1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
#pragma once
namespace cru
{
namespace ui
{
struct Point
{
static const Point zero;
Point() = default;
Point(const float x, const float y) : x(x), y(y) { }
float x;
float y;
};
inline bool operator==(const Point& left, const Point& right)
{
return left.x == right.x && left.y == right.y;
}
inline bool operator!=(const Point& left, const Point& right)
{
return !(left == right);
}
struct Size
{
static const Size zero;
Size() = default;
Size(const float width, const float height) : width(width), height(height) { }
float width;
float height;
};
inline Size operator - (const Size& left, const Size& right)
{
return Size(left.width - right.width, left.height - right.height);
}
struct Rect
{
Rect() = default;
Rect(const float left, const float top, const float width, const float height)
: left(left), top(top), width(width), height(height) { }
Rect(const Point& lefttop, const Size& size)
: left(lefttop.x), top(lefttop.y), width(size.width), height(size.height) { }
static Rect FromVertices(const float left, const float top, const float right, const float bottom)
{
return Rect(left, top, right - left, bottom - top);
}
float GetRight() const
{
return left + width;
}
float GetBottom() const
{
return top + height;
}
Point GetLeftTop() const
{
return Point(left, top);
}
Point GetRightBottom() const
{
return Point(left + width, top + height);
}
Size GetSize() const
{
return Size(width, height);
}
bool IsPointInside(const Point& point) const
{
return
point.x >= left &&
point.x < GetRight() &&
point.y >= top &&
point.y < GetBottom();
}
float left = 0.0f;
float top = 0.0f;
float width = 0.0f;
float height = 0.0f;
};
struct Thickness
{
Thickness() : Thickness(0) { }
explicit Thickness(const float width)
: left(width), top(width), right(width), bottom(width) { }
Thickness(const float left, const float top, const float right, const float bottom)
: left(left), top(top), right(right), bottom(bottom) { }
float left;
float top;
float right;
float bottom;
};
enum class MouseButton
{
Left,
Right,
Middle
};
}
}
|