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#pragma once
#include "system_headers.h"
#include <set>
#include <map>
#include <list>
#include <memory>
#include "control.h"
namespace cru {
namespace graph {
class WindowRenderTarget;
}
namespace ui {
class WindowClass : public Object
{
public:
WindowClass(const String& name, WNDPROC window_proc, HINSTANCE h_instance);
WindowClass(const WindowClass& other) = delete;
WindowClass(WindowClass&& other) = delete;
WindowClass& operator=(const WindowClass& other) = delete;
WindowClass& operator=(WindowClass&& other) = delete;
~WindowClass() override = default;
const wchar_t* GetName() const
{
return name_.c_str();
}
ATOM GetAtom() const
{
return atom_;
}
private:
String name_;
ATOM atom_;
};
class WindowManager : public Object
{
public:
WindowManager();
WindowManager(const WindowManager& other) = delete;
WindowManager(WindowManager&& other) = delete;
WindowManager& operator=(const WindowManager& other) = delete;
WindowManager& operator=(WindowManager&& other) = delete;
~WindowManager() override = default;
//Get the general window class for creating ordinary window.
WindowClass* GetGeneralWindowClass() const
{
return general_window_class_.get();
}
//Register a window newly created.
//This function adds the hwnd to hwnd-window map.
//It should be called immediately after a window was created.
void RegisterWindow(HWND hwnd, Window* window);
//Unregister a window that is going to be destroyed.
//This function removes the hwnd from the hwnd-window map.
//It should be called immediately before a window is going to be destroyed,
void UnregisterWindow(HWND hwnd);
//Return a pointer to the Window object related to the HWND or nullptr if the hwnd is not in the map.
Window* FromHandle(HWND hwnd);
private:
std::unique_ptr<WindowClass> general_window_class_;
std::map<HWND, Window*> window_map_;
};
class WindowLayoutManager : public Object
{
public:
WindowLayoutManager() = default;
WindowLayoutManager(const WindowLayoutManager& other) = delete;
WindowLayoutManager(WindowLayoutManager&& other) = delete;
WindowLayoutManager& operator=(const WindowLayoutManager& other) = delete;
WindowLayoutManager& operator=(WindowLayoutManager&& other) = delete;
~WindowLayoutManager() override = default;
//Mark position cache of the control and its descendants invalid,
//(which is saved as an auto-managed list internal)
//and send a message to refresh them.
void InvalidateControlPositionCache(Control* control);
//Refresh position cache of the control and its descendants whose cache
//has been marked as invalid.
void RefreshInvalidControlPositionCache();
//Refresh position cache of the control and its descendants immediately.
static void RefreshControlPositionCache(Control* control);
private:
static void RefreshControlPositionCacheInternal(Control* control, const Point& parent_lefttop_absolute);
private:
std::set<Control*> cache_invalid_controls_;
};
class Window : public Control
{
friend class WindowManager;
public:
Window();
Window(const Window& other) = delete;
Window(Window&& other) = delete;
Window& operator=(const Window& other) = delete;
Window& operator=(Window&& other) = delete;
~Window() override;
public:
//*************** region: managers ***************
WindowLayoutManager* GetLayoutManager() const
{
return layout_manager_.get();
}
//*************** region: handle ***************
//Get the handle of the window. Return null if window is invalid.
HWND GetWindowHandle() const
{
return hwnd_;
}
//Return if the window is still valid, that is, hasn't been closed or destroyed.
bool IsWindowValid() const
{
return hwnd_ != nullptr;
}
//*************** region: window operations ***************
//Close and destroy the window if the window is valid.
void Close();
//Send a repaint message to the window's message queue which may make the window repaint.
void Repaint() override;
//Show the window.
void Show();
//Hide thw window.
void Hide();
//Get the client size.
Size GetClientSize();
//Set the client size and repaint.
void SetClientSize(const Size& size);
//Get the rect of the window containing frame.
//The lefttop of the rect is relative to screen lefttop.
Rect GetWindowRect();
//Set the rect of the window containing frame.
//The lefttop of the rect is relative to screen lefttop.
void SetWindowRect(const Rect& rect);
//Handle the raw window message.
//Return true if the message is handled and get the result through "result" argument.
//Return false if the message is not handled.
bool HandleWindowMessage(HWND hwnd, int msg, WPARAM w_param, LPARAM l_param, LRESULT& result);
//*************** region: position and size ***************
//Always return (0, 0) for a window.
Point GetPositionRelative() override final;
//This method has no effect for a window.
void SetPositionRelative(const Point& position) override final;
//Get the size of client area for a window.
Size GetSize() override final;
//This method has no effect for a window. Use SetClientSize instead.
void SetSize(const Size& size) override final;
//*************** region: features ***************
//Refresh control list.
//It should be invoked every time a control is added or removed from the tree.
void RefreshControlList();
//Get the most top control at "point".
Control* HitTest(const Point& point);
//*************** region: focus ***************
//Request focus for specified control.
bool RequestFocusFor(Control* control);
//Get the control that has focus.
Control* GetFocusControl();
private:
//*************** region: native operations ***************
//Get the client rect in pixel.
RECT GetClientRectPixel();
bool IsMessageInQueue(UINT message);
//*************** region: native messages ***************
void OnDestroyInternal();
void OnPaintInternal();
void OnResizeInternal(int new_width, int new_height);
void OnSetFocusInternal();
void OnKillFocusInternal();
void OnMouseMoveInternal(POINT point);
void OnMouseLeaveInternal();
void OnMouseDownInternal(MouseButton button, POINT point);
void OnMouseUpInternal(MouseButton button, POINT point);
//*************** region: event dispatcher helper ***************
template<typename EventArgs>
using EventMethod = void (Control::*)(EventArgs&);
// Dispatch the event.
//
// This will invoke the "event_method" of the control and its parent and parent's
// parent ... (until "last_receiver" if it's not nullptr) with appropriate args.
//
// Args is of type "EventArgs". The first init argument is "sender", which is
// automatically bound to each receiving control. The second init argument is
// "original_sender", which is unchanged. And "args" will be perfectly forwarded
// as the rest arguments.
template<typename EventArgs, typename... Args>
void DispatchEvent(Control* original_sender, EventMethod<EventArgs> event_method, Control* last_receiver, Args&&... args)
{
auto control = original_sender;
while (control != nullptr && control != last_receiver)
{
EventArgs event_args(control, original_sender, std::forward<Args>(args)...);
(control->*event_method)(event_args);
control = control->GetParent();
}
}
private:
std::unique_ptr<WindowLayoutManager> layout_manager_;
HWND hwnd_ = nullptr;
std::shared_ptr<graph::WindowRenderTarget> render_target_{};
std::list<Control*> control_list_{};
Control* mouse_hover_control_ = nullptr;
bool window_focus_ = false;
Control* focus_control_ = this; // "focus_control_" can't be nullptr
};
}
}
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