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#pragma once
#include "Base.h"
#include "cru/common/Event.h"
#include <memory>
#include <vector>
namespace cru::platform::gui {
struct CompositionClause {
int start;
int end;
bool target;
};
using CompositionClauses = std::vector<CompositionClause>;
struct CompositionText {
String text;
CompositionClauses clauses;
TextRange selection;
};
/**
* \remarks I think it's time to standatdize this. The most important thing is
* the events.
*
* The events hould be triggered in this way.
* 1. Any time the IME begins to work, CompositionStartEvent is fired. Only
* once. Not triggerred again until CompositionEndEvent is fired.
* 2. Any time composition state changed, maybe user typed more characters, or
* user commit part of composition, CompositionEvent is fired.
* 3. TextEvent is fired when user commit part or whole of the composition. And
* you can use the args to get what characters are committed. So it is where you
* get the real text user want to give you.
* 4. Whenever a commit happens, TextEvent first, followed by CompositionEvent.
* Each for once. So use the TextEvent to get real input and use
* CompositionEvent to update UI.
* 5. When composition stops, a final CompositionEndEvent is fired. Also only
* once.
*/
struct IInputMethodContext : virtual IPlatformResource {
// Return true if you should draw composition text manually. Return false if
// system will take care of that for you.
virtual bool ShouldManuallyDrawCompositionText() = 0;
virtual void EnableIME() = 0;
virtual void DisableIME() = 0;
virtual void CompleteComposition() = 0;
virtual void CancelComposition() = 0;
virtual CompositionText GetCompositionText() = 0;
// Set the candidate window left-top. Relative to window left-top. Use this
// method to prepare typing.
virtual void SetCandidateWindowPosition(const Point& point) = 0;
virtual IEvent<std::nullptr_t>* CompositionStartEvent() = 0;
virtual IEvent<std::nullptr_t>* CompositionEndEvent() = 0;
virtual IEvent<std::nullptr_t>* CompositionEvent() = 0;
virtual IEvent<StringView>* TextEvent() = 0;
};
} // namespace cru::platform::gui
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