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#pragma once
#include "Resource.h"
#include "cru/platform/graphics/Image.h"
#include "cru/platform/graphics/ImageFactory.h"
#include <CoreGraphics/CoreGraphics.h>
namespace cru::platform::graphics::osx::quartz {
class QuartzImage : public OsxQuartzResource, public virtual IImage {
public:
QuartzImage(IGraphicsFactory* graphics_factory, IImageFactory* image_factory,
CGImageRef image, bool auto_release,
unsigned char* buffer = nullptr);
CRU_DELETE_COPY(QuartzImage)
CRU_DELETE_MOVE(QuartzImage)
~QuartzImage() override;
public:
float GetWidth() override;
float GetHeight() override;
std::unique_ptr<IImage> CreateWithRect(const Rect& rect) override;
std::unique_ptr<IPainter> CreatePainter() override;
CGImageRef GetCGImage() const { return image_; }
private:
IImageFactory* image_factory_;
CGImageRef image_;
bool auto_release_ = false;
unsigned char* buffer_;
};
} // namespace cru::platform::graphics::osx::quartz
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