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#pragma once
#include "system_headers.h"
#include <optional>
#include "base.h"
#include "cru_event.h"
#include "ui/ui_base.h"
namespace cru
{
namespace ui
{
class Control;
namespace events
{
class UiEventArgs : public BasicEventArgs
{
public:
UiEventArgs(Object* sender, Object* original_sender)
: BasicEventArgs(sender), original_sender_(original_sender)
{
}
UiEventArgs(const UiEventArgs& other) = default;
UiEventArgs(UiEventArgs&& other) = default;
UiEventArgs& operator=(const UiEventArgs& other) = default;
UiEventArgs& operator=(UiEventArgs&& other) = default;
~UiEventArgs() override = default;
Object* GetOriginalSender() const
{
return original_sender_;
}
private:
Object* original_sender_;
};
class MouseEventArgs : public UiEventArgs
{
public:
MouseEventArgs(Object* sender, Object* original_sender, const std::optional<Point>& point = std::nullopt)
: UiEventArgs(sender, original_sender), point_(point)
{
}
MouseEventArgs(const MouseEventArgs& other) = default;
MouseEventArgs(MouseEventArgs&& other) = default;
MouseEventArgs& operator=(const MouseEventArgs& other) = default;
MouseEventArgs& operator=(MouseEventArgs&& other) = default;
~MouseEventArgs() override = default;
Point GetPoint(Control* control) const;
private:
std::optional<Point> point_;
};
class MouseButtonEventArgs : public MouseEventArgs
{
public:
MouseButtonEventArgs(Object* sender, Object* original_sender, const Point& point, const MouseButton button)
: MouseEventArgs(sender, original_sender, point), button_(button)
{
}
MouseButtonEventArgs(const MouseButtonEventArgs& other) = default;
MouseButtonEventArgs(MouseButtonEventArgs&& other) = default;
MouseButtonEventArgs& operator=(const MouseButtonEventArgs& other) = default;
MouseButtonEventArgs& operator=(MouseButtonEventArgs&& other) = default;
~MouseButtonEventArgs() override = default;
MouseButton GetMouseButton() const
{
return button_;
}
private:
MouseButton button_;
};
class DrawEventArgs : public UiEventArgs
{
public:
DrawEventArgs(Object* sender, Object* original_sender, ID2D1DeviceContext* device_context)
: UiEventArgs(sender, original_sender), device_context_(device_context)
{
}
DrawEventArgs(const DrawEventArgs& other) = default;
DrawEventArgs(DrawEventArgs&& other) = default;
DrawEventArgs& operator=(const DrawEventArgs& other) = default;
DrawEventArgs& operator=(DrawEventArgs&& other) = default;
~DrawEventArgs() = default;
ID2D1DeviceContext* GetDeviceContext() const
{
return device_context_;
}
private:
ID2D1DeviceContext * device_context_;
};
class PositionChangedEventArgs : public UiEventArgs
{
public:
PositionChangedEventArgs(Object* sender, Object* original_sender, const Point& old_position, const Point& new_position)
: UiEventArgs(sender, original_sender), old_position_(old_position), new_position_(new_position)
{
}
PositionChangedEventArgs(const PositionChangedEventArgs& other) = default;
PositionChangedEventArgs(PositionChangedEventArgs&& other) = default;
PositionChangedEventArgs& operator=(const PositionChangedEventArgs& other) = default;
PositionChangedEventArgs& operator=(PositionChangedEventArgs&& other) = default;
~PositionChangedEventArgs() override = default;
Point GetOldPosition() const
{
return old_position_;
}
Point GetNewPosition() const
{
return new_position_;
}
private:
Point old_position_;
Point new_position_;
};
class SizeChangedEventArgs : public UiEventArgs
{
public:
SizeChangedEventArgs(Object* sender, Object* original_sender, const Size& old_size, const Size& new_size)
: UiEventArgs(sender, original_sender), old_size_(old_size), new_size_(new_size)
{
}
SizeChangedEventArgs(const SizeChangedEventArgs& other) = default;
SizeChangedEventArgs(SizeChangedEventArgs&& other) = default;
SizeChangedEventArgs& operator=(const SizeChangedEventArgs& other) = default;
SizeChangedEventArgs& operator=(SizeChangedEventArgs&& other) = default;
~SizeChangedEventArgs() override = default;
Size GetOldSize() const
{
return old_size_;
}
Size GetNewSize() const
{
return new_size_;
}
private:
Size old_size_;
Size new_size_;
};
using UiEvent = Event<UiEventArgs>;
using MouseEvent = Event<MouseEventArgs>;
using MouseButtonEvent = Event<MouseButtonEventArgs>;
using DrawEvent = Event<DrawEventArgs>;
using PositionChangedEvent = Event<PositionChangedEventArgs>;
using SizeChangedEvent = Event<SizeChangedEventArgs>;
}
}
}
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