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Diffstat (limited to 'src/ui/control.h')
-rw-r--r-- | src/ui/control.h | 380 |
1 files changed, 380 insertions, 0 deletions
diff --git a/src/ui/control.h b/src/ui/control.h new file mode 100644 index 00000000..d6cbae40 --- /dev/null +++ b/src/ui/control.h @@ -0,0 +1,380 @@ +#pragma once + +#include "system_headers.h" +#include <unordered_map> +#include <any> +#include <typeinfo> +#include <utility> +#include <fmt/format.h> + +#include "base.h" +#include "ui_base.h" +#include "layout_base.h" +#include "events/ui_event.h" + +namespace cru +{ + namespace ui + { + class Control; + class Window; + + + //the position cache + struct ControlPositionCache + { + //The lefttop relative to the ancestor. + Point lefttop_position_absolute; + }; + + + class Control : public Object + { + friend class Window; + friend class LayoutManager; + + protected: + struct WindowConstructorTag {}; //Used for constructor for class Window. + + explicit Control(bool container = false); + + // Used only for creating Window. It will set window_ as window. + Control(WindowConstructorTag, Window* window); + + public: + Control(const Control& other) = delete; + Control(Control&& other) = delete; + Control& operator=(const Control& other) = delete; + Control& operator=(Control&& other) = delete; + ~Control() override; + + public: + + //*************** region: tree *************** + + bool IsContainer() const + { + return is_container_; + } + + //Get parent of control, return nullptr if it has no parent. + Control* GetParent() const + { + return parent_; + } + + //Traverse the children + void ForeachChild(Function<void(Control*)>&& predicate) const; + void ForeachChild(Function<FlowControl(Control*)>&& predicate) const; + + //Return a vector of all children. This function will create a + //temporary copy of vector of children. If you just want to + //traverse all children, just call ForeachChild. + Vector<Control*> GetChildren() const + { + return children_; + } + + //Add a child at tail. + void AddChild(Control* control); + + //Add a child before the position. + void AddChild(Control* control, int position); + + //Remove a child. + void RemoveChild(Control* child); + + //Remove a child at specified position. + void RemoveChild(int position); + + //Get the ancestor of the control. + Control* GetAncestor(); + + //Get the window if attached, otherwise, return nullptr. + Window* GetWindow() const + { + return window_; + } + + //Traverse the tree rooted the control including itself. + void TraverseDescendants(Function<void(Control*)>&& predicate); + + //*************** region: position and size *************** + // Position and size part must be isolated from layout part. + // All the operations in this part must be done independently. + // And layout part must use api of this part. + + //Get the lefttop relative to its parent. + virtual Point GetPositionRelative(); + + //Set the lefttop relative to its parent. + virtual void SetPositionRelative(const Point& position); + + //Get the actual size. + virtual Size GetSize(); + + //Set the actual size directly without re-layout. + virtual void SetSize(const Size& size); + + //Get lefttop relative to ancestor. This is only valid when + //attached to window. Notice that the value is cached. + //You can invalidate and recalculate it by calling "InvalidatePositionCache". + Point GetPositionAbsolute() const; + + //Local point to absolute point. + Point LocalToAbsolute(const Point& point) const; + + //Absolute point to local point. + Point AbsoluteToLocal(const Point& point) const; + + virtual bool IsPointInside(const Point& point); + + + //*************** region: graphic *************** + + //Draw this control and its child controls. + void Draw(ID2D1DeviceContext* device_context); + + virtual void Repaint(); + + //*************** region: focus *************** + + bool RequestFocus(); + + bool HasFocus(); + + bool IsFocusOnPressed() const + { + return is_focus_on_pressed_; + } + + void SetFocusOnPressed(const bool value) + { + is_focus_on_pressed_ = value; + } + + //*************** region: layout *************** + + void Relayout(); + + void