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#pragma once
#include <initializer_list>
#include "ui/control.h"
namespace cru::ui::controls
{
class Button : public Control
{
public:
static Button* Create(const std::initializer_list<Control*>& children = std::initializer_list<Control*>())
{
const auto button = new Button();
for (const auto control : children)
button->AddChild(control);
return button;
}
protected:
Button();
public:
Button(const Button& other) = delete;
Button(Button&& other) = delete;
Button& operator=(const Button& other) = delete;
Button& operator=(Button&& other) = delete;
~Button() override = default;
protected:
void OnDraw(ID2D1DeviceContext* device_context) override;
void OnMouseClickBegin(MouseButton button) override final;
void OnMouseClickEnd(MouseButton button) override final;
private:
Microsoft::WRL::ComPtr<ID2D1Brush> normal_border_brush_;
Microsoft::WRL::ComPtr<ID2D1Brush> pressed_border_brush_;
ID2D1Brush* current_border_brush_;
};
}
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