diff options
Diffstat (limited to 'src/osx/graphics')
-rw-r--r-- | src/osx/graphics/quartz/Geometry.cpp | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/src/osx/graphics/quartz/Geometry.cpp b/src/osx/graphics/quartz/Geometry.cpp index 284f5c4d..37e4645b 100644 --- a/src/osx/graphics/quartz/Geometry.cpp +++ b/src/osx/graphics/quartz/Geometry.cpp @@ -1,4 +1,5 @@ #include "cru/osx/graphics/quartz/Geometry.h" +#include "cru/osx/graphics/quartz/Convert.h" #include <memory> @@ -23,24 +24,42 @@ QuartzGeometryBuilder::~QuartzGeometryBuilder() { CGPathRelease(cg_mutable_path_); } -void QuartzGeometryBuilder::BeginFigure(const Point &point) { - CGPathMoveToPoint(cg_mutable_path_, nullptr, point.x, point.y); +Point QuartzGeometryBuilder::GetCurrentPosition() { + return Convert(CGPathGetCurrentPoint(cg_mutable_path_)); } -void QuartzGeometryBuilder::CloseFigure(bool close) { - if (close) CGPathCloseSubpath(cg_mutable_path_); +void QuartzGeometryBuilder::MoveTo(const Point &point) { + CGPathMoveToPoint(cg_mutable_path_, nullptr, point.x, point.y); } void QuartzGeometryBuilder::LineTo(const Point &point) { CGPathAddLineToPoint(cg_mutable_path_, nullptr, point.x, point.y); } +void QuartzGeometryBuilder::CubicBezierTo(const Point &start_control_point, + const Point &end_control_point, + const Point &end_point) { + CGPathAddCurveToPoint(cg_mutable_path_, nullptr, start_control_point.x, + start_control_point.y, end_control_point.x, + end_control_point.y, end_point.x, end_point.y); +} + void QuartzGeometryBuilder::QuadraticBezierTo(const Point &control_point, const Point &end_point) { CGPathAddQuadCurveToPoint(cg_mutable_path_, nullptr, control_point.x, control_point.y, end_point.x, end_point.y); } +void QuartzGeometryBuilder::ArcTo(const Point &radius, float angle, + bool is_large_arc, bool is_clockwise, + const Point &end_point) { + // TODO: Implement this! +} + +void QuartzGeometryBuilder::CloseFigure(bool close) { + if (close) CGPathCloseSubpath(cg_mutable_path_); +} + std::unique_ptr<IGeometry> QuartzGeometryBuilder::Build() { return std::make_unique<QuartzGeometry>(GetGraphicsFactory(), CGPathCreateCopy(cg_mutable_path_)); |