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#pragma once
#include "Base.h"
#include "cru/base/Base.h"
#include "cru/base/Exception.h"
#include <optional>
#include <string_view>
namespace cru::platform {
// This exception is thrown when a resource is used on another platform.
// Of course, you can't mix resources of two different platform.
// For example, Win32 Brush (may add in the future) with Direct Painter.
class CRU_PLATFORM_API PlatformNotMatchException : public PlatformException {
public:
PlatformNotMatchException(
std::string resource_platform, std::string target_platform,
std::optional<std::string_view> additional_message = std::nullopt);
~PlatformNotMatchException() override;
std::string GetResourcePlatformUtf8() const { return resource_platform_; }
std::string GetTargetPlatformUtf8() const { return target_platform_; }
private:
std::string resource_platform_;
std::string target_platform_;
};
// This exception is thrown when a resource has been disposed and not usable
// again.
// For example, calling Build twice on a GeometryBuilder::Build will lead to
// this exception.
class CRU_PLATFORM_API ReuseException : public Exception {
public:
using Exception::Exception; // inherit constructors
CRU_DEFAULT_DESTRUCTOR(ReuseException)
};
class CRU_PLATFORM_API PlatformUnsupportedException : public PlatformException {
public:
PlatformUnsupportedException(
std::string platform, std::string operation,
std::optional<std::string_view> additional_message);
~PlatformUnsupportedException() override;
std::string GetPlatformUtf8() const { return platform_; }
std::string GetOperationUtf8() const { return operation_; }
private:
std::string platform_;
std::string operation_;
};
} // namespace cru::platform
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