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-rw-r--r--src/platform_win/win_painter.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/platform_win/win_painter.cpp b/src/platform_win/win_painter.cpp
index 748d5766..b648f97d 100644
--- a/src/platform_win/win_painter.cpp
+++ b/src/platform_win/win_painter.cpp
@@ -6,6 +6,7 @@
#include "cru/platform/win/win_brush.hpp"
#include "cru/platform/win/win_geometry.hpp"
#include "cru/platform/win/win_native_window.hpp"
+#include "cru/platform/win/win_text_layout.hpp"
#include "cru/platform/win/window_render_target.hpp"
#include <cassert>
@@ -28,15 +29,33 @@ WinPainter::~WinPainter() {
}
Matrix WinPainter::GetTransform() {
+ assert(!IsDisposed());
D2D1_MATRIX_3X2_F m;
render_target_->GetTransform(&m);
return util::Convert(m);
}
void WinPainter::SetTransform(const Matrix& matrix) {
+ assert(!IsDisposed());
render_target_->SetTransform(util::Convert(matrix));
}
+void WinPainter::StrokeRectangle(const ui::Rect& rectangle, Brush* brush,
+ float width) {
+ assert(!IsDisposed());
+ const auto b = dynamic_cast<WinBrush*>(brush);
+ assert(b);
+ render_target_->DrawRectangle(util::Convert(rectangle), b->GetD2DBrush(),
+ width);
+}
+
+void WinPainter::FillRectangle(const ui::Rect& rectangle, Brush* brush) {
+ assert(!IsDisposed());
+ const auto b = dynamic_cast<WinBrush*>(brush);
+ assert(b);
+ render_target_->FillRectangle(util::Convert(rectangle), b->GetD2DBrush());
+}
+
void WinPainter::StrokeGeometry(Geometry* geometry, Brush* brush, float width) {
assert(!IsDisposed());
const auto g = dynamic_cast<WinGeometry*>(geometry);
@@ -57,6 +76,18 @@ void WinPainter::FillGeometry(Geometry* geometry, Brush* brush) {
render_target_->FillGeometry(g->GetNative(), b->GetD2DBrush());
}
+void WinPainter::DrawText(const ui::Point& offset, TextLayout* text_layout,
+ Brush* brush) {
+ assert(!IsDisposed());
+ const auto t = dynamic_cast<WinTextLayout*>(text_layout);
+ assert(t);
+ const auto b = dynamic_cast<WinBrush*>(brush);
+ assert(b);
+
+ render_target_->DrawTextLayout(util::Convert(offset),
+ t->GetDWriteTextLayout(), b->GetD2DBrush());
+}
+
void WinPainter::EndDraw() {
if (!IsDisposed()) {
ThrowIfFailed(render_target_->EndDraw());