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#pragma once
#include "system_headers.h"
#include <memory>
#include <optional>
#include "base.h"
namespace cru
{
class Application;
namespace ui
{
class WindowClass;
class WindowManager;
namespace animations::details
{
class AnimationManager;
}
}
namespace graph
{
class GraphManager;
}
class TimerManager;
class GodWindow : public Object
{
public:
explicit GodWindow(Application* application);
GodWindow(const GodWindow& other) = delete;
GodWindow(GodWindow&& other) = delete;
GodWindow& operator=(const GodWindow& other) = delete;
GodWindow& operator=(GodWindow&& other) = delete;
~GodWindow() override;
HWND GetHandle() const
{
return hwnd_;
}
std::optional<LRESULT> HandleGodWindowMessage(HWND hwnd, int msg, WPARAM w_param, LPARAM l_param);
private:
Application* application_;
std::unique_ptr<ui::WindowClass> god_window_class_;
HWND hwnd_;
};
class Application : public Object
{
public:
static Application* GetInstance();
private:
static Application* instance_;
public:
explicit Application(HINSTANCE h_instance);
Application(const Application&) = delete;
Application(Application&&) = delete;
Application& operator = (const Application&) = delete;
Application& operator = (Application&&) = delete;
~Application() override;
public:
int Run();
void Quit(int quit_code);
ui::WindowManager* GetWindowManager() const
{
return window_manager_.get();
}
graph::GraphManager* GetGraphManager() const
{
return graph_manager_.get();
}
TimerManager* GetTimerManager() const
{
return timer_manager_.get();
}
ui::animations::details::AnimationManager* GetAnimationManager() const
{
return animation_manager_.get();
}
HINSTANCE GetInstanceHandle() const
{
return h_instance_;
}
GodWindow* GetGodWindow() const
{
return god_window_.get();
}
#ifdef CRU_DEBUG_DRAW_CONTROL_BORDER
Microsoft::WRL::ComPtr<ID2D1Brush> GetDebugBorderBrush() const
{
return debug_border_brush_;
}
#endif
private:
HINSTANCE h_instance_;
std::unique_ptr<ui::WindowManager> window_manager_;
std::unique_ptr<graph::GraphManager> graph_manager_;
std::unique_ptr<TimerManager> timer_manager_;
std::unique_ptr<ui::animations::details::AnimationManager> animation_manager_;
std::unique_ptr<GodWindow> god_window_;
#ifdef CRU_DEBUG_DRAW_CONTROL_BORDER
Microsoft::WRL::ComPtr<ID2D1Brush> debug_border_brush_;
#endif
};
using InvokeLaterAction = Function<void()>;
void InvokeLater(InvokeLaterAction&& action);
}
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