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-rw-r--r--src/graph/graph.hpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/src/graph/graph.hpp b/src/graph/graph.hpp
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+++ b/src/graph/graph.hpp
@@ -0,0 +1,177 @@
+#pragma once
+
+#include "system_headers.hpp"
+#include <memory>
+
+#include "base.hpp"
+#include "application.hpp"
+
+
+namespace cru::graph
+{
+ class GraphManager;
+
+ //Represents a window render target.
+ class WindowRenderTarget : public Object
+ {
+ public:
+ WindowRenderTarget(GraphManager* graph_manager, HWND hwnd);
+ WindowRenderTarget(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget(WindowRenderTarget&& other) = delete;
+ WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete;
+ ~WindowRenderTarget() override;
+
+ public:
+ //Get the graph manager that created the render target.
+ GraphManager* GetGraphManager() const
+ {
+ return graph_manager_;
+ }
+
+ //Get the d2d device context.
+ inline Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2DDeviceContext() const;
+
+ //Get the target bitmap which can be set as the ID2D1DeviceContext's target.
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> GetTargetBitmap() const
+ {
+ return target_bitmap_;
+ }
+
+ //Resize the underlying buffer.
+ void ResizeBuffer(int width, int height);
+
+ //Set this render target as the d2d device context's target.
+ void SetAsTarget();
+
+ //Present the data of the underlying buffer to the window.
+ void Present();
+
+ private:
+ void CreateTargetBitmap();
+
+ private:
+ GraphManager* graph_manager_;
+ Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
+ };
+
+ struct Dpi
+ {
+ float x;
+ float y;
+ };
+
+ class GraphManager : public Object
+ {
+ public:
+ static GraphManager* GetInstance();
+
+ public:
+ GraphManager();
+ GraphManager(const GraphManager& other) = delete;
+ GraphManager(GraphManager&& other) = delete;
+ GraphManager& operator=(const GraphManager& other) = delete;
+ GraphManager& operator=(GraphManager&& other) = delete;
+ ~GraphManager() override;
+
+ public:
+ Microsoft::WRL::ComPtr<ID2D1Factory1> GetD2D1Factory() const
+ {
+ return d2d1_factory_;
+ }
+
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2D1DeviceContext() const
+ {
+ return d2d1_device_context_;
+ }
+
+ Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device() const
+ {
+ return d3d11_device_;
+ }
+
+ Microsoft::WRL::ComPtr<IDXGIFactory2> GetDxgiFactory() const
+ {
+ return dxgi_factory_;
+ }
+
+ Microsoft::WRL::ComPtr<IDWriteFactory> GetDWriteFactory() const
+ {
+ return dwrite_factory_;
+ }
+
+
+ //Create a window render target with the HWND.
+ std::shared_ptr<WindowRenderTarget> CreateWindowRenderTarget(HWND hwnd);
+
+ //Get the desktop dpi.
+ Dpi GetDpi() const;
+
+ //Reload system metrics including desktop dpi.
+ void ReloadSystemMetrics();
+
+ Microsoft::WRL::ComPtr<IDWriteFontCollection> GetSystemFontCollection() const
+ {
+ return dwrite_system_font_collection_.Get();
+ }
+
+ private:
+ Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context_;
+ Microsoft::WRL::ComPtr<ID2D1Factory1> d2d1_factory_;
+ Microsoft::WRL::ComPtr<ID2D1Device> d2d1_device_;
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context_;
+ Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory_;
+
+ Microsoft::WRL::ComPtr<IDWriteFactory> dwrite_factory_;
+ Microsoft::WRL::ComPtr<IDWriteFontCollection> dwrite_system_font_collection_;
+ };
+
+ inline int DipToPixelInternal(const float dip, const float dpi)
+ {
+ return static_cast<int>(dip * dpi / 96.0f);
+ }
+
+ inline int DipToPixelX(const float dip_x)
+ {
+ return DipToPixelInternal(dip_x, Application::GetInstance()->GetGraphManager()->GetDpi().x);
+ }
+
+ inline int DipToPixelY(const float dip_y)
+ {
+ return DipToPixelInternal(dip_y, Application::GetInstance()->GetGraphManager()->GetDpi().y);
+ }
+
+ inline float DipToPixelInternal(const int pixel, const float dpi)
+ {
+ return static_cast<float>(pixel) * 96.0f / dpi;
+ }
+
+ inline float PixelToDipX(const int pixel_x)
+ {
+ return DipToPixelInternal(pixel_x, Application::GetInstance()->GetGraphManager()->GetDpi().x);
+ }
+
+ inline float PixelToDipY(const int pixel_y)
+ {
+ return DipToPixelInternal(pixel_y, Application::GetInstance()->GetGraphManager()->GetDpi().y);
+ }
+
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> WindowRenderTarget::GetD2DDeviceContext() const
+ {
+ return graph_manager_->GetD2D1DeviceContext();
+ }
+
+ Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidBrush(const D2D1_COLOR_F& color);
+ Microsoft::WRL::ComPtr<IDWriteTextFormat> CreateDefaultTextFormat();
+
+ inline void WithTransform(ID2D1DeviceContext* device_context, const D2D1_MATRIX_3X2_F matrix, const std::function<void(ID2D1DeviceContext*)>& action)
+ {
+ D2D1_MATRIX_3X2_F old_transform;
+ device_context->GetTransform(&old_transform);
+ device_context->SetTransform(old_transform * matrix);
+ action(device_context);
+ device_context->SetTransform(old_transform);
+ }
+}