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-rw-r--r--CruUI/ui/animations/animation.cpp227
1 files changed, 157 insertions, 70 deletions
diff --git a/CruUI/ui/animations/animation.cpp b/CruUI/ui/animations/animation.cpp
index 26b7d5fc..9d05860a 100644
--- a/CruUI/ui/animations/animation.cpp
+++ b/CruUI/ui/animations/animation.cpp
@@ -5,99 +5,186 @@
namespace cru::ui::animations
{
- constexpr int frame_rate = 60;
- constexpr double frame_step_time = 1.0 / frame_rate;
-
- AnimationManager::AnimationManager()
- : timer_action_(new Action<>([this]()
+ namespace details
{
- for (auto& animation : animations_)
+ class AnimationDelegateImpl;
+ constexpr double frame_rate = 60;
+ constexpr AnimationTimeUnit frame_step_time = AnimationTimeUnit(1) / frame_rate;
+
+
+ class AnimationDelegateImpl : public virtual IAnimationDelegate
{
- if (animation.second->Step(frame_step_time))
- InvokeLater([=]
+ public:
+ explicit AnimationDelegateImpl(String tag)
+ : tag_(std::move(tag))
+ {
+
+ }
+ AnimationDelegateImpl(const AnimationDelegateImpl& other) = delete;
+ AnimationDelegateImpl(AnimationDelegateImpl&& other) = delete;
+ AnimationDelegateImpl& operator=(const AnimationDelegateImpl& other) = delete;
+ AnimationDelegateImpl& operator=(AnimationDelegateImpl&& other) = delete;
+ ~AnimationDelegateImpl() override = default;
+
+ void Cancel() override
+ {
+ AnimationManager::GetInstance()->RemoveAnimation(tag_);
+ }
+
+ private:
+ String tag_;
+ };
+
+
+ class Animation : public Object
+ {
+ public:
+ Animation(
+ String tag,
+ AnimationTimeUnit duration,
+ Vector<AnimationStepHandlerPtr> step_handlers,
+ Vector<AnimationStartHandlerPtr> start_handlers,
+ Vector<ActionPtr> finish_handlers,
+ Vector<ActionPtr> cancel_handlers,
+ AnimationDelegatePtr delegate
+ );
+ Animation(const Animation& other) = delete;
+ Animation(Animation&& other) = delete;
+ Animation& operator=(const Animation& other) = delete;
+ Animation& operator=(Animation&& other) = delete;
+ ~Animation() override;
+
+
+ // If finish or invalid, return false.
+ bool Step(AnimationTimeUnit time);
+
+ String GetTag() const
{
- RemoveAnimation(animation.second); //TODO!!!
- });
+ return tag_;
+ }
+
+ private:
+ const String tag_;
+ const AnimationTimeUnit duration_;
+ Vector<AnimationStepHandlerPtr> step_handlers_;
+ Vector<AnimationStartHandlerPtr> start_handlers_;
+ Vector<ActionPtr> finish_handlers_;
+ Vector<ActionPtr> cancel_handlers_;
+ AnimationDelegatePtr delegate_;
+
+ AnimationTimeUnit current_time_ = AnimationTimeUnit::zero();
+ };
+
+ AnimationManager::AnimationManager()
+ : timer_action_(CreateActionPtr([this]()
+ {
+ auto i = animations_.cbegin();
+ while (i != animations_.cend())
+ {
+ auto current_i = i++;
+ if (current_i->second->Step(frame_step_time))
+ animations_.erase(current_i);
+ }
+
+ if (animations_.empty())
+ KillTimer();
+ }))
+ {
+
}
- }))
- {
- }
+ AnimationManager::~AnimationManager()
+ {
+ KillTimer();
+ }
- AnimationManager::~AnimationManager()
- {
- for (auto& animation : animations_)
- delete animation.second;
+ AnimationDelegatePtr AnimationManager::CreateAnimation(String tag, AnimationTimeUnit duration,
+ Vector<AnimationStepHandlerPtr> step_handlers, Vector<AnimationStartHandlerPtr> start_handlers,
+ Vector<ActionPtr> finish_handlers, Vector<ActionPtr> cancel_handlers)
+ {
+ if (animations_.empty())
+ SetTimer();
- if (timer_)
- timer_->Cancel();
- }
+ auto delegate = std::make_shared<AnimationDelegateImpl>(tag);
- void AnimationManager::AddAnimation(Animation* animation)
- {
- if (animations_.empty())
- timer_ = SetInterval(frame_step_time, timer_action_);