Measure(const Size& available_size); + + void Layout(const Rect& rect); + + Size GetDesiredSize() const; + + void SetDesiredSize(const Size& desired_size); + + BasicLayoutParams* GetLayoutParams() + { + return &layout_params_; + } + + //*************** region: additional properties *************** + template <typename T> + std::optional<T> GetAdditionalProperty(const String& key) + { + try + { + const auto find_result = additional_properties_.find(key); + if (find_result != additional_properties_.cend()) + return std::any_cast<T>(find_result->second); + else + return std::nullopt; + } + catch (const std::bad_any_cast&) + { + throw std::runtime_error(fmt::format("Key \"{}\" is not of the type {}.", ToUtf8String(key), typeid(T).name())); + } + } + + template <typename T> + void SetAdditionalProperty(const String& key, const T& value) + { + additional_properties_[key] = std::make_any<T>(value); + } + + template <typename T> + void SetAdditionalProperty(const String& key, T&& value) + { + additional_properties_[key] = std::make_any<T>(std::move(value)); + } + + //*************** region: events *************** + //Raised when mouse enter the control. + events::MouseEvent mouse_enter_event; + //Raised when mouse is leave the control. + events::MouseEvent mouse_leave_event; + //Raised when mouse is move in the control. + events::MouseEvent mouse_move_event; + //Raised when a mouse button is pressed in the control. + events::MouseButtonEvent mouse_down_event; + //Raised when a mouse button is released in the control. + events::MouseButtonEvent mouse_up_event; + //Raised when a mouse button is pressed in the control and released in the control with mouse not leaving it between two operations. + events::MouseButtonEvent mouse_click_event; + + events::KeyEvent key_down_event; + events::KeyEvent key_up_event; + events::CharEvent char_event; + + events::FocusChangeEvent get_focus_event; + events::FocusChangeEvent lose_focus_event; + + events::DrawEvent draw_event; + + events::PositionChangedEvent position_changed_event; + events::SizeChangedEvent size_changed_event; + + protected: + //Invoked when a child is added. Overrides should invoke base. + virtual void OnAddChild(Control* child); + //Invoked when a child is removed. Overrides should invoke base. + virtual void OnRemoveChild(Control* child); + + //Invoked when the control is attached to a window. Overrides should invoke base. + virtual void OnAttachToWindow(Window* window); + //Invoked when the control is detached to a window. Overrides should invoke base. + virtual void OnDetachToWindow(Window* window); + + virtual void OnDraw(ID2D1DeviceContext* device_context); + + + // For a event, the window event system will first dispatch event to core functions. + // Therefore for particular controls, you should do essential actions in core functions, + // and override version should invoke base version. The base core function + // in "Control" class will call corresponding non-core function and call "Raise" on + // event objects. So user custom actions should be done by overriding non-core function + // and calling the base version is optional. + + //*************** region: position and size event *************** + virtual void OnPositionChanged(events::PositionChangedEventArgs& args); + virtual void OnSizeChanged(events::SizeChangedEventArgs& args); + + virtual void OnPositionChangedCore(events::PositionChangedEventArgs& args); + virtual void OnSizeChangedCore(events::SizeChangedEventArgs& args); + + void RaisePositionChangedEvent(events::PositionChangedEventArgs& args); + void RaiseSizeChangedEvent(events::SizeChangedEventArgs& args); + + //*************** region: mouse event *************** + virtual void OnMouseEnter(events::MouseEventArgs& args); + virtual void OnMouseLeave(events::MouseEventArgs& args); + virtual void OnMouseMove(events::MouseEventArgs& args); + virtual void OnMouseDown(events::MouseButtonEventArgs& args); + virtual void OnMouseUp(events::MouseButtonEventArgs& args); + virtual void OnMouseClick(events::MouseButtonEventArgs& args); + + virtual void OnMouseEnterCore(events::MouseEventArgs& args); + virtual void