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Diffstat (limited to 'src/platform/graphics/direct2d/Factory.cpp')
-rw-r--r-- | src/platform/graphics/direct2d/Factory.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/platform/graphics/direct2d/Factory.cpp b/src/platform/graphics/direct2d/Factory.cpp new file mode 100644 index 00000000..c35c53cf --- /dev/null +++ b/src/platform/graphics/direct2d/Factory.cpp @@ -0,0 +1,99 @@ +#include "cru/platform/graphics/direct2d/Factory.h" + +#include "cru/common/log/Logger.h" +#include "cru/platform/graphics/direct2d/Brush.h" +#include "cru/platform/graphics/direct2d/Exception.h" +#include "cru/platform/graphics/direct2d/Font.h" +#include "cru/platform/graphics/direct2d/Geometry.h" +#include "cru/platform/graphics/direct2d/ImageFactory.h" +#include "cru/platform/graphics/direct2d/TextLayout.h" + +#include <cstdlib> +#include <utility> + +namespace cru::platform::graphics::direct2d { + +DirectGraphicsFactory::DirectGraphicsFactory() { + // TODO: Detect repeated creation. Because I don't think we can create two d2d + // and dwrite factory so we need to prevent the "probably dangerous" behavior. + + UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; + +#ifdef CRU_DEBUG + creation_flags |= D3D11_CREATE_DEVICE_DEBUG; +#endif + + const D3D_FEATURE_LEVEL feature_levels[] = { + D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1}; + + Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context; + + ThrowIfFailed(D3D11CreateDevice( + nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags, + feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION, + &d3d11_device_, nullptr, &d3d11_device_context)); + + Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device; + ThrowIfFailed(d3d11_device_->QueryInterface(dxgi_device.GetAddressOf())); + + ThrowIfFailed(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, + IID_PPV_ARGS(&d2d1_factory_))); + + ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_)); + + d2d1_device_context_ = CreateD2D1DeviceContext(); + + // Identify the physical adapter (GPU or card) this device is runs on. + Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter; + ThrowIfFailed(dxgi_device->GetAdapter(&dxgi_adapter)); + + // Get the factory object that created the DXGI device. + ThrowIfFailed(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_))); + + ThrowIfFailed(DWriteCreateFactory( + DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), + reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf()))); + + ThrowIfFailed(dwrite_factory_->GetSystemFontCollection( + &dwrite_system_font_collection_)); + + image_factory_ = std::make_unique<WinImageFactory>(this); +} + +DirectGraphicsFactory::~DirectGraphicsFactory() {} + +Microsoft::WRL::ComPtr<ID2D1DeviceContext1> +DirectGraphicsFactory::CreateD2D1DeviceContext() { + Microsoft::WRL::ComPtr<ID2D1DeviceContext1> d2d1_device_context; + ThrowIfFailed(d2d1_device_->CreateDeviceContext( + D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context)); + return d2d1_device_context; +} + +std::unique_ptr<ISolidColorBrush> +DirectGraphicsFactory::CreateSolidColorBrush() { + return std::make_unique<D2DSolidColorBrush>(this); +} + +std::unique_ptr<IGeometryBuilder> +DirectGraphicsFactory::CreateGeometryBuilder() { + return std::make_unique<D2DGeometryBuilder>(this); +} + +std::unique_ptr<IFont> DirectGraphicsFactory::CreateFont(String font_family, + float font_size) { + return std::make_unique<DWriteFont>(this, std::move(font_family), font_size); +} + +std::unique_ptr<ITextLayout> DirectGraphicsFactory::CreateTextLayout( + std::shared_ptr<IFont> font, String text) { + return std::make_unique<DWriteTextLayout>(this, std::move(font), + std::move(text)); +} + +IImageFactory* DirectGraphicsFactory::GetImageFactory() { + return image_factory_.get(); +} +} // namespace cru::platform::graphics::direct2d |