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-rw-r--r--src/win/graphics/direct/Factory.cpp4
-rw-r--r--src/win/graphics/direct/Image.cpp31
-rw-r--r--src/win/graphics/direct/ImageFactory.cpp5
-rw-r--r--src/win/graphics/direct/Painter.cpp107
-rw-r--r--src/win/graphics/direct/WindowPainter.cpp2
5 files changed, 86 insertions, 63 deletions
diff --git a/src/win/graphics/direct/Factory.cpp b/src/win/graphics/direct/Factory.cpp
index 86ca01b9..cbdfe991 100644
--- a/src/win/graphics/direct/Factory.cpp
+++ b/src/win/graphics/direct/Factory.cpp
@@ -81,9 +81,9 @@ DirectGraphicsFactory::DirectGraphicsFactory() {
DirectGraphicsFactory::~DirectGraphicsFactory() { UninitializeCom(); }
-Microsoft::WRL::ComPtr<ID2D1DeviceContext>
+Microsoft::WRL::ComPtr<ID2D1DeviceContext1>
DirectGraphicsFactory::CreateD2D1DeviceContext() {
- Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context;
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext1> d2d1_device_context;
ThrowIfFailed(d2d1_device_->CreateDeviceContext(
D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context));
return d2d1_device_context;
diff --git a/src/win/graphics/direct/Image.cpp b/src/win/graphics/direct/Image.cpp
index 46b763be..d09a7016 100644
--- a/src/win/graphics/direct/Image.cpp
+++ b/src/win/graphics/direct/Image.cpp
@@ -1,15 +1,32 @@
#include "cru/win/graphics/direct/Image.hpp"
+#include "cru/common/platform/win/Exception.hpp"
+#include "cru/win/graphics/direct/ConvertUtil.hpp"
+#include "cru/win/graphics/direct/Exception.hpp"
+#include "cru/win/graphics/direct/Factory.hpp"
namespace cru::platform::graphics::win::direct {
Direct2DImage::Direct2DImage(DirectGraphicsFactory* graphics_factory,
- ID2D1Image* d2d_image, bool auto_release)
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> d2d_bitmap)
: DirectGraphicsResource(graphics_factory),
- d2d_image_(d2d_image),
- auto_release_(auto_release) {}
+ d2d_bitmap_(std::move(d2d_bitmap)) {}
-Direct2DImage::~Direct2DImage() {
- if (auto_release_) {
- d2d_image_->Release();
- }
+Direct2DImage::~Direct2DImage() {}
+
+float Direct2DImage::GetWidth() { return d2d_bitmap_->GetSize().width; }
+
+float Direct2DImage::GetHeight() { return d2d_bitmap_->GetSize().height; }
+
+std::unique_ptr<IImage> Direct2DImage::CreateWithRect(const Rect& rect) {
+ auto device_context = GetDirectFactory()->CreateD2D1DeviceContext();
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> bitmap;
+ ThrowIfFailed(device_context->CreateBitmap(
+ D2D1::SizeU(rect.width, rect.height), nullptr, 0,
+ D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET), &bitmap));
+ device_context->SetTarget(bitmap.Get());
+ device_context->BeginDraw();
+ device_context->DrawBitmap(d2d_bitmap_.Get(), Convert(rect));
+ ThrowIfFailed(device_context->EndDraw());
+ return std::make_unique<Direct2DImage>(GetDirectFactory(), std::move(bitmap));
}
+
} // namespace cru::platform::graphics::win::direct
diff --git a/src/win/graphics/direct/ImageFactory.cpp b/src/win/graphics/direct/ImageFactory.cpp
index dc43a9b9..ced590ec 100644
--- a/src/win/graphics/direct/ImageFactory.cpp
+++ b/src/win/graphics/direct/ImageFactory.cpp
@@ -43,10 +43,11 @@ std::unique_ptr<IImage> WinImageFactory::DecodeFromStream(io::Stream* stream) {
auto d2d_context = graphics_factory_->GetDefaultD2D1DeviceContext();
- ID2D1Bitmap* d2d_image;
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> d2d_image;
d2d_context->CreateBitmapFromWicBitmap(wic_bitmap_frame_decode.Get(), NULL,
&d2d_image);
- return std::make_unique<Direct2DImage>(graphics_factory_, d2d_image, true);
+ return std::make_unique<Direct2DImage>(graphics_factory_,
+ std::move(d2d_image));
}
} // namespace cru::platform::graphics::win::direct
diff --git a/src/win/graphics/direct/Painter.cpp b/src/win/graphics/direct/Painter.cpp
index 26a4bb14..395b1d90 100644
--- a/src/win/graphics/direct/Painter.cpp
+++ b/src/win/graphics/direct/Painter.cpp
@@ -11,150 +11,155 @@
#include <type_traits>