+ animations_[tag] = std::make_unique<Animation>(tag, duration, std::move(step_handlers), std::move(start_handlers), std::move(finish_handlers), std::move(cancel_handlers), delegate);
- const auto find_result = animations_.find(animation->GetTag());
- if (find_result != animations_.cend())
- find_result->second->Cancel();
- animations_.insert_or_assign(animation->GetTag(), animation);
- }
+ return delegate;
+ }
- void AnimationManager::RemoveAnimation(Animation* animation)
- {
- const auto find_result = animations_.find(animation->GetTag());
- if (find_result != animations_.cend())
+ void AnimationManager::RemoveAnimation(const String& tag)
{
- delete find_result->second;
- animations_.erase(find_result);
+ const auto find_result = animations_.find(tag);
+ if (find_result != animations_.cend())
+ animations_.erase(find_result);
+
+ if (animations_.empty())
+ KillTimer();
}
- if (animations_.empty())
+ void AnimationManager::SetTimer()
{
- assert(timer_);
- timer_->Cancel();
- timer_ = nullptr;
+ if (timer_ == nullptr)
+ timer_ = SetInterval(std::chrono::duration_cast<std::chrono::milliseconds>(frame_step_time), timer_action_);
}
- }
- Animation::Animation(String tag, const double duration,
- const Vector<std::shared_ptr<Action<Animation*, double>>>& step_handlers,
- const Vector<std::shared_ptr<Action<Animation*>>>& start_handlers,
- const Vector<std::shared_ptr<Action<Animation*>>>& finish_handlers,
- const Vector<std::shared_ptr<Action<Animation*>>>& cancel_handlers
- ) : tag_(std::move(tag)), duration_(duration), step_handlers_(step_handlers),
- start_handlers_(start_handlers), finish_handlers_(finish_handlers), cancel_handlers_(cancel_handlers)
- {
- AnimationManager::GetInstance()->AddAnimation(this);
- }
+ void AnimationManager::KillTimer()
+ {
+ if (timer_ != nullptr)
+ {
+ timer_->Cancel();
+ timer_ = nullptr;
+ }
+ }
- bool Animation::Step(const double time)
- {
- current_time_ += time;
- if (current_time_ > duration_)
+ Animation::Animation(
+ String tag,
+ AnimationTimeUnit duration,
+ Vector<AnimationStepHandlerPtr> step_handlers,
+ Vector<AnimationStartHandlerPtr> start_handlers,
+ Vector<ActionPtr> finish_handlers,
+ Vector<ActionPtr> cancel_handlers,
+ AnimationDelegatePtr delegate
+ ) : tag_(std::move(tag)), duration_(duration),
+ step_handlers_(std::move(step_handlers)),
+ start_handlers_(std::move(start_handlers)),
+ finish_handlers_(std::move(finish_handlers)),
+ cancel_handlers_(std::move(cancel_handlers)),
+ delegate_(std::move(delegate))
+ {
+
+ }
+
+ Animation::~Animation()
{
- for (auto& handler : step_handlers_)
- (*handler)(this, 1);
- for (auto& handler : finish_handlers_)
- (*handler)(this);
- return true;
+ if (current_time_ < duration_)
+ for (auto& handler : cancel_handlers_)
+ (*handler)();
}
- else
+
+ bool Animation::Step(const AnimationTimeUnit time)
{
- for (auto& handler : step_handlers_)
- (*handler)(this, current_time_ / duration_);
- return false;
+ current_time_ += time;
+ if (current_time_ > duration_)
+ {
+ for (auto& handler : step_handlers_)
+ (*handler)(delegate_, 1);
+ for (auto& handler : finish_handlers_)
+ (*handler)();
+ return true;
+ }
+ else
+ {
+ for (auto& handler : step_handlers_)
+ (*handler)(delegate_, current_time_ / duration_);
+ return false;
+ }
}
+
}
- void Animation::Cancel()
+ AnimationDelegatePtr AnimationBuilder::Start() const
{
- for (auto& handler : cancel_handlers_)
- (*handler)(this);
- InvokeLater([this]
- {
- AnimationManager::GetInstance()->RemoveAnimation(this); //TODO!!!
- });
+ return details::AnimationManager::GetInstance()->CreateAnimation(tag, duration, step_handlers_, start_handlers_, finish_handlers_, cancel_handlers_);
}
}