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Diffstat (limited to 'include/cru/platform/native/Window.hpp')
-rw-r--r-- | include/cru/platform/native/Window.hpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/include/cru/platform/native/Window.hpp b/include/cru/platform/native/Window.hpp new file mode 100644 index 00000000..1fcac1fc --- /dev/null +++ b/include/cru/platform/native/Window.hpp @@ -0,0 +1,67 @@ +#pragma once +#include "../Resource.hpp" +#include "Base.hpp" +#include "cru/common/Event.hpp" + +#include <string_view> + +namespace cru::platform::native { +// Represents a native window, which exposes some low-level events and +// operations. +// +// Usually you save an INativeWindowResolver after creating a window. Because +// window may be destroyed when user do certain actions like click the close +// button. Then the INativeWindow instance is destroyed and +// INativeWindowResolver::Resolve return nullptr to indicate the fact. +struct INativeWindow : virtual INativeResource { + virtual std::shared_ptr<INativeWindowResolver> GetResolver() = 0; + + virtual void Close() = 0; + + virtual INativeWindow* GetParent() = 0; + + virtual bool IsVisible() = 0; + virtual void SetVisible(bool is_visible) = 0; + + virtual Size GetClientSize() = 0; + virtual void SetClientSize(const Size& size) = 0; + + // Get the rect of the window containing frame. + // The lefttop of the rect is relative to screen lefttop. + virtual Rect GetWindowRect() = 0; + + // Set the rect of the window containing frame. + // The lefttop of the rect is relative to screen lefttop. + virtual void SetWindowRect(const Rect& rect) = 0; + + // Relative to client lefttop. + virtual Point GetMousePosition() = 0; + + virtual bool CaptureMouse() = 0; + virtual bool ReleaseMouse() = 0; + + virtual void SetCursor(std::shared_ptr<ICursor> cursor) = 0; + + virtual void RequestRepaint() = 0; + + // Remember to call EndDraw on return value and destroy it. + virtual std::unique_ptr<graph::IPainter> BeginPaint() = 0; + + virtual IEvent<std::nullptr_t>* DestroyEvent() = 0; + virtual IEvent<std::nullptr_t>* PaintEvent() = 0; + virtual IEvent<Size>* ResizeEvent() = 0; + virtual IEvent<FocusChangeType>* FocusEvent() = 0; + virtual IEvent<MouseEnterLeaveType>* MouseEnterLeaveEvent() = 0; + virtual IEvent<Point>* MouseMoveEvent() = 0; + virtual IEvent<NativeMouseButtonEventArgs>* MouseDownEvent() = 0; + virtual IEvent<NativeMouseButtonEventArgs>* MouseUpEvent() = 0; + virtual IEvent<NativeKeyEventArgs>* KeyDownEvent() = 0; + virtual IEvent<NativeKeyEventArgs>* KeyUpEvent() = 0; +}; + +// See INativeWindow for more info. +struct INativeWindowResolver : virtual INativeResource { + // Think twice before you save the return value. + virtual INativeWindow* Resolve() = 0; +}; +} // namespace cru::platform::native |