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#pragma once
#include "UiApplication.h"
namespace cru::platform::gui {
class TimerAutoCanceler {
public:
TimerAutoCanceler() : id_(0) {}
explicit TimerAutoCanceler(long long id) : id_(id) {}
CRU_DELETE_COPY(TimerAutoCanceler)
TimerAutoCanceler(TimerAutoCanceler&& other) : id_(other.id_) {
other.id_ = 0;
}
TimerAutoCanceler& operator=(TimerAutoCanceler&& other) {
if (&other == this) {
return *this;
}
Reset(other.id_);
other.id_ = 0;
return *this;
}
TimerAutoCanceler& operator=(long long other) {
return this->operator=(TimerAutoCanceler(other));
}
~TimerAutoCanceler() { Reset(); }
long long Release() {
auto temp = id_;
id_ = 0;
return temp;
}
void Reset(long long id = 0) {
if (id_ > 0) IUiApplication::GetInstance()->CancelTimer(id_);
id_ = id;
}
explicit operator bool() const { return id_; }
private:
long long id_;
};
class TimerListAutoCanceler {
public:
TimerListAutoCanceler() = default;
CRU_DELETE_COPY(TimerListAutoCanceler)
CRU_DEFAULT_MOVE(TimerListAutoCanceler)
~TimerListAutoCanceler() = default;
TimerListAutoCanceler& operator+=(long long id) {
list_.push_back(TimerAutoCanceler(id));
return *this;
}
void Clear() { list_.clear(); }
bool IsEmpty() const { return list_.empty(); }
private:
std::vector<TimerAutoCanceler> list_;
};
} // namespace cru::platform::gui
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