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-rw-r--r--include/cru/platform/win/window_render_target.hpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/include/cru/platform/win/window_render_target.hpp b/include/cru/platform/win/window_render_target.hpp
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+++ b/include/cru/platform/win/window_render_target.hpp
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+#pragma once
+#include "win_pre_config.hpp"
+
+#include "cru/common/base.hpp"
+
+
+namespace cru::platform::win {
+class GraphManager;
+
+// Represents a window render target.
+class WindowRenderTarget : public Object {
+ public:
+ WindowRenderTarget(GraphManager* graph_manager, HWND hwnd);
+ WindowRenderTarget(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget(WindowRenderTarget&& other) = delete;
+ WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete;
+ ~WindowRenderTarget() override = default;
+
+ public:
+ // Get the graph manager that created the render target.
+ GraphManager* GetGraphManager() const { return graph_manager_; }
+
+ // Get the target bitmap which can be set as the ID2D1DeviceContext's target.
+ ID2D1Bitmap1* GetTargetBitmap() const { return target_bitmap_.Get(); }
+
+ // Resize the underlying buffer.
+ void ResizeBuffer(int width, int height);
+
+ // Set this render target as the d2d device context's target.
+ void SetAsTarget();
+
+ // Present the data of the underlying buffer to the window.
+ void Present();
+
+ private:
+ void CreateTargetBitmap();
+
+ private:
+ GraphManager* graph_manager_;
+ Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
+};
+} // namespace cru::graph