+ {
+ return d2d1_factory_;
+ }
+
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2D1DeviceContext() const
+ {
+ return d2d1_device_context_;
+ }
+
+ Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device() const
+ {
+ return d3d11_device_;
+ }
+
+ Microsoft::WRL::ComPtr<IDXGIFactory2> GetDxgiFactory() const
+ {
+ return dxgi_factory_;
+ }
+
+ //Create a window render target with the HWND.
+ std::shared_ptr<WindowRenderTarget> CreateWindowRenderTarget(HWND hwnd);
+
+ //Get the desktop dpi.
+ Dpi GetDpi();
+
+ //Reload system metrics including desktop dpi.
+ void ReloadSystemMetrics();
+
+ private:
+ Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context_;
+ Microsoft::WRL::ComPtr<ID2D1Factory1> d2d1_factory_;
+ Microsoft::WRL::ComPtr<ID2D1Device> d2d1_device_;
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context_;
+ Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory_;
+ Microsoft::WRL::ComPtr<IDWriteFactory> dwrite_factory_;
+ };
+
+ int DipToPixelX(float dip_x);
+ int DipToPixelY(float dip_y);
+ float PixelToDipX(int pixel_x);
+ float PixelToDipY(int pixel_y);
+
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> WindowRenderTarget::GetD2DDeviceContext() const
+ {
+ return graph_manager_->GetD2D1DeviceContext();
+ }
+ }
+}