OnMouseLeaveCore(events::MouseEventArgs& args); + virtual void OnMouseMoveCore(events::MouseEventArgs& args); + virtual void OnMouseDownCore(events::MouseButtonEventArgs& args); + virtual void OnMouseUpCore(events::MouseButtonEventArgs& args); + virtual void OnMouseClickCore(events::MouseButtonEventArgs& args); + + void RaiseMouseEnterEvent(events::MouseEventArgs& args); + void RaiseMouseLeaveEvent(events::MouseEventArgs& args); + void RaiseMouseMoveEvent(events::MouseEventArgs& args); + void RaiseMouseDownEvent(events::MouseButtonEventArgs& args); + void RaiseMouseUpEvent(events::MouseButtonEventArgs& args); + void RaiseMouseClickEvent(events::MouseButtonEventArgs& args); + + virtual void OnMouseClickBegin(MouseButton button); + virtual void OnMouseClickEnd(MouseButton button); + + //*************** region: keyboard event *************** + virtual void OnKeyDown(events::KeyEventArgs& args); + virtual void OnKeyUp(events::KeyEventArgs& args); + virtual void OnChar(events::CharEventArgs& args); + + virtual void OnKeyDownCore(events::KeyEventArgs& args); + virtual void OnKeyUpCore(events::KeyEventArgs& args); + virtual void OnCharCore(events::CharEventArgs& args); + + void RaiseKeyDownEvent(events::KeyEventArgs& args); + void RaiseKeyUpEvent(events::KeyEventArgs& args); + void RaiseCharEvent(events::CharEventArgs& args); + + //*************** region: focus event *************** + virtual void OnGetFocus(events::FocusChangeEventArgs& args); + virtual void OnLoseFocus(events::FocusChangeEventArgs& args); + + virtual void OnGetFocusCore(events::FocusChangeEventArgs& args); + virtual void OnLoseFocusCore(events::FocusChangeEventArgs& args); + + void RaiseGetFocusEvent(events::FocusChangeEventArgs& args); + void RaiseLoseFocusEvent(events::FocusChangeEventArgs& args); + + //*************** region: layout *************** + virtual Size OnMeasure(const Size& available_size); + virtual void OnLayout(const Rect& rect); + + private: + // Only for layout manager to use. + // Check if the old position is updated to current position. + // If not, then a notify of position change and update will + // be done. + void CheckAndNotifyPositionChanged(); + + void ThrowIfNotContainer() const + { + if (!is_container_) + throw std::runtime_error("You can't perform such operation on a non-container control."); + } + + private: + bool is_container_; + + protected: + Window * window_ = nullptr; // protected for Window class to write it as itself in constructor. + + private: + Control * parent_ = nullptr; + Vector<Control*> children_{}; + + // When position is changed and notification hasn't been + // sent, it will be the old position. When position is changed + // more than once, it will be the oldest position since last + // notification. If notification has been sent, it will be updated + // to position_. + Point old_position_ = Point::Zero(); + Point position_ = Point::Zero(); + Size size_ = Size::Zero(); + + ControlPositionCache position_cache_{}; + + bool is_mouse_inside_ = false; + + std::unordered_map<MouseButton, bool> is_mouse_click_valid_map_ + { + { MouseButton::Left, true }, + { MouseButton::Middle, true }, + { MouseButton::Right, true } + }; // used for clicking determination + + BasicLayoutParams layout_params_{}; + Size desired_size_ = Size::Zero(); + + std::unordered_map<String, std::any> additional_properties_{}; + + bool is_focus_on_pressed_ = true; + }; + + // Find the lowest common ancestor. + // Return nullptr if "left" and "right" are not in the same tree. + Control* FindLowestCommonAncestor(Control* left, Control* right); + + // Return the ancestor if one control is the ancestor of the other one, otherwise nullptr. + Control* IsAncestorOrDescendant(Control* left, Control* right); + + template <typename TControl, typename... Args> + TControl* CreateWithLayout(const LayoutSideParams& width, const LayoutSideParams& height, Args&&... args) + { + static_assert(std::is_base_of_v<Control, TControl>, "TControl is not a control class."); + TControl* control = TControl::Create(std::forward<Args>(args)...); + control->GetLayoutParams()->width = width; + control->GetLayoutParams()->height = height; + return control; + } + } +} |