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-rw-r--r--src/win/graphics/direct/Geometry.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/win/graphics/direct/Geometry.cpp b/src/win/graphics/direct/Geometry.cpp
new file mode 100644
index 00000000..8aa961b2
--- /dev/null
+++ b/src/win/graphics/direct/Geometry.cpp
@@ -0,0 +1,62 @@
+#include "cru/win/graphics/direct/Geometry.hpp"
+
+#include "cru/win/graphics/direct/ConvertUtil.hpp"
+#include "cru/win/graphics/direct/Exception.hpp"
+#include "cru/win/graphics/direct/Factory.hpp"
+
+namespace cru::platform::graphics::win::direct {
+D2DGeometryBuilder::D2DGeometryBuilder(DirectGraphFactory* factory)
+ : DirectGraphResource(factory) {
+ ThrowIfFailed(factory->GetD2D1Factory()->CreatePathGeometry(&geometry_));
+ ThrowIfFailed(geometry_->Open(&geometry_sink_));
+}
+
+void D2DGeometryBuilder::CheckValidation() {
+ if (!IsValid())
+ throw ReuseException("The geometry builder is already disposed.");
+}
+
+void D2DGeometryBuilder::BeginFigure(const Point& point) {
+ CheckValidation();
+ geometry_sink_->BeginFigure(Convert(point), D2D1_FIGURE_BEGIN_FILLED);
+}
+
+void D2DGeometryBuilder::LineTo(const Point& point) {
+ CheckValidation();
+ geometry_sink_->AddLine(Convert(point));
+}
+
+void D2DGeometryBuilder::QuadraticBezierTo(const Point& control_point,
+ const Point& end_point) {
+ CheckValidation();
+ geometry_sink_->AddQuadraticBezier(
+ D2D1::QuadraticBezierSegment(Convert(control_point), Convert(end_point)));
+}
+
+void D2DGeometryBuilder::CloseFigure(bool close) {
+ CheckValidation();
+ geometry_sink_->EndFigure(close ? D2D1_FIGURE_END_CLOSED
+ : D2D1_FIGURE_END_OPEN);
+}
+
+std::unique_ptr<IGeometry> D2DGeometryBuilder::Build() {
+ CheckValidation();
+ ThrowIfFailed(geometry_sink_->Close());
+ geometry_sink_ = nullptr;
+ auto geometry =
+ std::make_unique<D2DGeometry>(GetDirectFactory(), std::move(geometry_));
+ geometry_ = nullptr;
+ return geometry;
+}
+
+D2DGeometry::D2DGeometry(DirectGraphFactory* factory,
+ Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry)
+ : DirectGraphResource(factory), geometry_(std::move(geometry)) {}
+
+bool D2DGeometry::FillContains(const Point& point) {
+ BOOL result;
+ ThrowIfFailed(geometry_->FillContainsPoint(
+ Convert(point), D2D1::Matrix3x2F::Identity(), &result));
+ return result != 0;
+}
+} // namespace cru::platform::graphics::win::direct