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#pragma once
#include "Base.h"
#include <cru/platform/GraphicsBase.h>
#include <cru/platform/gui/Window.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_video.h>
#ifdef __unix
#include "gl.h"
#endif
namespace cru::platform::gui::sdl {
class SdlUiApplication;
class SdlInputMethodContext;
class SdlWindow : public SdlResource, public virtual INativeWindow {
CRU_DEFINE_CLASS_LOG_TAG("cru::platform::gui::xcb::SdlWindow")
friend SdlUiApplication;
public:
explicit SdlWindow(SdlUiApplication* application);
~SdlWindow() override;
bool IsCreated() override;
void Close() override;
INativeWindow* GetParent() override;
void SetParent(INativeWindow* parent) override;
WindowStyleFlag GetStyleFlag() override;
void SetStyleFlag(WindowStyleFlag flag) override;
std::string GetTitle() override;
void SetTitle(std::string title) override;
WindowVisibilityType GetVisibility() override;
void SetVisibility(WindowVisibilityType visibility) override;
Size GetClientSize() override;
void SetClientSize(const Size& size) override;
Rect GetClientRect() override;
void SetClientRect(const Rect& rect) override;
/**
* Note: When the window is not created, this method will return an empty rect
* regardless of whether the window has a border.
*/
Rect GetWindowRect() override;
/**
* Note: When the window is not created, the border is always considered empty
* regardless of the window style flag. So, you should always call this method
* after the window is created.
*/
void SetWindowRect(const Rect& rect) override;
/**
* Note: SDL3 doesn't have an API to solely set focus without raising the
* window. So this method actually calls SDL_RaiseWindow to raise and set
* focus to the window.
*/
bool RequestFocus() override;
Point GetMousePosition() override;
bool CaptureMouse() override;
bool ReleaseMouse() override;
void SetCursor(std::shared_ptr<ICursor> cursor) override;
void SetToForeground() override;
void RequestRepaint() override;
std::unique_ptr<graphics::IPainter> BeginPaint() override;
CRU_DEFINE_CRU_PLATFORM_GUI_I_NATIVE_WINDOW_OVERRIDE_EVENTS()
IInputMethodContext* GetInputMethodContext() override;
public:
SDL_Window* GetSdlWindow();
SDL_WindowID GetSdlWindowId();
SdlUiApplication* GetSdlUiApplication();
float GetDisplayScale();
Thickness GetBorderThickness();
private:
void DoCreateWindow();
void DoUpdateClientRect();
void DoUpdateParent();
void DoUpdateStyleFlag();
void DoUpdateTitle();
void DoUpdateCursor();
bool HandleEvent(const SDL_Event* event);
private:
SdlUiApplication* application_;
SDL_Window* sdl_window_;
SDL_WindowID sdl_window_id_;
Rect client_rect_;
SdlWindow* parent_;
EventHandlerRevokerGuard parent_create_guard_;
WindowStyleFlag style_;
std::string title_;
std::shared_ptr<ICursor> cursor_;
std::unique_ptr<SdlInputMethodContext> input_context_;
#ifdef __unix
private:
void UnixOnCreateWindow();
void UnixOnDestroyWindow();
private:
SDL_GLContext sdl_gl_context_;
std::unique_ptr<GladGLContext> glad_gl_context_;
#endif
};
} // namespace cru::platform::gui::sdl
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