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#pragma once
#include "cru/common/Bitmask.hpp"
#include "cru/platform/gui/Base.hpp"
#include <string>
#include <string_view>
namespace cru::platform::gui {
// Because of the complexity of keyboard layout, I only add code in US keyboard
// layout, the most widely used layout in China. We should try to make it easy
// to add new keyboard layout.
enum class KeyCode {
Unknown,
LeftButton,
MiddleButton,
RightButton,
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
N0,
N1,
N2,
N3,
N4,
N5,
N6,
N7,
N8,
N9,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
GraveAccent,
Tab,
CapsLock,
LeftShift,
LeftCtrl,
LeftSuper,
LeftAlt,
Minus,
Equal,
Backspace,
LeftSquareBracket,
RightSquareBracket,
BackSlash,
Semicolon,
Quote,
Comma,
Period,
Slash,
RightShift,
RightCtrl,
RightSuper,
RightAlt,
Insert,
Delete,
Home,
End,
PageUp,
PageDown,
Up,
Left,
Down,
Right,
PrintScreen,
ScrollLock,
Pause,
NumPad0,
NumPad1,
NumPad2,
NumPad3,
NumPad4,
NumPad5,
NumPad6,
NumPad7,
NumPad8,
NumPad9
};
namespace details {
struct TagKeyModifier {};
} // namespace details
using KeyModifier = Bitmask<details::TagKeyModifier>;
struct KeyModifiers {
static constexpr KeyModifier none{0};
static constexpr KeyModifier shift{0b1};
static constexpr KeyModifier ctrl{0b10};
static constexpr KeyModifier alt{0b100};
};
CRU_PLATFORM_GUI_API std::u16string_view ToString(KeyCode key_code);
CRU_PLATFORM_GUI_API std::u16string ToString(
KeyModifier key_modifier, std::u16string_view separator = u"+");
} // namespace cru::platform::gui
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