namespace cru::platform::graphics::win::direct {
-D2DPainter::D2DPainter(ID2D1RenderTarget* render_target) {
- Expects(render_target);
- render_target_ = render_target;
+D2DDeviceContextPainter::D2DDeviceContextPainter(
+ ID2D1DeviceContext1* device_context) {
+ Expects(device_context);
+ device_context_ = device_context;
}
-platform::Matrix D2DPainter::GetTransform() {
+platform::Matrix D2DDeviceContextPainter::GetTransform() {
CheckValidation();
D2D1_MATRIX_3X2_F m;
- render_target_->GetTransform(&m);
+ device_context_->GetTransform(&m);
return Convert(m);
}
-void D2DPainter::SetTransform(const platform::Matrix& matrix) {
+void D2DDeviceContextPainter::SetTransform(const platform::Matrix& matrix) {
CheckValidation();
- render_target_->SetTransform(Convert(matrix));
+ device_context_->SetTransform(Convert(matrix));
}
-void D2DPainter::ConcatTransform(const Matrix& matrix) {
+void D2DDeviceContextPainter::ConcatTransform(const Matrix& matrix) {
SetTransform(GetTransform() * matrix);
}
-void D2DPainter::Clear(const Color& color) {
+void D2DDeviceContextPainter::Clear(const Color& color) {
CheckValidation();
- render_target_->Clear(Convert(color));
+ device_context_->Clear(Convert(color));
}
-void D2DPainter::DrawLine(const Point& start, const Point& end, IBrush* brush,
- float width) {
+void D2DDeviceContextPainter::DrawLine(const Point& start, const Point& end,
+ IBrush* brush, float width) {
CheckValidation();
const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId());
- render_target_->DrawLine(Convert(start), Convert(end),
- b->GetD2DBrushInterface(), width);
+ device_context_->DrawLine(Convert(start), Convert(end),
+ b->GetD2DBrushInterface(), width);
}
-void D2DPainter::StrokeRectangle(const Rect& rectangle, IBrush* brush,
- float width) {
+void D2DDeviceContextPainter::StrokeRectangle(const Rect& rectangle,
+ IBrush* brush, float width) {
CheckValidation();
const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId());
- render_target_->DrawRectangle(Convert(rectangle), b->GetD2DBrushInterface(),
- width);
+ device_context_->DrawRectangle(Convert(rectangle), b->GetD2DBrushInterface(),
+ width);
}
-void D2DPainter::FillRectangle(const Rect& rectangle, IBrush* brush) {
+void D2DDeviceContextPainter::FillRectangle(const Rect& rectangle,
+ IBrush* brush) {
CheckValidation();
const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId());
- render_target_->FillRectangle(Convert(rectangle), b->GetD2DBrushInterface());
+ device_context_->FillRectangle(Convert(rectangle), b->GetD2DBrushInterface());
}
-void D2DPainter::StrokeEllipse(const Rect& outline_rect, IBrush* brush,
- float width) {
+void D2DDeviceContextPainter::StrokeEllipse(const Rect& outline_rect,
+ IBrush* brush, float width) {
CheckValidation();
const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId());
- render_target_->DrawEllipse(
+ device_context_->DrawEllipse(
D2D1::Ellipse(Convert(outline_rect.GetCenter()),
outline_rect.width / 2.0f, outline_rect.height / 2.0f),
b->GetD2DBrushInterface(), width);
}
-void D2DPainter::FillEllipse(const Rect& outline_rect, IBrush* brush) {
+void D2DDeviceContextPainter::FillEllipse(const Rect& outline_rect,
+ IBrush* brush) {
CheckValidation();
const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId());
- render_target_->FillEllipse(
+ device_context_->FillEllipse(
D2D1::Ellipse(Convert(outline_rect.GetCenter()),
outline_rect.width / 2.0f, outline_rect.height / 2.0f),
b->GetD2DBrushInterface());
}
-void D2DPainter::StrokeGeometry(IGeometry* geometry, IBrush* brush,
- float width) {
+void D2DDeviceContextPainter::StrokeGeometry(IGeometry* geometry, IBrush* brush,
+ float width) {
CheckValidation();
const auto g = CheckPlatform<D2DGeometry>(geometry, GetPlatformId());
const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId());
- render_target_->DrawGeometry(g->GetComInterface(), b->GetD2DBrushInterface(),
- width);
+ device_context_->DrawGeometry(g->GetComInterface(), b->GetD2DBrushInterface(),
