diff options
Diffstat (limited to 'src/ui/window.cpp')
-rw-r--r-- | src/ui/window.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/ui/window.cpp b/src/ui/window.cpp index c0ee1a83..23bda285 100644 --- a/src/ui/window.cpp +++ b/src/ui/window.cpp @@ -99,6 +99,8 @@ Window* Window::CreateOverlapped() { } Window::Window(tag_overlapped_constructor) { + using namespace std::placeholders; + native_window_ = platform::UiApplication::GetInstance()->CreateWindow(nullptr); render_object_.reset(new render::WindowRenderObject(this)); @@ -108,12 +110,21 @@ Window::Window(tag_overlapped_constructor) { event_revokers_.push_back(native_window_->PaintEvent()->AddHandler( std::bind(&Window::OnNativePaint, this))); event_revokers_.push_back(native_window_->ResizeEvent()->AddHandler( - std::bind(&Window::OnNativeResize, this))); - event_revokers_.push_back(native_window_->FocusEvent()->AddHandler( - std::bind(&Window::OnNativeFocus, this))); + std::bind(&Window::OnNativeResize, this, _1))); event_revokers_.push_back(native_window_->FocusEvent()->AddHandler( - std::bind(&Window::OnNativeFocus, this))); - //TODO! + std::bind(&Window::OnNativeFocus, this, _1))); + event_revokers_.push_back(native_window_->MouseEnterLeaveEvent()->AddHandler( + std::bind(&Window::OnNativeMouseEnterLeave, this, _1))); + event_revokers_.push_back(native_window_->MouseMoveEvent()->AddHandler( + std::bind(&Window::OnNativeMouseMove, this, _1))); + event_revokers_.push_back(native_window_->MouseDownEvent()->AddHandler( + std::bind(&Window::OnNativeMouseDown, this, _1, _2))); + event_revokers_.push_back(native_window_->MouseUpEvent()->AddHandler( + std::bind(&Window::OnNativeMouseUp, this, _1, _2))); + event_revokers_.push_back(native_window_->KeyDownEvent()->AddHandler( + std::bind(&Window::OnNativeKeyDown, this, _1))); + event_revokers_.push_back(native_window_->KeyUpEvent()->AddHandler( + std::bind(&Window::OnNativeKeyUp, this, _1))); } Window::~Window() { @@ -157,7 +168,7 @@ void Window::OnNativeDestroy() { delete this; } void Window::OnNativePaint() { const auto painter = - std::make_unique<platform::Painter>(native_window_->BeginPaint()); + std::unique_ptr<platform::Painter>(native_window_->BeginPaint()); render_object_->Draw(painter.get()); painter->EndDraw(); } |