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/**
* Here are some notes about FileStream:
*
* 1. FileStream is currently implemented as a typedef of the corresponding
* specific XxxFileStream class implemented on each platform and controled with
* preprocessor commands. There might be some other ways like proxy pattern but
* I do this way for simplicity. So your duty to implement a new platform is to
* define a new class and ensure it implements all the required interface. And
* in this way you are free to expose any other additional interface like for
* specific platform.
*
* 2. Since each platform defines their own way to open a file, especially the
* flags to open a file, we have to define a common interface. I decide to
* mimic the C++ std stream open flags
* (https://en.cppreference.com/w/cpp/io/basic_filebuf/open) so on platforms
* where there is no direct support on certain flags we try our best to
* simulate it and make a note for users. The difference between cru design and
* std design is:
* 1. cru deletes `binary` flag because Stream does not have a so-called
* _text_ mode and it is always byte based.
* 2. cru adds `OpenFileFlags::Create` and `OpenFileFlags::Exclusive` flags
* mimicking Linux behavior which does not exist in std.
*
* (TODO: Currently the problem is that when I implemented for Windows and UNIX
* I didn't take this into consideration so I have to fix this inconsistency
* later.)
*/
#pragma once
#include "../PreConfig.h"
#ifdef CRU_PLATFORM_UNIX
#include "../platform/unix/UnixFileStream.h"
namespace cru::io {
using FileStream = platform::unix::UnixFileStream;
}
#elif CRU_PLATFORM_WINDOWS
#include "../platform/win/Win32FileStream.h"
namespace cru::io {
using FileStream = platform::win::Win32FileStream;
}
#endif
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