+ width);
}
-void D2DPainter::FillGeometry(IGeometry* geometry, IBrush* brush) {
+void D2DDeviceContextPainter::FillGeometry(IGeometry* geometry, IBrush* brush) {
CheckValidation();
const auto g = CheckPlatform<D2DGeometry>(geometry, GetPlatformId());
const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId());
- render_target_->FillGeometry(g->GetComInterface(), b->GetD2DBrushInterface());
+ device_context_->FillGeometry(g->GetComInterface(),
+ b->GetD2DBrushInterface());
}
-void D2DPainter::DrawText(const Point& offset, ITextLayout* text_layout,
- IBrush* brush) {
+void D2DDeviceContextPainter::DrawText(const Point& offset,
+ ITextLayout* text_layout,
+ IBrush* brush) {
CheckValidation();
const auto t = CheckPlatform<DWriteTextLayout>(text_layout, GetPlatformId());
const auto b = CheckPlatform<ID2DBrush>(brush, GetPlatformId());
- render_target_->DrawTextLayout(Convert(offset), t->GetComInterface(),
- b->GetD2DBrushInterface());
+ device_context_->DrawTextLayout(Convert(offset), t->GetComInterface(),
+ b->GetD2DBrushInterface());
}
-void D2DPainter::DrawImage(const Point& offset, IImage* image) {
+void D2DDeviceContextPainter::DrawImage(const Point& offset, IImage* image) {
CheckValidation();
const auto i = CheckPlatform<Direct2DImage>(image, GetPlatformId());
Microsoft::WRL::ComPtr<ID2D1DeviceContext> device_context;
- render_target_->QueryInterface(device_context.GetAddressOf());
- device_context->DrawImage(i->GetD2DImage(), Convert(offset));
+ device_context_->QueryInterface(device_context.GetAddressOf());
+ device_context->DrawImage(i->GetD2DBitmap().Get(), Convert(offset));
}
-void D2DPainter::PushLayer(const Rect& bounds) {
+void D2DDeviceContextPainter::PushLayer(const Rect& bounds) {
CheckValidation();
Microsoft::WRL::ComPtr<ID2D1Layer> layer;
- ThrowIfFailed(render_target_->CreateLayer(&layer));
+ ThrowIfFailed(device_context_->CreateLayer(&layer));
- render_target_->PushLayer(D2D1::LayerParameters(Convert(bounds)),
- layer.Get());
+ device_context_->PushLayer(D2D1::LayerParameters(Convert(bounds)),
+ layer.Get());
layers_.push_back(std::move(layer));
}
-void D2DPainter::PopLayer() {
- render_target_->PopLayer();
+void D2DDeviceContextPainter::PopLayer() {
+ device_context_->PopLayer();
layers_.pop_back();
}
-void D2DPainter::PushState() {
+void D2DDeviceContextPainter::PushState() {
Microsoft::WRL::ComPtr<ID2D1Factory> factory = nullptr;
- render_target_->GetFactory(&factory);
+ device_context_->GetFactory(&factory);
Microsoft::WRL::ComPtr<ID2D1DrawingStateBlock> state_block;
factory->CreateDrawingStateBlock(&state_block);
- render_target_->SaveDrawingState(state_block.Get());
+ device_context_->SaveDrawingState(state_block.Get());
drawing_state_stack_.push_back(std::move(state_block));
}
-void D2DPainter::PopState() {
+void D2DDeviceContextPainter::PopState() {
Expects(!drawing_state_stack_.empty());
auto drawing_state = drawing_state_stack_.back();
drawing_state_stack_.pop_back();
- render_target_->RestoreDrawingState(drawing_state.Get());
+ device_context_->RestoreDrawingState(drawing_state.Get());
}
-void D2DPainter::EndDraw() {
+void D2DDeviceContextPainter::EndDraw() {
if (is_drawing_) {
is_drawing_ = false;
DoEndDraw();
}
}
-void D2DPainter::CheckValidation() {
+void D2DDeviceContextPainter::CheckValidation() {
if (!is_drawing_) {
throw cru::platform::ReuseException(
u"Can't do that on painter after end drawing.");
diff --git a/src/win/graphics/direct/WindowPainter.cpp b/src/win/graphics/direct/WindowPainter.cpp
index c88667b6..d29ec3ba 100644
--- a/src/win/graphics/direct/WindowPainter.cpp
+++ b/src/win/graphics/direct/WindowPainter.cpp
@@ -6,7 +6,7 @@
namespace cru::platform::graphics::win::direct {
D2DWindowPainter::D2DWindowPainter(D2DWindowRenderTarget* render_target)
- : D2DPainter(render_target->GetD2D1DeviceContext()),
+ : D2DDeviceContextPainter(render_target->GetD2D1DeviceContext()),
render_target_(render_target) {
render_target_->GetD2D1DeviceContext()->BeginDraw();
}