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Diffstat (limited to 'include/cru/platform/win/d2d_util.hpp')
-rw-r--r-- | include/cru/platform/win/d2d_util.hpp | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/include/cru/platform/win/d2d_util.hpp b/include/cru/platform/win/d2d_util.hpp deleted file mode 100644 index 51aea4f8..00000000 --- a/include/cru/platform/win/d2d_util.hpp +++ /dev/null @@ -1,108 +0,0 @@ -#pragma once -#include "win_pre_config.hpp" - -#include "../matrix.hpp" -#include "cru/common/ui_base.hpp" - -namespace cru::platform::win::util { -inline D2D1_MATRIX_3X2_F Convert(const Matrix& matrix) { - D2D1_MATRIX_3X2_F m; - m._11 = matrix.m11; - m._12 = matrix.m12; - m._21 = matrix.m21; - m._22 = matrix.m22; - m._31 = matrix.m31; - m._32 = matrix.m32; - return m; -} - -inline D2D1_COLOR_F Convert(const ui::Color& color) { - return D2D1::ColorF(color.red / 255.0f, color.green / 255.0f, - color.blue / 255.0f, color.alpha / 255.0f); -} - -inline D2D1_POINT_2F Convert(const ui::Point& point) { - return D2D1::Point2F(point.x, point.y); -} - -inline D2D1_RECT_F Convert(const ui::Rect& rect) { - return D2D1::RectF(rect.left, rect.top, rect.left + rect.width, - rect.top + rect.height); -} - -inline D2D1_ROUNDED_RECT Convert(const ui::RoundedRect& rounded_rect) { - return D2D1::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radius_x, - rounded_rect.radius_y); -} - -inline D2D1_ELLIPSE Convert(const ui::Ellipse& ellipse) { - return D2D1::Ellipse(Convert(ellipse.center), ellipse.radius_x, - ellipse.radius_y); -} - -inline Matrix Convert(const D2D1_MATRIX_3X2_F& matrix) { - return Matrix{matrix._11, matrix._12, matrix._21, - matrix._22, matrix._31, matrix._32}; -} - -inline ui::Color Convert(const D2D1_COLOR_F& color) { - auto floor = [](float n) { return static_cast<std::uint8_t>(n + 0.5f); }; - return ui::Color{floor(color.r * 255.0f), floor(color.g * 255.0f), - floor(color.b * 255.0f), floor(color.a * 255.0f)}; -} - -inline ui::Point Convert(const D2D1_POINT_2F& point) { - return ui::Point(point.x, point.y); -} - -inline ui::Rect Convert(const D2D1_RECT_F& rect) { - return ui::Rect(rect.left, rect.top, rect.right - rect.left, - rect.bottom - rect.top); -} - -inline ui::RoundedRect Convert(const D2D1_ROUNDED_RECT& rounded_rect) { - return ui::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radiusX, - rounded_rect.radiusY); -} - -inline ui::Ellipse Convert(const D2D1_ELLIPSE& ellipse) { - return ui::Ellipse(Convert(ellipse.point), ellipse.radiusX, ellipse.radiusY); -} - -inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { - return left.x == right.x && left.y == right.y; -} - -inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { - return !(left == right); -} - -inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { - return left.left == right.left && left.top == right.top && - left.right == right.right && left.bottom == right.bottom; -} - -inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { - return !(left == right); -} - -inline bool operator==(const D2D1_ROUNDED_RECT& left, - const D2D1_ROUNDED_RECT& right) { - return left.rect == right.rect && left.radiusX == right.radiusX && - left.radiusY == right.radiusY; -} - -inline bool operator!=(const D2D1_ROUNDED_RECT& left, - const D2D1_ROUNDED_RECT& right) { - return !(left == right); -} - -inline bool operator==(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) { - return left.point == right.point && left.radiusX == right.radiusX && - left.radiusY == right.radiusY; -} - -inline bool operator!=(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) { - return !(left == right); -} -} // namespace cru::platform::win::util |